Glue - Stick to a enemy like glue A Movement God plugin Help by Donating! Info: this came from the original version of Glue 1.0 and then the 2.0 [ Made by me ] ive taken notice to melee CC's that they dont pulse Movement fast enough avg 300ms, and my enemy ends up getting to far away and i end up down the bottom of DPS for BG's So i have completly re-wrote the movement for Melee class's What this does: This will stick to your enemy like glue Installation: This just goes in your Honorbuddy Plugin folder as such Code: Honorbuddy\Plugins\Glue\Glue.cs Honorbuddy\Plugins\Glue\Movement.cs Honorbuddy\Plugins\Glue\Utils.cs Settings: Default is prob where it should be, maybe HB Ticks to 25 while in BG's Players Only - To only target Players, unticked for NPC's Also HonorBuddy [ Ticks Per Second ] - To speed up Honorbuddy's TPS, CC's ETC This might affect your CPU Usage, also might have negative affects on HB - Use with caution! Versions: 3.0.1.0 - Introduced Glue Strafe! - Removed the old CTM code. 2.0.0.1 - Temp fix for people who are having crash issues - Removed - Move Behind & - Code to make it 100% crash free, wanted to release 100% stable for people incase not running HBRelog Added - Check box [ Movement Enabled ] - Untick box if you dont want it to move ( allows you to speed up honorbuddy and not run movement ) 2.0.0.0 Release of Glue 2.0.0.0 [ Remake of Glue] --------------------------------------------------------------------------------------------------------------------------------------------------------- From now on, All my Honorbuddy work Will be now on my SVN All my CC's - Plugins - Various things Please make sure you update these atleast 1nce a day If you have any issues please try updating before posting! https://swiny.googlecode.com/svn/
Hey Guys, Please note the Glue Strafe [BETA] 3.0 Does not use CTM, it uses keyboard immatations, this will cause your screen to "shake" violently, also will show you that you are RIGHT ontop of them, but because of your Ping/Latency, you are actually pritty far behind, so Glue Strafe [BETA] will actually work alot more better. Saying That, the beta still has along way to go, atm it just walks to a player and glue's to them, i still need to add Strafe Logic, to get behind. i am going on holidays Tommorow for a week, so when i get back i will be returning to this as one of my highest priority's.
hello, Glue and RaidBot don't work together. Is there any chance to change this? I use Ezfrost+Glue+Combatbot But i would be fantastic to use Ezfrost+Raidbot+Glue.... EDIT: Didn't read that Glue enhanced HB too...In fact Glue is an Raidbot because HB work much faster?
Glue is where Apoc got the idea for RaidBot after i was talking to him about diffrent ways of doing it, But in a way there 2 completly diffrent things, but both do exact same thing. Anyways glue is stuck for the time being. http://www.thebuddyforum.com/honorb...getting-degrees-where-you-players-radius.html
Hey Swiny, Huge fan of Glue and your PvPRogue class. Now that the 3.0beta is controlled by keyboard imitation rather than CTM, would it be possible to add a checkbox for jumping when glued/strafing? After watching lots of other Rogues in BGs, I've determined that most of them jump/strafe/mouseturn like a Cheeta on PCP. Thanks!
OMG ive been looking for a good pvp cc for my druid that uses bear form (im speced and geared as a tank) and every time i tried to use it id swat at the air so i kept looking for a cc for it and couldent find one. i just downloaded this and got it going and i have to say i love it. i am wrecking face!
There should be a new Glue release today, will be 3.0.0.5 Strafe [ Beta ] i just finished coding the strafe code, and am just upto testing it, and editing as such. This will be a nice touch to Honorbuddy! as use less resources and using keyboard immatation not click to move.
Nice! i saw the beta in ur SVN was gonna try it but figured id wait til i saw how the origanal worked. and im amazed im top dps for the horde in the bg im running right now! you good sir are a god! lol
Alright ive been testing it for like 30min an and as far as functionallity i havent seen a problem and it works great. as far as looks well i thought this a little with the original glue and more so with this it looks a little unrealistic. i mean i see rouges pull the whole strafe thing alot and i wonder how its possible and this goes beyond that even. just a thought its a great program. just was thinking on the side of people reporting. I love it and im gonna keep useing it thanks!
Swiny, remember the version that was crashing wow? the one that was moving behind the target, think it was 2.0.0 beta, that version made the bot invincible, i wonder if you could implement something similar in your future releases
yeah, the code to strafe is "there", but honorbuddy is holding me up. the Movement Struct isnt updating fast enough, which means i carnt determine if im strafing already or not. causing all them issues still. im thinking of making a hybrid between the NEW lockon, but using CTM to get behind them, or unless Apoc or some 1 helps me with the movement struct. OR its getting to the point where im getting sick of spending so much time on it, and might just give this project up as its becoming even impossible. tho i will speak to Apoc.
dont be like most others, make something and then discontinue it. your the reason i picked up my rogue again, keep up the good work... plz
I can understand the frustration, swiny, but hang in there chap. The work you do works well, and many people appreciate it and enjoy it. I'm using your products now and they work out really well. I've repped you for your work, and find it very helpful in BGs. I look forward to your future projects.