http://www.thebuddyforum.com/demonb...ot-rules-keep-legendary-sell-blue-yellow.html http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-guides/54274-help-pre-made-item-rules.html http://www.thebuddyforum.com/demonb...guides/54086-item-rules-quickstart-guide.html One of those should help.
http://www.thebuddyforum.com/demonb...er-restarts-if-your-character-gets-stuck.html Try that plug-in in the mean time. Obviously it would be nice to run without needed a plugin to restart for you but it beats always babysitting.
Thank you, I edited the path to take the waypoint instead of teleport for backwards mode, saves some seconds(since we are there anyways) and not to walk to pickup gold - Had MaiN look over some behaviour errors in DB and it no longer stops at ever waypoint.. Pulling off 375k gph atm. 210gf 25ms 31Pick up
Hmm I seem to have two issues: only using leftclick as an attack (but still uses hotbar slots 1 and 2), even when configured properly. Second problem is when I click on "settings" in DB, it does nothing.. Doesn't open up the settings page, nothing..
Would you recommend not picking up items, but just pure gold? How would it affect an average GPH aprox?
i downloaded it this morning and it went fine the first hours but after updating demonbuddy it gets "connection lost" after almost every completed run (log in log out/start over)
I have it already but I feel that making this fully AFK-able for everybody is preferred over having to use that plugin. I believe he said earlier that we should report the spots where it gets stuck so he can fix them.
~370k gph 287% GF with companion + ferrets 25% MS 31% PR I just modified the profile to use the waypoint, and the item rules will only pick up rare jewelry and legendary
Nah, waste of hatred and f*** up the passive hot pursuit. Also with 21k dps the mobs die rather quick. Already on the thumbnails
Very nice, i used multishot before, now i?m getting 380k g/h. The gold stacks are now more likely 8k-21 k/run, before it was 5-14k I think the gold amount has something to do with the time the mob gets killed!
Anyway we could increase the length of this profile to about 2 minutes or so with a plug in to avoid the newly patched in game-limit? Or if anyone could just make a plug in that waits several minutes of time after x amount of runs