Guardian and Juggernaut Specs should now work for lvl 10+ (havent tested on lvl 50 yet) - rage and focus arent implented yet.
How to check debuff ? Let say i cast affliction and i don't want to cast it again if the monster got the debuff affliction.
Sorc updated rotations. Hi there, I have updated the rotations for both the lightning and madness sorc's here is the changes Patch Source
Okay I'll just help you test and you can make changes. I was just up late and no one was around so I messed with it
Alrighty, I am testing my changes for a 'healbot' spec, but in truth, what else should it do, since well, all it will do is heal.
Maybe add a check for IsInGroup and return a variant selector for grind/dailies? Don't want to have to respec for that
Apart from healing group/raid members, if there is a period where no healing needs to be done, using force lightning/affliction to add to dps would be best.
short clip of the wingit immortal cc in action click -> http://www.youtube.com/watch?v=3ZwIDjFHWIA [video=youtube;3ZwIDjFHWIA]http://www.youtube.com/watch?v=3ZwIDjFHWIA[/video] works great
I am not sure this is the best way to go, say you are meant to be dpsing in a group, how would you know you are not to be healing ? its not like wow where you have a tag(I am the bloody healer) on you in swtor. while making the cc heal this is trivial, the implications of this far extends beyond the simple, i want this to heal. I think based on my feeling in this regard, the only spec i am comfortable in making a healer is the actual heal spec, and yea it will do 'some' dps but in the end i dont think this will be enough to be a dps spec. it will focus more on healing and preserving mana.
thats fine.. we could manually dps if the bot isnt doing much healing. With respect to force management, here is a nifty overview thats posted on the SWTOR forums: Force Management: Back to the two resource thing. Things have changed for us. You now have to watch not only the Red Bars, and the mechanics of the fight breaking loose around you, and that DPS or other healer that's standing in the red circle of 'Don't stand here FFS', and your Force Bar, but also your own health bar as well. Here's some handy protips: If your health gets too high, (90% to 95% or higher) use Consumption whether you have Force Surge up or not, just be wary of going over two stacks. It seems counterproductive, but you should be trying not to be at 100% health, as this represents an untapped resource. In the event of stacking Consumption without Force Surge, generally I stay at one stack and let that stack fall off before using Consumption without Force Surge again. At 50% Force, I bring it up to two stacks instead, and again, wait for those stacks to drop before refreshing. I personally feel that 2 stacks is the absolute max you should sit at, since our native regen is more significant due to the general slowing of our healing pace. Triage section above applies to you, too. You're not alone. You don't have to bear the full burden of your resource mechanic by yourself, especially if your other healer hero homey is doing fine on his resource or has a free heal to toss your direction, it significantly eases your usage of Consumption. Basic common sense stuff, but if you're at full health when you throw down Revivification, Consumption first so you have something to heal. Consumption is always a net gain in force, although triple and quad stacking of the Consumption debuff puts you in a position where Consumption itself becomes your regen and you better have some beefy healing income to compensate. This is more practical in 16-player content than it is in the rest, however, and great caution needs to be observed in its application.