too bad you are still using lua stuff in 3.3 which means the cc is pretty much useless for us non-english client users though it's now narrowed down to 12 'cast' and 'use' of certain spells, so I think I'll try to translate them and test the cc thanks
The lua is pretty much narrowed down to nothing - I forgot to remove lua from Casting Battle/Berserker stance if you're not using stance dance Also, there's no support for non-english client users, as you should be able to convert to the english client if you wanted to use this
I understand, but unfortunately that's not an option for russian account owners. We are just not allowed to use non-russian client locale. Anyway, from a quick code overview, it should work, so I'll try to test it Thank you
Stancedance seems to be working well. Pulled about 30 to 32k Dps on test dummy with ilvl395 and thats with not controlling cooldowns manually.
Loving this CC, thanks for the effort guys. Pushing around 32k in heroics. I'm hoping to be fully geared by this weekend so i can give it a spin in LFR.
Great CC, fantastic! guys keep up the good work. Working very well in LFR and DS10 Normal. One small request, could you allow us to chose which shout we use (Battle or Commanding) in the Class Config? would save alot of hastle, editing the CC then having to restart HB if theres a DK in the party (or even worse, joins half way thru a run) as their Horn of Winter and our Battle Shout do the same thing and they dont stack.
Guess i could implement the smartbuff code that i made for buffing on Paladins (would not work 100 % there, because of API restrictions), so that if there's a DK in the group - we will use Commanding Shout. Reason i am hesitating to do this is, i don't trust others to maintain the buff - because they might not keep it up 100 % of the time
Perhaps, but our CCs are already pretty full of configurations - and i dont want to fill them with too many that i feel has no function. Could probably just do a check to see that if we have Horn of Winter, do Commanding Shout instead
I've been using your CC now for a few weeks, and its by far the best CC out there, with all the unique DS content etc, excellent work keep it up!! I agree with Bigfoot and 0ld though, there should be a way in the settings to toggle between the shouts. I was in DS tonight (The Madness Encounter) and both the DK and me were spamming our respective buffs, looked kinda silly horn -> battle -> horn -> battle -> horn -> battle etc etc all the way through the encounter and when its 10 mins+ it is noticeable especially when the horn makes such a noise when used!!. In fact after the fight he /w me and asked if I was using a bot as I was cancelling his horn all the time and I should have been using commanding shout, of course I said no, but still he noticed. One other thing on the Warmaster Blackhorn encounter would it be possible to code Hamstring on the sapper when its targeted and in range? Just to make it so much easier to get them down, they are fast and slippery and if they get through it’s a wipe as I’m sure you know.
Meeeh, i'll look into it But if anyone calls you a bot for it, you should just say you dont trust others to keep a buff up. Really can't be true someone calls you a player for not using that crappy commanding shout. Could probably add a hamstring code for Sapper - again, will look into it
I've tested this CC on a dummy to see the net dps without cooldowns over 20M damage several times. It is pretty good and impressive, however I've noticed its delaying Mortal Strike a lot. Which is the main dps loss of this CC. I wanted to juggle with setting by editing the CC so that it doesnt cast anything (In this case starting with slam and Overpower) if mortal strike cooldown is < 1500ms. Because anything you cast after this point delays mortal strike as the global cooldown is 1500ms. I think 560 milliseconds here is derived from 500ms Slam cast time plus 60ms presumed latency? At least thats what i assumed so i modified the overpower part into: When I alter this up to, say, 1490ms CC nevers casts slam. I tried different values and observed its not casting slam when I set the value over 980 (I'm not sure about the exact point but 1000 and above doesnt work) Can anyone explain me the reason behind this outcome and how to make it so CC nevers casts a slam/overpower when the mortal strike cooldown is below 1500ms. Thanks
Or counter with the same. I like my shout better but it seems you're a bot since you re-apply your buff all the time
V 3.0a I just noticed SVN version is 3.3 Gonna check it out now. But I really wonder why that modification breaks the CC. To my understanding it looks like a HB limitation, is that the case?
the change you want should be changed in 3.3 The code needs to be CooldownTimeLeft.TotalMiliseconds And that is added to the newest release
This is a really great CC but I'd like to make one suggestion. You should set it so that when you proc Battle Trance it uses heroic strike. That's the optimal skill to use when you get a Battle Trance proc and I have to use it myself If I want it to work. Thanks for this!
Ok, so basicly what i have added so far to the next release is Ability to change to Commanding Shout Use Heroic Strike on Battle Trance procs I'm still looking into the sappers request, but that's a bit more hard. Cause i need like a FULL list of debuffs that can slow down the sappers for me to figure this out (To make sure that CC wont spam Hamstring the entire time) Or i could add a timer, so that we'll use Hamstring once and then not again for 15 seconds, but i dont know how long it takes to kill these buggers There are other ways i could do it, but seeing as i dont raid myself - i can't do these ways.
Anyone able to test it on Ultraxion HC? I was using it on Ultra HC just now. And it doesnt use Heroic Will at Fading Light. i died, and diead again after getting a combat res. I pushed it manually afterwards, I got an aura set for fading light so i hit it at last exact time (0.2-0.4 secs probably) Isnt this supposed to use heroic will on fading light too?