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  • WingIt - All In One

    Discussion in 'Archives' started by Neo93, May 7, 2012.

    1. in2fun

      in2fun New Member

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      Gunnery. 3 points in ironsights the increase aim.
      Also notice when cast Recharge and Reload. It waits till whole 15 seconds is done even if only lil low on health. Not sure if that is CC or BW.
      Using kicks profile if that part matters.
       

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    2. protopally

      protopally Member

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      Last edited: May 10, 2012
    3. protopally

      protopally Member

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      Away for the weekend when i get back i will work on ShieldSpecialist and Maybe CombatMedic.
       
    4. Neo93

      Neo93 Member

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    5. Starbrox

      Starbrox Member

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      Oki got it to work with the combat bot profile, but have a few questions:

      1) is there any chance to get the CC to only do Force Lightning when i have 3 stacks of Harnessed Darkness

      2) Is there a chance for the CC to pop Dark Ward when ever i don't have any charges left on me or when it's off CD?

      can't think of anything else right now, but will keep trying it out
       
    6. Neo93

      Neo93 Member

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      1 & 2.) Yes, which spec?
       
    7. Starbrox

      Starbrox Member

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    8. Neo93

      Neo93 Member

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      We currently have no Darkness cc
       
    9. Starbrox

      Starbrox Member

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      ah oki, just thought, since it used pretty much all my skills :p .. but guess i'll have to wait with the darkness then :p
       
    10. Pios

      Pios New Member

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      I would like to invite all the Sorc's (Madness and Lightning versions of you) to test the Custom Class, any feedback will be much appreciated. I would like to know how it performs at various levels, the testing that was done on it was mostly on a low level toon and a level 50 toon, so, i would like to invite you all to test it and give feedback.
       
    11. Neo93

      Neo93 Member

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      We would appreciate if you could test all specs which are currently implented :)
       
    12. tokyov

      tokyov Member

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      As the level 50 sorc who tested the CC's, I can vouch that it is working great. No bugs that I found at level 50. doing about 900 dps on lightning build and up to 1150 on dps on Madness build.
       
    13. Starbrox

      Starbrox Member

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      does it support the hybrid spec? 7/18/16
       
    14. in2fun

      in2fun New Member

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      Testing Marauder Carnage now. lvl 20. doing good so far. On Balmorra doing easier type mobs. No problems.
       
    15. Mizzy

      Mizzy Member

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      Here's my current Watchman Sentinel CC:

      Code:
      using System;
      using System.Linq;
      
      using Buddy.BehaviorTree;
      using Buddy.Common;
      using Buddy.CommonBot;
      using Buddy.Swtor;
      
      using WingIt.Dynamics;
      
      using Action = Buddy.BehaviorTree.Action;
      
      namespace WingIt.Routines
      {
          public static class SentinelWatchman
          {
              [Class(CharacterClass.Knight, AdvancedClass.Sentinel, SkillTreeId.SentinelWatchman)]
              [Behavior(BehaviorType.Combat)]
              public static Composite SentinelWatchmanCombat()
              {
                  return new PrioritySelector(
                      Movement.StopInRange(0.4f),
                      Spell.WaitForCast(),
      
      		// Pull
                      Spell.Cast("Force Leap", ret => BuddyTor.Me.CurrentTarget.Distance >= 1f), //+3 Focuse/15s CD/30m Range - Pull
                      Spell.Cast("Overload Saber", castWhen => !BuddyTor.Me.HasBuff("Overload Saber")),
      
      		// CC Break
                      Spell.Cast("Resolve", castWhen => BuddyTor.Me.IsStunned), //Insignia/2m CD
                      Spell.Cast("Valorous Call", castWhen => !BuddyTor.Me.HasBuff("Centering")),
      
      		// Zen, top priority
      		Spell.Cast("Zen", castWhen => BuddyTor.Me.Buffs.FirstOrDefault(B => B.Name == "Centering").Stacks == 30 && !BuddyTor.Me.HasBuff("Zen")),
              
      			// Group buffs  
      			//Spell.Cast("Inspiration", castWhen => BuddyTor.Me.CurrentTarget.Debuffs.FirstOrDefault(B => B.Name == "Centering").Stacks == 30 && BuddyTor.Me.InCombat),//5m CD
      	                //Spell.Cast("Transcendence", castWhen => BuddyTor.Me.CurrentTarget.Debuffs.FirstOrDefault(B => B.Name == "Centering").Stacks == 30 && BuddyTor.Me.HealthPercent <= 50 || (BuddyTor.Me.CurrentTarget.Distance >= 30 && !AbilityManager.CanCast("Force Charge", BuddyTor.Me.CurrentTarget))),
      
                      Spell.Cast("Combat Focus", castWhen => BuddyTor.Me.InCombat && BuddyTor.Me.ResourceStat <= 6),
                      //#
                      Spell.Cast("Pacify", castwhen => BuddyTor.Me.CurrentTarget.Toughness == CombatToughness.Player || BuddyTor.Me.CurrentTarget.Toughness == CombatToughness.Standard || BuddyTor.Me.CurrentTarget.Toughness == CombatToughness.Strong || BuddyTor.Me.CurrentTarget.Toughness == CombatToughness.Weak),
      
                      // Defensive abilities
                      Spell.BuffSelf("Rebuke", castWhen => BuddyTor.Me.InCombat && BuddyTor.Me.HealthPercent <= 70),//1m CD
                      Spell.BuffSelf("Saber Ward", castWhen => BuddyTor.Me.InCombat && BuddyTor.Me.HealthPercent <= 50),//3m CD
                      Spell.BuffSelf("Force Camouflage", castWhen => BuddyTor.Me.InCombat && BuddyTor.Me.HealthPercent <= 20),//45s CD
                      Spell.BuffSelf("Guarded by the Force", castWhen => BuddyTor.Me.InCombat && BuddyTor.Me.HealthPercent <= 10),//1m15s CD
      
                      //**CC**
                      Spell.Cast("Force Kick", castWhen => BuddyTor.Me.CurrentTarget.IsCasting && BuddyTor.Me.CurrentTarget.CastTimeEnd - TimeSpan.FromSeconds(1) >= DateTime.Now),
                      Spell.Cast("Force Stasis", castWhen => ((BuddyTor.Me.CurrentTarget.IsCasting && !AbilityManager.CanCast("Disruption", BuddyTor.Me.CurrentTarget) || BuddyTor.Me.HealthPercent <= 60)) && !BuddyTor.Me.HasBuff("Saber Ward")),
                      Spell.Cast("Awe", onUnit =>
                      {
                          var previousTarget = BuddyTor.Me.CurrentTarget;
                          return
                              Helpers.Targets.FirstOrDefault(
                                  t =>
                                  t != previousTarget && (t.Toughness == CombatToughness.Strong)) ??
                              Helpers.Targets.FirstOrDefault(t => t != previousTarget);
                      }, castWhen => Helpers.Targets.Count() >= 3),
      
                      // Offensive abilities by priority
                      Spell.Cast("Merciless Slash", castWhen => BuddyTor.Me.ResourceStat >= 5),
      
                      Spell.Cast("Zealous Strike", castWhen => BuddyTor.Me.ResourceStat <= 6),
      
                      Spell.Cast("Force Sweep", castWhen => ObjectManager.GetObjects<Buddy.Swtor.Objects.TorNpc>().Count(o => o.Distance <= .4f && !o.IsDead) >= 3 && BuddyTor.Me.ResourceStat >= 3 && Helpers.Targets.Count() >= 3),
      
                      Spell.Cast("Cyclone Slash", castWhen => ObjectManager.GetObjects<Buddy.Swtor.Objects.TorNpc>().Count(o => o.Distance <= .4f && !o.IsDead) >= 3 && BuddyTor.Me.ResourceStat >= 3 && Helpers.Targets.Count() >= 3),
      
                      Spell.Cast("Cauterize", castWhen => !BuddyTor.Me.CurrentTarget.HasDebuff("Bleeding") && BuddyTor.Me.CurrentTarget.HealthPercent >= 30 && BuddyTor.Me.ResourceStat >= 2 && ObjectManager.GetObjects<Buddy.Swtor.Objects.TorNpc>().Count(o => o.Distance <= .4f && !o.IsDead) <= 3),
      
                      Spell.Cast("Dispatch", castWhen => BuddyTor.Me.CurrentTarget.HealthPercent <= 20 && BuddyTor.Me.ResourceStat >= 3),//-3 Rage
      
                      Spell.Cast("Master Strike"),//30s CD
      
                      Spell.Cast("Pommel Strike", castWhen => BuddyTor.Me.CurrentTarget.IsStunned && (BuddyTor.Me.CurrentTarget.Toughness == CombatToughness.Standard || BuddyTor.Me.CurrentTarget.Toughness == CombatToughness.Weak)),//strong skill but only usable on stunned - normal or weak - enemys
                      Spell.Cast("Zealous Strike", castWhen => BuddyTor.Me.ResourceStat <= 6),//+6 Rage/12s CD
      
                      Spell.Cast("Slash", castWhen => (BuddyTor.Me.ResourceStat >= 7 && AbilityManager.HasAbility("Merciless Slash")) || (BuddyTor.Me.ResourceStat >= 3 && !AbilityManager.HasAbility("Merciless Slash"))),
      
                      Spell.Cast("Strike", castWhen => BuddyTor.Me.ResourceStat <= 10),//+2 Rage
      
                      //Movement
                      Movement.MoveTo(ret => BuddyTor.Me.CurrentTarget.Position, 0.4f)
                      );
              }
      
              [Class(CharacterClass.Warrior, AdvancedClass.Sentinel, SkillTreeId.SentinelWatchman)]
              [Behavior(BehaviorType.OutOfCombat)]
              public static Composite SentinelWatchmanOutOfCombat()
              {
                  Logger.Write("Watchman");
                  return new PrioritySelector(
                          Spell.Cast("Juyo Form", ret => AbilityManager.HasAbility("Juyo Form") && !BuddyTor.Me.HasBuff("Juyo Form")),
                          Spell.Cast("Shii-Cho Form", ret => !AbilityManager.HasAbility("Juyo Form") && !BuddyTor.Me.HasBuff("Shii-Cho Form"))
                          );
              }
      
              [Class(CharacterClass.Warrior, AdvancedClass.Sentinel, SkillTreeId.SentinelWatchman)]
              [Behavior(BehaviorType.Pull)]
              public static Composite SentinelWatchmanPull()
              {
                  return SentinelWatchmanCombat();
              }
          }
      }
      
      Its untested at high levels, as I'm still leveling my character with the bot, so I'm not sure how well it works with some abilities. I modeled it as best I can off of the priority list sentinels use in general, though my centering code still doesnt work at all. Itll get tweaked a lot over the next week.
       
      Last edited: May 10, 2012
    16. Pios

      Pios New Member

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      it would see it as lightning
       
    17. protopally

      protopally Member

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      Last edited: May 10, 2012
    18. Neo93

      Neo93 Member

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      @Mizzy
      Did you use the annihilation cc logic? ofc, I had no time to implement the stack condition, so if it works, gj :)
       
    19. in2fun

      in2fun New Member

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      Ran arsenal for hour (and still going) on corellia. Just a quick made grind/farm profile. No deaths.

      And firebug? You mean pyrotech?

      30k credits from loot alone in hr. Is that good? An orange, blue, few greens.
       
    20. Mizzy

      Mizzy Member

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      I pulled the stack logic from Immortal:

      Code:
      castWhen => BuddyTor.Me.Buffs.FirstOrDefault(B => B.Name == "Centering").Stacks == 30
      Figured It'd work, not sure why it doesnt.
       

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