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  • [Act1] Full Questing (in progress)

    Discussion in 'Archives' started by frremu, Jun 12, 2012.

    1. frremu

      frremu New Member

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      Last edited: Jun 23, 2012
      stevenr likes this.
    2. stevenr

      stevenr Member

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      Great - i try it out
       
    3. BobbyThunder

      BobbyThunder New Member

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      Lemme know when it gets to a stage where it loops and is AFKable, keep up the good work :p I'll test later when my bot updates
       
    4. chrisssj3

      chrisssj3 New Member

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      Does it work for every diffi? I dont see why not.
       
    5. Thiole

      Thiole New Member

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      ill help with the warden butcher since im trying to do that now, we can collaborate on it cus of the random searching for the prisoners bodies etcetc
       
    6. termite

      termite New Member

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      Is there a way to determine dynamic pathfinding?
       
    7. Tjann

      Tjann New Member

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      Can you consider making a good NV farming profile for 1.0.3?
      Like getting stacks from crypts and stuff. Just farming places with alot of elites maybe ending with a boss.
      I think thats the way you will "manualy" farm in the next patch. I think its a good option for bots aswell given good gear.
       
    8. frremu

      frremu New Member

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      Yes if you want, I'm not on this problem right now, you don't have the same problem on questId="72095" stepId="49"/"39"/"41"?
       
    9. stevenr

      stevenr Member

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      1.) behind the barricade is a dead Tristram Militia - so the bot want to go there and dont click the hidden cellar.
      2.) Inside the bot want to interact with the cauldron - and cant.
      3.) Inside the bot want to interact with something outside the cellar.

      I think we need to temp disable looting.
       
    10. frremu

      frremu New Member

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      I think dev need to make a blacklisting system (like blacklisting mob) for "Kicking in..." action
       
    11. stevenr

      stevenr Member

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      I disable looting, and try it again^^
       
    12. stevenr

      stevenr Member

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      Ok, with disable looting the points 1 and 2 hase no more errors but the 3rd point remains.
       
    13. asbak

      asbak New Member

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      Thanks, going to give this one a try.
       
    14. frremu

      frremu New Member

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      I wait a fix from devs for the "kicking in barricade" problem,
      Don't worry I continue the profile and fix all bug (when it's a problem with my profile ;))
       
    15. stevenr

      stevenr Member

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      You cant kick it ;) Leah must open it. The problem is dead npc behind it.
       
    16. frremu

      frremu New Member

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      I'm don't sure ^^
      Look my screenshot (and the log).
      But if it's the dead npc, devs need to make a blacklist system for dead npc too ^^
       
    17. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      the bot keeps trying to kick the object (the side of the house) in... but it can't do that until we complete the quest part in the basement

      the bot just need a blacklist and it'll be fine

      i've already noted it in my questing profile
       
    18. stevenr

      stevenr Member

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      Hm, does the bot handle the barricade as something that can be lootet? When you disable PickupLoot it works perfect.
       
    19. frremu

      frremu New Member

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      This is what I said to the blacklisting ^^
      If you make a great profile like the one you did for wow this is really unnecessary for me to continue my own ^ ^
      Or it may be useful for more complex places?
       
    20. Bo0oo0m

      Bo0oo0m New Member

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      When i try to use this i only get as far as talking to Leah and then it always goes through the wrong portal and ends up in her room and just stays there. :(
       

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