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  • Possibly porting over my Gatherbot - No waypoints needed Thoughts?

    Discussion in 'Honorbuddy Forum' started by swiny, Jan 26, 2012.

    1. solo1420

      solo1420 Member

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      This reminds me of THIS project in a way. Anybody remember this? It was an excellent resource to use when making/modifying profiles. You could completely customize any profile easily. I digress.

      This looks like a really nice project swiny. Let me know if I can help out in any way.
       
    2. swiny

      swiny Banned

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      You will be able to create, edit, make your own waypoints.
      You will be able to generate the best / Fastest route
      You will be able to blacklist nodes,
      It will auto set the mailbox,

      all using a nice easy to use GUI 2D Map ( form ) instead of messy XML code.

      etc.
       
    3. 4thdimension

      4thdimension New Member

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      so just park my char in a zone and click on herb and mining and it will just gather like mad and without waypoints it wont look so botty mmm sounds extremely interesting - i wish i had the brains to help, would love to try the beta
       
    4. swiny

      swiny Banned

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    5. Inrego

      Inrego New Member Buddy Store Developer

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      I'll help out too. I'll get on the channel tomorrow

      Sent from my HTC Incredible S using Tapatalk
       
    6. mastahg

      mastahg Administrator Staff Member

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      Very interesting. If you need any help let me know.
       
    7. jimmy06

      jimmy06 Moderator Staff Member Moderator

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      Small glimps of what where doing atm.

      TW_Highlands.JPG
       
    8. zameek

      zameek Member

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      how do i concat u i would like to invest money in to this
       
    9. Smarter

      Smarter Member

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      :-\ Everybody ignorez the Smarter.
       
    10. sakocs

      sakocs New Member

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      Its not you SwInY has been in the IRC working hard to get a public beta out.
       
    11. swiny

      swiny Banned

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      im going to be using TSP along with "clusters" to make my routes.

      have a read of traveling salesmen problem or whatever it is.

      sorry about long delay, been busting my ass off to get this beta out !
       
    12. swiny

      swiny Banned

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      Last edited: Jan 29, 2012
    13. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Interesting concept indeed, will watch with interest.

      G
       
    14. imdasandman

      imdasandman Active Member

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      dude swiney you are awesome and this looks very promising. Kepp up the good work and I will happily test this thing for you and try to give some input where I can. ( very limited in the ability to read code)
       
    15. thephoenix25

      thephoenix25 New Member

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      Am impressed, gratz to ya. I cannot help much with node db as my toons don't stretch their legs farther than the main botting areas so I'd not be of much use. But I'm eagerly awaiting a beta to look at and play with :). OK noob question, couldn't help myself. How do you extract the map information to present a 2D representation? Or am I overthinking it? Image files and coordinate calculation perhaps ?
       
    16. Venus112

      Venus112 New Member

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      Possible to add random paths, so you dont always use the same optimal path
       
    17. FluR0

      FluR0 New Member

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      Code:
      <FluR0> SO me guy said this in your thread swiny, "Possible to add random paths, so you dont always use the same optimal path" what do you think about that just adding some diffrences in the path?
      <SwInY> yeah fluro
      <SwInY> to easy.
      <SwInY> ill make it choose upto 5 dif paths.
      <SwInY> or [defined in settings]
      <SwInY> random
      yeah, hes gonna do it.
       
    18. swiny

      swiny Banned

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      Just a little status report and to answer some questions,

      Database is really growing strong now,
      www.wowgather.com

      The beta is out to the Loggers who have over 500 nodes logged :)

      if you would like to support jump on to IRC #WoWGather, or if you would like to help jump on :)


      also a little teaser
      ( yes i know its got some random nodes in it, once the DB has been fully completed we will be going threw and purging the ones that shouldnt be there )
      ( known bug from see'ing a node from a dif zone )
       

      Attached Files:

    19. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Excellent work so far, keep up the good work.

      G
       
    20. benny32

      benny32 Member

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      I am totally subscribed and will check in tomorrow on irc to see if you still need help logging.
       

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