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  • [Release] Demonbuddy Release Thread

    Discussion in 'Archives' started by Nesox, Jun 11, 2012.

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    1. Apoc

      Apoc Moderator Staff Member Moderator

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      It'll ask you to update when you start the bot (if there's an update).
       
    2. tozededao

      tozededao Community Developer

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      I know but if my bot is already running I have nothign that warns me that an update has been released :p

      Another thing, there is a monk ability which is Fists of Thunder with Thunderclap rune that makes you teleport to the mob, but the bot is always using it as shift+click therefore it never teleports to targets and always use it when it is on melee range.
       
      Last edited: Jun 11, 2012
    3. Knoedel

      Knoedel New Member

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      please for gods sake fix the looting problems.
      give us a real gui menu to select our looting options.
      we need the bot to identify yellow items because if our stash is full he just afk's.
      i want to sell yellow items or the bot is unusable for me.
      how am i supposed to let it run a few ours if its impossible to sell everything but legendarys?
      and by the way why is there no schedule option? its not a good idea to let it run 24/7 without the possibility to take a break from time to time.
       
    4. krone6

      krone6 Member

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      It already identifies yellows..
       
    5. Knoedel

      Knoedel New Member

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      Hm ok im Sorry. My Last Update was a few hours ago. So its possible to sell yellows now?
       
    6. kingkeith

      kingkeith New Member

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      Can someone help me?
      I cant even get my bot to loot gold or any items.
      My settings are loot radius - 60 and on the profile, loot is set to true, but my barb just runs past everything and kills mobs.
       
    7. Treuben

      Treuben Member

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      Should I set the language to "english" instead of "german"? Is there any difference?
       
    8. tozededao

      tozededao Community Developer

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      I believe you have to use English, but anyway just test it and see if it fixes.
       
    9. Haaken

      Haaken New Member

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      What should i change in loot rules to make it sell yellows?
       
    10. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build incoming!

      Barricades are now HULK SMASHED automatically.
      Fixed a small bug with using "Value" on item rules.

      And again..

      Fixed a bug with item rules having no "stacks" attribute defined, with a stat also defined. This fixes some problems with default item rules!
       
      Last edited: Jun 11, 2012
    11. Treuben

      Treuben Member

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      Okay, that would explain some issues :>
      Downloading 2,54gb ...
       
    12. tozededao

      tozededao Community Developer

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      83 build is crashing sometimes, nothing worthy on log though:

      [21:18:07.727 V] [ItemRules] Matched Cruel Croc of Infinity with rule: :pickUp
      [21:18:07.895 V] [Item Rules] Matched Page of Jewelcrafting with rule: NAME_MATCH_ONLY:pickUp
      [21:18:07.897 V] [ItemRules] Matched Cruel Croc of Infinity with rule: :pickUp
      [21:18:07.934 V] Picking up item Polearm_norm_base_flippy_03-622
       
    13. Shakam

      Shakam Member

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      Still Problems with Loot Conatainers...

      [21:17:10.866 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:10.997 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.015 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:11.147 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.164 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:11.299 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.320 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:11.464 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.481 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:11.613 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.630 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:11.764 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.782 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:11.913 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:11.933 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
      [21:17:12.063 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
      Parametername: source
      bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
      bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
      bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Zeta.CommonBot.Targeting.Pulse()
      bei Zeta.CommonBot.Logic.BrainBehavior.()
      [21:17:12.080 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
       
    14. HyperMonkey

      HyperMonkey Member

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      Just experienced the bug, where the bot suddenly stops again, in the middle of arreat:

      The log just spams the error:
      [23:37:41.840 D] Generating path to Core Middle - <773.992, 607.6407, 0.1000183>
      [23:37:41.850 D] Waiting for path request to finish...
      [23:37:41.970 D] Generating path to Core Middle - <773.992, 607.6407, 0.1000183>
      [23:37:41.980 D] Waiting for path request to finish...
      [23:37:42.100 D] Generating path to Core Middle - <773.992, 607.6407, 0.1000183>
      [23:37:42.120 D] Waiting for path request to finish...

      Previous report is 2 pages back.

      Anyone else having issues, where the bot stops moving?
       
    15. Kuat

      Kuat Member

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      I do.

      Bot can run for an hour, but then just stop in the middle of Arreat. When I move him manually a bit, he starts going again.

      Looks like a map/waypoint issue or something
       
    16. Treuben

      Treuben Member

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    17. HyperMonkey

      HyperMonkey Member

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      Right, thanks!

      I was going mad, thinking it was only me..
       
    18. eli5492

      eli5492 Member

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      Under the "Full Inventory Handling" can we get a sell all, its kind of a bummer coming back and seeing your character standing at the stash doing nothing.
       
    19. Inrego

      Inrego New Member Buddy Store Developer

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      Is this update out yet? Barricades are still not being destroyed for me. :(
       
    20. 11b248h

      11b248h Member

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      Has anyone figured out the steps to get dual box orking correctly?
       
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