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  • TCRestoDruid - Instance/Raid Healer

    Discussion in 'Archives' started by tiagofmcosta, Dec 19, 2011.

    1. manse2750

      manse2750 Member

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      Agree, mine doesnt heal neither, when its not in combat
       
    2. botosan

      botosan New Member

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      I am getting same behavior as well.
       
    3. tiagofmcosta

      tiagofmcosta New Member

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      First of all, thanks guys for all your input.

      Yes, it does not heal out of combat, and that is a feature. You see, the "supposed" workflow we should use on CCs wich contains a Heal routine is only triggered internally when we're in combat, and since I did not want the CC to just keep working like crazy frying (not actually, hehe, but it would be always checking if someone needed healing) your CPU I decided I would not bother implement an exception to this and let it only heal when the internal behaviour triggered.

      That being said, I'm sure I can make you (the user) have control over that fact implementing a new option on the settings. Will take some time since I got back to work and I can only do this on my free time, so, you may need to wait a few days for it to come out on the development SVN.

      Usually if one person wants a feature, odds are a lot more want it to, but are just too lazy or to afraid to complain about it, but please don't be, if you say something that you don't like or you would like to see implemented is the only way this CC can prosper :)

      I would also like to thank everyone that posted their issues, concerns, opinions and bugs on this thread, because without your help it would've not been possible for me to correct, and improve my CC.

      Thank you all. Keep the comments flowing and I'll keep the changes happening as per your requests (when I can of course, if you come here and ask me to make your Druid make a handstand while singing YMCA, well, I wouldn't be able to help you there ;))

      Oh, and to the ones not using the SVN, the new version 1.0.9 it's been released and is ready for use. It finally has a Settings GUI ;)
      Hope you like it.
       
    4. xergz

      xergz Member

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      excellent release..running lfr..wil post results...just 1 thing...wtf is SoS?
       
    5. geeekzor

      geeekzor Member

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      I actually took the 1.0.9 from the svn, it was so much more mana efficient then HazzDruid.

      But I pretty much shredded the CC to pieces, added more checks/tracepoints, rewrote some mechanics and a lot of other stuff, but in the end it was too much to rework, so now I'm actually re-writing my own, and slowly adding new stuff to see if I can find my own solution to the problems.

      For the Revive bool, I removed the check for the player and the blacklist check, reduced the timespan to 5 seconds, now it resses people.

      I also changed the Tank getter to the one found in HazzDruid, it works good for me, it resses people, but only if they aren't ghosts, which is doable nowadays.
       
      Last edited: Jan 16, 2012
    6. geeekzor

      geeekzor Member

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    7. tiagofmcosta

      tiagofmcosta New Member

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      HAHA, thank you for trying to reply, but no, it is not self healing. The SOS (to learn more about this and to figure out why I called it that go here) method actually checks if the target of your heal (i.e. the person with the lowest HP on your group is really low, (i.e. OH SHIT! mode) and tries to, first of all cast Nature's Swiftness and immediately after Healing Touch (to save his/her skin). If you cannot cast Nature's Swiftness then it tries to Swiftmend, in case it cannot because the target does not have a Rejuvenation or a Regrowth on them, then it casts a quick Regrowth and then a Swiftmend (just to be sure) (and now I've realized that I need another check on that part, hehe, will fix it asap) and if all else fails it casts Healing Touch and prays that your target does not die while you do it :D

      And there you go. Hope it was clear enough for you :)
       
    8. geeekzor

      geeekzor Member

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      Ye that cleared some things up :)


      My little learning project, just to learn and fix stuff that doesn't work with most released Resto CCs.

      This won't be released though, so don't worry :)

      GeekDruidSettings.PNG GeekDruidSettings2.PNG
       
      Last edited: Jan 17, 2012
    9. jeremynative

      jeremynative New Member

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      .9 release was a big upgrade, i think this is a lot better than hazz now!! when I use hazz i get 8k hps, when I use this i get 16k its crazy!! and im not OOMING like i am with hazz youre great at developing :)
       
    10. Kroniq

      Kroniq Member

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      excellent cc ... keep the updates coming :)
       
    11. republican

      republican Member

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      Great CC! I to would like the healing out of combat added... Thanks for the hard work!
       
    12. greaterdeath

      greaterdeath New Member

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      Just wanted to say great CC! I can start using it at level 15, it works with the different bot bases I use, and it keeps everyone alive. Great job thanks again for your hard work on it!
       
    13. Venus112

      Venus112 New Member

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      I like the changes m8, but a few more suggestions

      You gotta prioritize yourself a bit more. If for some reason, there's a mob attacking you, you can actually go ahead and die, since CC is busy healing all others.
      CC still isn't healing outside of combat, which imho - it should :)

      Keep up the good work!
       
    14. LiquidAtoR

      LiquidAtoR Community Developer

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      I'd prefer it to stop targeting players.
      It slows down (UI refresh) and is unneeded imho.
      This was also tested by Bobby in his shaman CC.
      It significantly speeded up healing and reaction time not to target players.
      If I play by hand I have all functions in keybindings and mouseovers.
      I hardly ever select a player physically, I rather mouseover Grid to heal.
      At best I set the other tank on focus, if there's more than 2.

      I know this was changed to select the last player healed, but I prefer it optional or removed again.
      Also I had to 'tweak' the settings in order not to be kicked from the LFR's.
      Because it supposedly heals more efficient than a real player you tend to be on the low side of the recount tables.
      They don't care for overheals, they care for HpS.
      I had to put most sliders and the AoE healing to the front, thus healing inefficient in order to be able to stick with LFR groups.
      Funny aint it in a way, in order to be in a LFR you have to make it more inefficient.

      Regards, Liquid.

      Edit: Another motivation to remove the targetselection is because sometimes during a fight you want to CR a player (if requested by the RL). It's near impossible to get that dead player selected and CR him because the CC is retargetting another player. Also you want to give your innervate away due to the CR (if it was another healer e.g). So another motivation to have this removed please.
       
      Last edited: Jan 31, 2012
    15. Kazumakun

      Kazumakun Member

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      Oddly i have yet to encounter a lfr that i have not come top on hps and healing done using this CC. I guess now the rush by actually good healers has subsided all that's left are alt healers and the lazy :p The targetting issue however is a tad annoying but it's not so annoying it makes for a grim session. I would like the option to turn it off or on though if that's a possibilty :) For pretty much the same reason as you Liquid the CR >> winnervate
       
    16. LiquidAtoR

      LiquidAtoR Community Developer

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      Already have had a few encounters like that.
      I just slide nearly everything to the right except the SoS heal and the ToL slider and then it's fine.
      My realm and battlegroup is low pop on healers and tanks (nearly 24/7 bonus for those 2 roles in LFD).
      So whatever is there, is very good (most on my realm can easily soloheal the 3rd boss in BH)

      While I see my druid doing 10K HpS, others are pushing 20K+ and yes, then you get told for slacking.
      And it's not the gear, nor enchants, talents or reforges.
      I follow Noxxic.com pretty much for stats, and have a average iLevel of 384.
      If I'm as you say in a poor group, or not all the healers are around yet and they pull trash, then the CC pushes much more HpS so I'm not blaming the CC for this occurence.
       
    17. Kroniq

      Kroniq Member

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      This is my main healing CC atm ... im around the same iLvl as u Liquid. I find i top out around 24k HPS on most fights if max heals is needed. I agree with boosting the healer priority up abit and would also like to see a tank healer option as i often get requested to heal the tank when ppl see the HPS this CC does. Out of combat top off would be handy aswell however I'm not that lazy that i cant do it manually so i wouldn't make this a priority. Nehow thnx for a great CC.

      Edit: Just a thought but having out of combat top up group on a customizable keybind would be amazing :)
       
      Last edited: Feb 2, 2012
    18. HB9425S64

      HB9425S64 New Member

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      Great CC! Topping healingmeter almost everytime :) I do about 18k-25k HPS (Depending on situation) with 385 gear. Thanks! :)
       
    19. bmertler

      bmertler Member

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      Of course you are going to push out more, there are no overheal's in that case, I have never botted resto druid heals, and have never been outhealed, so it is bad bot logic to not be on top.
       
    20. Ruinit

      Ruinit Member

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      Could to add a setting to turn down healing touch? It burns through mana to much. ty
       

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