[Act 2][Inferno]Fully AFK Smooth Goblin Hunting There seems to be a lack of Goblin Farming profiles suitable for inferno, and I wanted one, so here it is. | Please keep in mind I created this profile mainly for my own use, and it works for me. If it doesn't work for you feel free to post and I'll try to help, but don't rage at me if it's not working. | If you appreciate my work and want to support its continuation feel free to . If you appreciate my work but don't want to donate because, afterall, I'm still just some guy on the internet, there are three buttons on the forums that let you show your support without paying anything, use em 99% Working! Over the course of all different versions, the profile has slowly improved. It has finally reached a point that I am happy with, and that should run without any issues. I can say with confidence that any issues you encounter using this profile are the result of bot issues, plugin conflicts, or setup error. So if you set it up right, everything should work beautifully. Enjoy the loot and remember to spread the wealth Instructions 1. Download all the files on this thread. 2. Put them in the appropriate folders, - Salvage59-60SellEverythingElse.xml --> Rules folder. - Garn's Goblins.xml --> Wherever you place your profiles. 3. Open DemonBuddy. 4. Turn looting gold off. It's hard to see it leave all that gold on the ground, but it will greatly increase the chance of killing the goblin unless your dps is around 45k+. 5. Configure your combat routine. This profile is for inferno Act 2, so you should configure this properly. 6. Start the bot. 7. Go do something else, it'll kill those nasty goblins for you and steal all of their shinies. [V1.4] Features - Keeps track of runs completed, gph, the standard stuff. - Repairs when durability gets low. - Runs both Ancient Path & Road to Alcarnus searching for goblins. - 95% capable of AFK. - Runs quickly. - Has an Ancient Path only option due to the problems with Road to Alcarnus. - Has a Road to Alcarnus only option if you're having trouble killing mobs at Ancient Path. - All downloads of my profiles will now be via svn to make it easier on me when updating the files. Changelog [V1.0] - Released [V1a] - Ancient Path only version added along with original due to the problems with Road to Alcarnus. [V1b] - Road to Alcarnus only version added for those who find Ancient Path a bit tricky. [V1.1] - Pathing & bugfixes. [V1.2] - Should no longer get the other checkpoint on Road to Alcarnus. If it does your kill radius is too high. [V1.3] - Assorted fixes. [V1.4] - 100% Working, no more issues should arise. Profile PHP: <!-- <!-- | Garn's Goblins | Version: 1.4 - Project by Garn What's it do?: Beats up Goblins, Pygmys, Bandits, Seekers, and other treasure carrying Goblin-like creatures. Requirements: Waypoints for Road to Alcarnus, and Ancient Path, good enough gear for inferno Act II. How to Start: Load the quest Black Soulstone, that's it. --> <Profile> <Name>Act II - Garn's Goblin Hunt</Name> <GameParams questId="57335" step="24" act="A2" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!-- Get to town if we're not already there. --> <If condition="Me.IsInTown==False"> <UseTownPortal questId="1" /> </If> <!-- Go to Alcarnus! --> <UseWaypoint questId="1" x="324.2319" y="291.6554" z="1.64563" actorId="6442" waypointNumber="4" /> <WaitTimer WaitTime="100" /> <MoveTo questId="1" x="1434.626" y="1301.5" z="186.4915" pathPrecision="10" /> <MoveTo questId="1" x="1544.021" y="1222.385" z="184.4915" pathPrecision="10" /> <MoveTo questId="1" x="1594.057" y="1152.186" z="180.4184" pathPrecision="10" /> <MoveTo questId="1" x="1497.026" y="1133.429" z="184.4915" pathPrecision="10" /> <MoveTo questId="1" x="1447.16" y="1167.804" z="184.4916" pathPrecision="10" /> <!-- Go to the Ancient Path! --> <UseWaypoint questId="1" x="1427.769" y="1185.675" z="187.1625" actorId="6442" waypointNumber="7" /> <WaitTimer WaitTime="100" /> <MoveTo questId="1" x="1711.619" y="4058.832" z="52.92258" pathPrecision="10" /> <MoveTo questId="1" x="1621.987" y="4081.358" z="60.13306" pathPrecision="10" /> <MoveTo questId="1" x="1550.423" y="4068.54" z="65.33458" pathPrecision="10" /> <MoveTo questId="1" x="1526.376" y="4014.336" z="80.10069" pathPrecision="10" /> <MoveTo questId="1" x="1490.839" y="4090.624" z="90.8534" pathPrecision="10" /> <!-- Complete, Go to town. --> <UseTownPortal questId="1" /> <LeaveGame reason="Areas Cleared" /> </Order> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> </Profile> Downloads Code: LootRules [by nightwing412]: [ATTACH]44088.vB[/ATTACH] Code: My Profiles [by Me]: [URL="https://garns-scripts.googlecode.com/svn/trunk"]Garn's SVN Trunk[/URL] Important! I would advise against the use of Unstucker with this profile. It seems to cause issues for reasons unbeknownst to me. Confirmed Working On: - 60 Barbarian in inferno. - 60 Demon Hunter in inferno. - 60 Monk in inferno. - 60 Wizard in inferno. - 60 Witch Doctor in inferno. Confirmed working on all classes! * Please note that everyone has access to my most current versions of this profile but those who donate are much higher on the priority list for direct assistance as well as profile requests.
What char are u using this with? I have a low life / high dps wiz and a high life/low dps barb. Wich one do u think is best? Thanks for the profile!
I am currently using my barbarian with relatively mid level dps in my resist inferno progression gear. I would opt for the wizard if I were you, but you may want to give both a go and try it out. If you go for the barb I would suggest you use the Ancient Path only version because as a barb encountering those bees on Road to Alcarnus is nasty and may or may not lead to many deaths.
Goblin farming isn't so much for gph as it is getting items. The gph is likely to be quite low, unless you find a really nice item.
I edited it to cut out the 2nd goblin (not there yet) and with frost arrow on elemental arrow (dh) it seems to be running just fine apart from... the bees...
Glad to hear it That reminds me, I've got both, I've got Ancient Path only, but I should make a Road to Alcarnus only one as well. If you encounter any profile related issues please post em here for me so I can go about fixing them.
Nice profile but sorry buddy, the original Loot Rules xml its made by Roscopower not by nightwing412 ;p http://www.thebuddyforum.com/demonb...ewelry-60-magic-items-among-other-things.html
nightwing's loot rules I believe are a modified version of the ones you've linked. I'm using the modified version so I credited the individual who modified it, I believe he gives credit to the original on his thread with the modified version. I should hope so anyway.
The spawns don't appeared to be nerfed as far as I can tell. They likely will, but I don't think they have yet.
I took a look at your script, mine doesn't use anything from it. If you can point out any part of my script taken from yours I will gladly credit you despite my not even knowing about it.
Funny that you say this since your script is almost a copy of mine. Hint: Nobody else uses the check in town false function. On another note, unstucker might be not safe to use.
You are seeming quite overly aggressive. Were you by chance aware you are not the only person on the earth capable of thinking of something? As I said, I did not utilize anything from your script as far as I'm aware. If you wan't credit for that bit anyway I'll gladly add you in to the original post. Apologies for my own sounding defensive. But I can assure you I would not steal script from someone or copy it knowingly without giving credit to the original creator so to be accused of it I take as quite offensive. Edit: One similar aspect hardly makes this a copy of your script by the way. Unless my having coordinates is also copying you. Edit 2: Thank you for the warning regarding unstuck.
I understand where you're comin' from. But hey, I'll treat it like a patent, even if it's unintentional infringement it's infringement nonetheless so long as you were first to do it. I'll edit you into the first post as giving credit for the check in town function.