Hopefully ill get time to try out the updated version this week thanks for the hard work, it's appreciated!!!
I'm not sure if it's an CC or a BGBuddy issue, bot when my team fights a lot near the base (horde), my char constantly gets stuck after rezzing because he is trying to walk towards the "biggest fight" and just stucks on the wall. Any ideas?
I like the Wild wild West but as BGBuddy decides to drop targets and go to biggest fight it won't be used that much by me. I wonder why they can't BGBuddy stay with the target it has engaged and move to biggest fight AFTER target is killed.
You can modify anything for personal use but you can't share it with anyone unless you have permission from OP.
Why does the CC make the char run towards the targets all the time? 40% of the time I melee hit them for shit.
I believe the CC goes into melee to lay various traps. Note to the CC maker, is it possible to use a trap launcher instead, to lay the traps?
Bugs and things needed: When fighting an enemy hunter and the enemy hunter uses Feign Death... the bot doesn't reselect the target but keeps following it. Also when targeting certain classes such as pure ranged classes the bot shouldn't try to trap them. (Other hunters, mages, priests, warlocks etc) (On this same note certain skills shouldn't be used like Scatter Shot on certain classes as well... Unless you do a Scatter Shot + Freezing Trap Launcher for and Interrupt... This would only work out well on pure ranged classes.. This would need to be an option for when you duel or do 2v2... BG it would be better not to waste the cool down.) Also it shouldn't run towards (unless not in range or line of sight) or even try to trap a enemy that is not targeting you. (No need to run into the middle of a battle when you can safely burn someone from a distance as he is probably busy trying to kill someone else.) Also Kill Shot doesn't seem to be the highest priority even when first targeting someone under 20% health. (Even Chimera Shot seems to pop before Kill Shot when you get someone down to 20% health.) Maybe it should even scan 40 yards around you to see if anyone is under 20% health and change targets to them... kill steal a little more efficiently. Side note does this scan for healers within 40 yards and auto change target?
The video looks great. Mine does most of it like that but likes to get into melee range a lot. It'll disengage do a couple of shoot while running back into melee range then try and run back out to keep shooting. Is there a setting I'm missing to get my hunter to stay at range?
all this jump is useless , hunter go melee when it can stay lock... and do half dps... and it use this tacts with ranger that is useless omg!! he don't must inc melee a warlock lol and use disengage, he must wait someone who attacks melee then avoid... Sorry my english is bad!
ZenLulz, can you please give us any information about future updates.. if it's coming? Are you looking into the bugs that has been mentioned?
I keep getting this every time I load.... Could not compile CC from C:\Users\NAME HERE\Desktop\NAME's stuff\New folder\CustomClasses\Forms! File: frmSettings.cs Line: 9 Error: The type or namespace name 'Classes' does not exist in the namespace 'zeHunter' (are you missing an assembly reference?)
Thanks ZenLulz for this awesome CC. I'm using your CC along with BGBuddy, it's doing a great job! /Tom
It's great, I agree.. But I'd love to have some kind of options to change the movement/movements. I'd like to see less running towards them and maybe a 3-way random moves and not just the 1 spin around all the time.
Looks like its a goner. Shame. It had a LOT of potential if it could just get the movement corrected (stop running into melee range) and make this a viable CC in arena. Maybe someone can pick it up?