• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • WingIt - All In One

    Discussion in 'Archives' started by Neo93, May 7, 2012.

    1. xsol

      xsol Member

      Joined:
      Nov 7, 2011
      Messages:
      503
      Likes Received:
      12
      Trophy Points:
      18
      I've had this same problem, but while testing my sniper.

      If you look here you can see what happens:

      Code:
      [WingIt] Spec: JuggernautImmortal
      [WingIt] Building method list
      [WingIt] Added 96 methods
      [WingIt] JuggernautImmortalPull is a match!
      [WingIt] Using JuggernautImmortalPull for Combat (Priority: 0)
      [WingIt] JuggernautImmortalCombat is a match!
      [WingIt] Using JuggernautImmortalCombat for Combat (Priority: 0)
      [WingIt] JuggernautImmortalOutOfCombat is a match!
      [WingIt] Using JuggernautImmortalOutOfCombat for Combat (Priority: 0)
      [WingIt] JuggernautCombat is a match!
      [WingIt] Using JuggernautCombat for Combat (Priority: 0)
      [WingIt] JuggernautOutOfCombat is a match!
      [WingIt] Using JuggernautOutOfCombat for Combat (Priority: 0)
      [WingIt] JuggernautPull is a match!
      [WingIt] Using JuggernautPull for Combat (Priority: 0)
      [WingIt] Pull support for Warrior is not currently implemented.
      [WingIt] Using Pull for combat.
      Basically, the default JuggernautCombat is replacing JuggernautImmortalCombat, and the default only has some very limited stuff in place.

      Restore your WingIt, and then go to the file WingIt/Routines/Advanced/Juggernaut/Juggernaut.cs

      and change

      Code:
              [Class(CharacterClass.Warrior, AdvancedClass.Juggernaut, SkillTreeId.None)]
              [Behavior(BehaviorType.Combat)]
              public static Composite JuggernautCombat()
      
      to

      Code:
              //[Class(CharacterClass.Warrior, AdvancedClass.Juggernaut, SkillTreeId.None)]
              //[Behavior(BehaviorType.Combat)]
              public static Composite JuggernautCombat()
      
      And it will use the correct routine, but even after that it looks like some stuff will need to be tweaked. I'll take a look and see what I may be able to do.
       
    2. banme

      banme Member

      Joined:
      Jan 15, 2010
      Messages:
      120
      Likes Received:
      1
      Trophy Points:
      18
      Thanks Xsol, Ill try that, do I need 210 build of buddywing? I cant seem to find it, Or do I just keep 206 and update wingit from the svn and then make the changes you suggest?
       
    3. xsol

      xsol Member

      Joined:
      Nov 7, 2011
      Messages:
      503
      Likes Received:
      12
      Trophy Points:
      18
      BuddyWing should automatically ask to update if there is an update available; you should always use the latest BW build. For WingIt, you should just follow the instruction Neo93 provides and use the SVN Update feature.

      Remember you have to completely exit BuddyWing to allow changes to be integrated.
       
    4. xsol

      xsol Member

      Joined:
      Nov 7, 2011
      Messages:
      503
      Likes Received:
      12
      Trophy Points:
      18
      Empire: Juggernaut - Immortal


      Patch: Private Paste - Pastie
      Code: Private Paste - Pastie
      Zip: View attachment Immortal.zip

      Code in general has been cleaned up.
      • Selector has been re-ordered to increase skill execution precision.
      • Added constants.
      • Added comments.


      I have removed a few abilities for the time being so that they can be better integrated and I have more time to test this.
      • Chilling Scream
      • Intimidating Roar
      • Intercede
       
      Last edited: May 8, 2012
    5. Sippinhaterade

      Sippinhaterade Member

      Joined:
      Jul 10, 2011
      Messages:
      387
      Likes Received:
      2
      Trophy Points:
      18
      Using my Jugg, after he force charges, he just stands that and does not attack. Here is the log.
       

      Attached Files:

    6. xsol

      xsol Member

      Joined:
      Nov 7, 2011
      Messages:
      503
      Likes Received:
      12
      Trophy Points:
      18
      Neo, how does

      Code:
      [Priority(99)]
      work?

      Also, I've been running a grind profile for the past 20 minutes using my jug. CC and it seems to be working very well; it isn't raid ready by any means, but it is quest/grind ready.

       
      Last edited: May 8, 2012
    7. Sippinhaterade

      Sippinhaterade Member

      Joined:
      Jul 10, 2011
      Messages:
      387
      Likes Received:
      2
      Trophy Points:
      18
      I tried this fix and it still Force Charged and then stopped combat.
       
    8. Neo93

      Neo93 Member

      Joined:
      Aug 30, 2011
      Messages:
      342
      Likes Received:
      4
      Trophy Points:
      18
      I already added an immortal comp, which should contain the best possible routine, but I cant test it, due no 50 jugg.

      Because theres an invalid spell argumenent, but I currently cant see it.
       
      Last edited: May 9, 2012
    9. Sippinhaterade

      Sippinhaterade Member

      Joined:
      Jul 10, 2011
      Messages:
      387
      Likes Received:
      2
      Trophy Points:
      18
      Any idea why it begin the rotation with force charge and then stop combat all together?
       
    10. xsol

      xsol Member

      Joined:
      Nov 7, 2011
      Messages:
      503
      Likes Received:
      12
      Trophy Points:
      18
      It took about an hour of editing and testing to get what you had in place running, pulling and executing smoothly. It really is just the way your code was sequentially ordered in the selector that was causing it not to function.
       
    11. Starbrox

      Starbrox Member

      Joined:
      Mar 10, 2012
      Messages:
      413
      Likes Received:
      0
      Trophy Points:
      16
      damn looking like you guys are making progress with the CC's, wish i knew how to write CC's, cause then i could help out with what ever char's i have that are 50 :p
       
    12. Neo93

      Neo93 Member

      Joined:
      Aug 30, 2011
      Messages:
      342
      Likes Received:
      4
      Trophy Points:
      18
      You can help with testing CC's :)
       
    13. aquintus

      aquintus Member

      Joined:
      Oct 3, 2010
      Messages:
      264
      Likes Received:
      7
      Trophy Points:
      18
      Found a little problem with the Marauder Carnage CC.

      Line 118:
      this causes the Bot to constantly try to Cast Shii-Cho Form aslong Ataru Form is not available.

      Fix:
       
    14. Neo93

      Neo93 Member

      Joined:
      Aug 30, 2011
      Messages:
      342
      Likes Received:
      4
      Trophy Points:
      18
      Thanks, forgot to add it.
       
    15. Starbrox

      Starbrox Member

      Joined:
      Mar 10, 2012
      Messages:
      413
      Likes Received:
      0
      Trophy Points:
      16
      doesn't that require a profile that i can actually use for a CC test?? .. cause i have 3x50 - an Assa (tank, that can do all Belsavis dailies solo) - Marauder (still haven't decided on spec after 1.2) and a sorc (Hybrid spec) and i'm currently working on a Operative, but only lvl 24 so far...
       
      Last edited: May 9, 2012
    16. Neo93

      Neo93 Member

      Joined:
      Aug 30, 2011
      Messages:
      342
      Likes Received:
      4
      Trophy Points:
      18
      You can buy yourself a training dummy for your ship and use the combat bot :)

      The priority selector couldnt be the problem, like the error message said, it was because of an invalid 'castWhen' argument.
       
    17. Starbrox

      Starbrox Member

      Joined:
      Mar 10, 2012
      Messages:
      413
      Likes Received:
      0
      Trophy Points:
      16
      Can't afford the dummy, just bought the mailbox :p
       
    18. Neo93

      Neo93 Member

      Joined:
      Aug 30, 2011
      Messages:
      342
      Likes Received:
      4
      Trophy Points:
      18
      Then use your combat bot and kill lvl 50 mobs.
       
    19. Starbrox

      Starbrox Member

      Joined:
      Mar 10, 2012
      Messages:
      413
      Likes Received:
      0
      Trophy Points:
      16
      oh i can just run around and it will do my rotations? , kinda like lazy raider?
       
    20. Neo93

      Neo93 Member

      Joined:
      Aug 30, 2011
      Messages:
      342
      Likes Received:
      4
      Trophy Points:
      18
      Yeah, it will automatically target enemys etc.
       

    Share This Page