We're currently testing new coding patterns that should increase performance More to come when first CC is released with the changes
I can't give you any estimate right now, as there's still testing to be done, before we can say anything. I'll be on vacation the entire next week, so it'll be up to Shaddar if he implements in there. I expect to have finished the testing on the coding on friday
First CC - King of the Jungle, a Feral Druid CC - is estimated to be finished tonight. If the coding works out good, Shaddar will push out the code in CCs after this (next week i am AFK from the project sadly). Theres no ETA on when this particular CC will be upgraded, there's like 11 CCs in total, all that needs testing before we can release with newer coding. I can tell you this, we're going away from lua codes, as that has slowed down CCs more than it has benefitted.
sweet i raid next week and my guild made me go affliction so i would much ppriciate if this one would be next on the todo list lolol
i THINK the caster CCs will be the first ones to have this changed as they use alot more lua coding than any other. But again, it'll depend on Shaddar as i am not able to work on the codes from tomorrow
We're going to remove the LUA coding in the CC, and try to find other ways to prevent double casting rather than using timers. By doing this we should be able to completely eliminate the 'break time' between casts. I'll have a look at this when I'm done rewriting 'Bowman marksman/survival'. - Shaddar.
Ok so heres my try at constructive criticism: Overall this CC is pretty good, but it casts shadowbolt if unstable affliction is about to fade and cause of that UA is off for some seconds, it also seems to stop sometimes for about a second and does nothing. Oh and maybe let it do Haunt>Corruption>Unstable Affliction>Bane of Doom>Shadow Bolt>Curse of Elements at the first round of rotation I hope you?re able to fix those problems and maybe update it like the arms one wich is truly amazing
My biggest problem is it doesn't refresh dots before they drop off and it doesn't cause haunt on CD, resulting in big dps loss
This CC has not been updated to match the other CCs Currently i am looking into new techniques of making warlock CCs work, but untill then this is not really getting any update (priority has been lowered, since FPSWare came back and announced new Unity)
Hello Shaddar, i would use it, if you would support movement and maybe also some pvp tweaks like multi dotting Kind regards Spud. PS. I think most people screamed for afflication in regards of lvling and PVP. But thank you for the love you gave to the Warlock botters.
If you did read a bit more on the forums, you'd notice i have taken over every CC Shaddar has created, so i'll give you my response: As this is a LazyRaider CC there will not be any movement, nor will there be any pvp in this PS: Some people screamed for affliction to PvE raiding, so that's why this was created
Community update: As of now, We (the current developers of the LazyRaider all in one PvE CCs), have decided to take a step back from the development of our CCs This is a reaction to the new rules posted in Developer Forums, Link: http://www.thebuddyforum.com/honorbuddy-forum/developer-forum/51019-developer-rules-update.html We're sorry for any inconvenience this may cause our existing users, however we do not feel that this change in rules is fair for us (the developers) Currently other developers are taking the same actions as us and we have therefore decided to follow along on this protest to correct what we think is wrong. Falldown has recieved full control over Bowman - and is allowed to do with the CC as he pleases We hope that the community will support our decision Please note: We have not stopped development completely on our CCs and none should be considered free to abuse All our materiel is posted on a SVN repository and is therefore not subject to Honorbuddys "Hack and Slash" code borrowing