whenever unstuck is triggered after resuming new game it just froze screen in D3 and more then 40secs it auto trigger unstuck again and loops... forever... and ever...
If you wanna increase GPH and overall speed set break objects and pickup radius to 0 Stack Gold find and pickup radius - Around 40 is good. .. Speeds it up really well
I'm currently making the profile go up through the towers and stuff. Not sure when this will be out, but expect it soon.
Go you legend, code like the wind and you truly will be a hero. Seriously though, you will be, that would be amazing.
Why not just add Azmo into the mix, have the bot from town to the end then kill azmo at the end and repeat that might make it long enough so that we dont get that error
Hmmm doing less GPH than I was with v1.1 :S And missing on a couple gold piles/urns occasionally. Oh and it started porting to town/quitting instead of using wp again :/
Do you still have the version 1.1? I erased mine.. would love to use that one again since I lost 100 GPH with this new version.. and the updated bot :/
possible to release this profile with a longer farming time that includes other section to prevent the input limit shit from blizzard? i really hope so
Input limit is taken off for now. Could someone PLEASE upload version 1.1 of this profile? 1.2 is a lot more inefficient.
Well, what made mine more efficient was adding a teleport check to the end of the run. It sometimes still doesn't use waypoint, but if it doesn't it tps and leaves vs leaving game (approx. 3sec faster) Code: <!-- Epics first script --> <Profile> <Name>The Core of Arreat - Rewritten by Farix - Epics fix</Name> <GameParams quest="87700" step="-1" act="A3" difficulty="Nightmare" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!-- If you're starting in town, it will go down and grab WP then wait for Check Point to save to speed up the next games.--> <If condition="Me.IsInTown"> <UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" /> <MoveTo questId="1" x="1140.684" y="731.071" z="0.1000002" name="Beginning next to waypoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="780.8392" y="615.3609" z="0.1000229" name="First Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="735.1879" y="547.0051" z="0.1000168" name="Second Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="547.4075" y="550.043" z="0.1000227" name="Third Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="548.5098" y="624.3898" z="0.1000153" name="Fourth Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="205.4547" y="721.572" z="-36.49999" name="Final checkpoint" /> <WaitTimer WaitTime="5000" /> <UseTownPortal questId="1" /> <LeaveGame reason="I have finished the run." /> </If> <!-- If you are starting from being saved into Core of Arreat --> <MoveTo questId="1" x="590.6355" y="669.5153" z="0.100016" name ="First Go To" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="523.6755" y="658.4722" z="0.1000153" name="First Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="571.0455" y="537.5549" z="0.4641263" name="Second Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="700.8815" y="543.6459" z="0.1000153" name="Third Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="757.6941" y="545.5461" z="0.1000212" name="Fourth Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="778.6716" y="640.5089" z="0.1000229" name="Fifth Anti-Stuck checkpoint" /> <WaitTimer WaitTime="0" /> <MoveTo questId="1" x="855.4458" y="677.8595" z="0.1000153" name="Sixth Anti-Stuck checkpoint" /> <WaitTimer Waittime="0" /> <MoveTo questId="1" x="1154.453" y="745.6384" z="0.4457328" name="Final Go To" /> <WaitTimer WaitTime="0" /> <UseTownPortal questId="1" /> <LeaveGame reason="I have finished the run." /> </Order> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> </Profile> <!-- Version 0.1 - Published 6/12/2012 by Farix Known issues: 6/12/2012 - Leaves game the slow way on first runs, as of right now this is the work-around to UseTownPortal -> LeaveGame malfunction. 6/12/2012 - Goes to anti-stuck checkpoints then pauses for a second or three. I believe this to be a glitch with the bot coding and searching for objects to loot. Work-around is to deal with it. Fixed: 6/12/2012 - Doesn't crash after initial completion of run, starting from in-town. 6/12/2012 - Leaves properly on run starting from inside the Core of Arreat level 3 6/12/2012 - No longer gets stuck in the lava. Either direction. Version 1 - Updated 6/12/2012 by Farix Added: 6/12/2012 - Added an extra waypoint into the "saved" run line, hopefully it should resolve a final stuck problem. -->
But does anyone still have the version 1.1 that he uploaded? Please, just put it up! I was doing over 100k g/h more.
The 1.1 Version View attachment Core of Arreat - NM Act3 - v1.1.xml View attachment Core of Arreat-Hell Act3 - v1.1.xml Yeah, those last few waypoints were trying too hard to help too many out. lol