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  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

    Discussion in 'Archives' started by Xanathos, Apr 19, 2011.

    1. imdasandman

      imdasandman Active Member

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      ApoC your svn is down and not working man
       
    2. aqh

      aqh Member

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      Anyone able to upload a zip file containing the current revision :)?
       
    3. Rewards

      Rewards Member

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    4. midi

      midi New Member

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      Any news from the new warrior arms raid cc apoc :)?
       
    5. Zardoz1

      Zardoz1 New Member

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      Mhm if i download the latest version, I only get an old version. My Feral Tank will always fight in cat form?
      Feral.cs 444 lines? ca. 22kb

      [​IMG]

      Installed Honorbuddy today.
       
      Last edited: Mar 3, 2012
    6. Apoc

      Apoc Moderator Staff Member Moderator

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      SVN should be back up. Was having some server issues :(
       
    7. Zardoz1

      Zardoz1 New Member

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      Nothing changed with SVN. Tryed it with WoW Language English, but no difference. After i?ve made a new installation of HB, singular doesn?t work good.
      My Druid always used MotW and there?s no more option to cancel that.

      How much lines has feral.cs actual? Perhaps the error has nothing to do with the CC.
       
    8. Awol

      Awol New Member

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      How do I add Sweeping Strikes to the Warrior ARMS CC? It would be best to add it prior to using BS but any use is better than no use.

      How do I add throwdown to the ARMS warrior CC? It would be best if this were used to interupt a cast when all other options are off the table but also could be used on an off target when more than one enemy is hitting you. Again any use is probably better than no use.
       
    9. Blackos

      Blackos New Member

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      When comes a update for singular?its crashed :(
       
    10. Rusty_Trombone

      Rusty_Trombone Member

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      Out of the blue...

      ============================================================
      Could not compile CC from D:\Honorbuddy\CustomClasses\Singular!
      File: MountManager.cs Line: 23 Error: 'Styx.Logic.MountUpEventArgs' does not contain a definition for 'Destination' and no extension method 'Destination' accepting a first argument of type 'Styx.Logic.MountUpEventArgs' could be found (are you missing a using directive or an assembly reference?)
      File: MountManager.cs Line: 26 Error: 'Styx.Logic.MountUpEventArgs' does not contain a definition for 'Destination' and no extension method 'Destination' accepting a first argument of type 'Styx.Logic.MountUpEventArgs' could be found (are you missing a using directive or an assembly reference?)
      =============================================================

      During HB startup. Some more info, aka what I did before I get this error, just downloaded all kickass profiles in a separate directory and copied it Quest behaviors in the appropriate directory. The same with Plugins. I don't think that it has anything to do, just saying. I have the latest update from your svn. Any ideas?

      Thanks!
       
    11. Rusty_Trombone

      Rusty_Trombone Member

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      Please ignore the above post.. Did not see the notification to update HB.
       
    12. Zardoz1

      Zardoz1 New Member

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      everything updated, but my bear will still switch in catform.

      public static class Generic
      {
      //[Spec(TalentSpec.Any)]
      //[Behavior(BehaviorType.All)]
      //[Class(WoWClass.None)]
      //[Priority(999)]
      //[Context(WoWContext.All)]
      //[IgnoreBehaviorCount(BehaviorType.Combat), IgnoreBehaviorCount(BehaviorType.Rest)]
      //public static Composite CreateFlasksBehaviour()
      //{
      // return new Decorator(
      // ret => SingularSettings.Instance.UseAlchemyFlasks && !Unit.HasAnyAura(StyxWoW.Me, "Enhanced Agility", "Enhanced Intellect", "Enhanced Strength"),
      // new PrioritySelector(
      // Item.UseItem(58149),
      // Item.UseItem(47499)));
      //}

      //[Spec(TalentSpec.Any)]
      //[Behavior(BehaviorType.All)]
      //[Class(WoWClass.None)]
      //[Priority(999)]
      //[Context(WoWContext.All)]
      //[IgnoreBehaviorCount(BehaviorType.Combat), IgnoreBehaviorCount(BehaviorType.Rest)]
      //public static Composite CreateTrinketBehaviour()
      //{
      // return new PrioritySelector(
      // new Decorator(
      // ret => SingularSettings.Instance.Trinket1,
      // Item.UseEquippedItem((uint)InventorySlot.Trinket0Slot)),
      // new Decorator(
      // ret => SingularSettings.Instance.Trinket2,
      // Item.UseEquippedItem((uint)InventorySlot.Trinket1Slot)));
      //}

      //[Spec(TalentSpec.Any)]
      //[Behavior(BehaviorType.All)]
      //[Class(WoWClass.None)]
      //[Priority(999)]
      //[Context(WoWContext.All)]
      //[IgnoreBehaviorCount(BehaviorType.Combat), IgnoreBehaviorCount(BehaviorType.Rest)]
      //public static Composite CreateRacialBehaviour()
      //{
      // return new Decorator(
      // ret => SingularSettings.Instance.UseRacials,
      // new PrioritySelector(
      // new Decorator(
      // ret => SpellManager.CanCast("Stoneform") && StyxWoW.Me.GetAllAuras().Any(a => a.Spell.Mechanic == WoWSpellMechanic.Bleeding ||
      // a.Spell.DispelType == WoWDispelType.Disease ||
      // a.Spell.DispelType == WoWDispelType.Poison),
      // Spell.Cast("Stoneform")),
      // new Decorator(
      // ret => SpellManager.CanCast("Escape Artist") && Unit.HasAuraWithMechanic(StyxWoW.Me, WoWSpellMechanic.Rooted, WoWSpellMechanic.Snared),
      // Spell.Cast("Escape Artist")),
      // new Decorator(
      // ret => SpellManager.CanCast("Every Man for Himself") && PVP.IsCrowdControlled(StyxWoW.Me),
      // Spell.Cast("Every Man for Himself")),
      // new Decorator(
      // ret => SpellManager.CanCast("Gift of the Naaru") && StyxWoW.Me.HealthPercent < SingularSettings.Instance.GiftNaaruHP,
      // Spell.Cast("Gift of the Naaru")),
      // new Decorator(
      // ret => SingularSettings.Instance.ShadowmeldThreatDrop && SpellManager.CanCast("Shadowmeld") && (StyxWoW.Me.IsInParty || StyxWoW.Me.IsInRaid) &&
      // !StyxWoW.Me.PartyMemberInfos.Any(pm => pm.Guid == StyxWoW.Me.Guid && pm.Role == WoWPartyMember.GroupRole.Tank) &&
      // ObjectManager.GetObjectsOfType<WoWUnit>(false, false).Any(unit => unit.CurrentTargetGuid == StyxWoW.Me.Guid),
      // Spell.Cast("Shadowmeld"))
      // ));
      //}
      }
      }

      only comments in generic.cs. Thats correct?
       
    13. aeus

      aeus Member

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      How is the PVP as Arms with this CC? Is it better then the other ones in the Warrior section?
       
    14. Awol

      Awol New Member

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      Its about the same as EzArms. DPS is slightly lower but survivability is higher. I can't get any other ARMS CC to work so it is only the two choices for me.
       
    15. nomnomnom

      nomnomnom Well-Known Member

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      Any news on the fixed "new" Arms rotation Apoc? :).
       
    16. weischbier

      weischbier Guest

      There comes this famous sentence to my mind:

      "It's done when it's done" by Chris Metzen

      :D

      greetz

      Weischbier
       
    17. Apoc

      Apoc Moderator Staff Member Moderator

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      Try this version of the arms rotation, it should be less... silly with Heroic Strike usage. The issue was a bug with the Incite check (causing it to always return true)
       

      Attached Files:

      • Arms.cs
        File size:
        21.3 KB
        Views:
        49
    18. imfat

      imfat New Member

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      Anyone else an orc? Blood Fury isn't being used when use racial is true.
       
    19. daorigin

      daorigin New Member

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      doesnt switch back 2 Battle Stance to Overpower only does the first overpower and thats it. hs bug definitely fixed though.
       

      Attached Files:

    20. king

      king Member

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      Hey was just checking if you would be willing to change the default CreateHunterBackPedal function to back into minimum range spell Range? Found that It ran a lot smoother and didn't pull so much mobs from aggro. Already re-coded it is:

      Code:
      public static Composite CreateHunterBackPedal()        {
                  return
                      new Decorator(
                          ret => !SingularSettings.Instance.DisableAllMovement && StyxWoW.Me.CurrentTarget.Distance <= Spell.MeleeRange && 
                                 StyxWoW.Me.CurrentTarget.IsAlive &&
                                 (StyxWoW.Me.CurrentTarget.CurrentTarget == null || 
                                  StyxWoW.Me.CurrentTarget.CurrentTarget != StyxWoW.Me || 
                                  StyxWoW.Me.CurrentTarget.IsStunned()),
                          new Action(
                              ret =>
                              {
                                  var moveTo = WoWMathHelper.CalculatePointFrom(StyxWoW.Me.Location, StyxWoW.Me.CurrentTarget.Location, Spell.MeleeRange + 5f);
      
      
                                  if (Navigator.CanNavigateFully(StyxWoW.Me.Location, moveTo))
                                  {
                                      Navigator.MoveTo(moveTo);
                                      return RunStatus.Success;
                                  }
      
      
                                  return RunStatus.Failure;
                              }));
              }
      What do you think?
      Thanks
       

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