• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Test Release] Second Nav Test with a lot of combat and other bug fixes

    Discussion in 'Archives' started by Hawker, Jun 16, 2012.

    Thread Status:
    Not open for further replies.
    1. flexus

      flexus Community Developer

      Joined:
      Jun 13, 2012
      Messages:
      95
      Likes Received:
      1
      Trophy Points:
      8
      this release runs now over 10 hours straight sarkoth,
      without any issue.

      the only "failure" is the report msg does'nt show up

      [11:00:13.128 N] Number of games completed:722
      [11:00:13.136 N] Last run acquired 350 gold.
      [11:00:13.137 N] Current Gold per Hour: 263187
       
    2. Xilana

      Xilana New Member

      Joined:
      Jun 11, 2012
      Messages:
      238
      Likes Received:
      0
      Trophy Points:
      0

      same ^^
       
    3. crack00r

      crack00r Member

      Joined:
      Jan 15, 2010
      Messages:
      697
      Likes Received:
      1
      Trophy Points:
      18
      2 Errors

      Code:
      [09:12:01.535 D] Start/Stop Button Clicked!
      [09:12:01.545 D] Forcing profile reload.
      [09:12:01.695 N] Loaded profile Normal - Act 1 [Kick]
      [09:12:01.695 D] Starting bot Order Bot
      [09:12:01.695 D] Added new hook [OutOfGame] 907dc114-2509-4631-999c-41779ba5ea0d
      [09:12:01.695 D] Added new hook [Death] 6bf1cf30-e86b-4bad-8c55-d8faa6dad0af
      [09:12:01.695 D] Added new hook [RoutineBuffs] 6e748a25-a7d8-47f1-bc7d-cda015e9992c
      [09:12:01.695 D] Added new hook [RoutineCombat] 4bf941ba-5d1f-456e-89b0-a8c82d0d450f
      [09:12:01.695 D] Added new hook [Combat] e3d09bb7-141f-4ee5-bc0b-6c07e12f5fdd
      [09:12:01.695 D] Added new hook [VendorRun] e8da39ef-9ea3-4064-aa97-f09968e24d12
      [09:12:01.695 D] Added new hook [Loot] 90bb484f-821b-4b5f-aab0-62ff7e328b32
      [09:12:01.695 D] Replaced hook [BotBehavior] 650fc5fa-8737-4567-9acb-1444aea278cc
      [09:12:01.695 D] Spooling up bot thread.
      [09:12:01.705 D] Bot thread started.
      [09:12:01.805 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
         bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
         bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
         bei Zeta.Internals.Actors.DiaObject.()
         bei Zeta.Internals.Actors.DiaObject.get_ACDGuid()
         bei Zeta.Internals.Actors.DiaObject.get_IsACDBased()
         bei Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
         bei Zeta.Internals.Actors.DiaObject.get_CommonData()
         bei Zeta.Internals.Actors.DiaPlayer.get_GoldPickUpRadius()
         bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bei Zeta.CommonBot.Targeting.Pulse()
         bei Zeta.CommonBot.Logic.BrainBehavior.()
      [09:12:01.805 N] Creating new game, Params: <Act:A1 Difficulty:Normal Quest:87700 QuestStep:-1 ResumeFromSave:True IsPrivate:True>
      
      
      Code:
      [09:12:40.391 D] Resetting current behavior.
      [09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
      [09:12:40.391 D] Resetting current behavior.
      [09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
      [09:12:40.391 D] Resetting current behavior.
      [09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
      [09:12:40.391 D] Resetting current behavior.
      [09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
      [09:12:40.391 D] Resetting current behavior.
      [09:12:40.391 D] Exception during scheduling Pulse: Microsoft.Scripting.ArgumentTypeException: Invoke() takes exactly 1 argument (0 given)
         bei Microsoft.Scripting.Interpreter.ThrowInstruction.Run(InterpretedFrame frame)
         bei Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
         bei Microsoft.Scripting.Interpreter.LightLambda.Run3[T0,T1,T2,TRet](T0 arg0, T1 arg1, T2 arg2)
         bei System.Dynamic.UpdateDelegates.UpdateAndExecute2[T0,T1,TRet](CallSite site, T0 arg0, T1 arg1)
         bei Microsoft.Scripting.Interpreter.DynamicInstruction`3.Run(InterpretedFrame frame)
         bei Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
         bei Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
         bei IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
         bei System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
         bei _Scripting_(Object[] )
         bei Zeta.CommonBot.Profile.Composites.IfTag.GetConditionExec()
         bei Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
         bei Zeta.CommonBot.Profile.Composites.IfTag.(ProfileBehavior p)
         bei System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
         bei Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
         bei Zeta.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
         bei Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 behaviors)
         bei Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
         bei Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
         bei Zeta.CommonBot.Logic.OrderBot.(Object sender, EventArgs e)
         bei (Object , Object , EventArgs )
         bei Zeta.CommonBot.Logic.BrainBehavior.()
      [09:12:40.391 N] Bot Thread Ended. Was this requested?
       
    4. Craeven

      Craeven New Member

      Joined:
      Jun 12, 2012
      Messages:
      23
      Likes Received:
      0
      Trophy Points:
      0
      Hey,

      how does the new SkipCutscene/Conversation works ? He always didnt cancel anything? Can someone help ??
       
    5. J0ul3k

      J0ul3k New Member

      Joined:
      Jan 15, 2010
      Messages:
      17
      Likes Received:
      0
      Trophy Points:
      0
      fyi
       

      Attached Files:

    6. Treuben

      Treuben Member

      Joined:
      Jan 8, 2012
      Messages:
      337
      Likes Received:
      0
      Trophy Points:
      16
      that would be very very awesome!
       
    7. Xilana

      Xilana New Member

      Joined:
      Jun 11, 2012
      Messages:
      238
      Likes Received:
      0
      Trophy Points:
      0
      So if my charakter Sell from Bag and get back on sarkoths savepoint the graveyard they only run back in town and log out an do the same!

      Is the Version Bugged or my Profile?
      or My Loot Rule?
       
    8. REQUiEM

      REQUiEM New Member

      Joined:
      Jun 11, 2012
      Messages:
      121
      Likes Received:
      1
      Trophy Points:
      0
      Anyone experiencing lag while stashing items?
       
    9. Xilana

      Xilana New Member

      Joined:
      Jun 11, 2012
      Messages:
      238
      Likes Received:
      0
      Trophy Points:
      0
      Server go down??
      Alll 5 Bots stand still
       
    10. Goldz

      Goldz New Member

      Joined:
      Dec 16, 2010
      Messages:
      206
      Likes Received:
      2
      Trophy Points:
      0
      server must be lagging, waiting on paths now
       
    11. xandor

      xandor New Member

      Joined:
      Jun 8, 2012
      Messages:
      102
      Likes Received:
      0
      Trophy Points:
      0
      Server seems to be very slow now, my bot take 5 seconds between each move.
      It also seem to be running back more. (was standing in stair at core, ran up and killed some mobs, ran down, ran up again killed 1 mob and ran halfway back again)
       
    12. Xilana

      Xilana New Member

      Joined:
      Jun 11, 2012
      Messages:
      238
      Likes Received:
      0
      Trophy Points:
      0
      So maybe the Team work on server now ,
      Like yesterday
       
    13. DTrick

      DTrick New Member

      Joined:
      Jun 13, 2012
      Messages:
      500
      Likes Received:
      3
      Trophy Points:
      0
      Tested for about 8 hours come back home to bots client on d3 closed and error screen.

      Code:
      It spammed QuestOrderManager.OnBotStop - for fucking like 4,000 Lines before it did System.access, Mind you it ALL WAS SPAMMED ALL AT ONCE. Over 4,000 at once same sec' Milisec etc.
      
      [09:55:47.372 D] QuestOrderManager.OnBotStop(). Resetting caches.
      [09:55:47.372 D] Resetting current behavior.
      [09:55:47.372 D] QuestOrderManager.OnBotStop(). Resetting caches.
      [09:55:47.372 D] Resetting current behavior.
      [09:55:47.415 D] System.AccessViolationException: Could not read bytes from 01580A2C [299]!
         at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
         at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
         at ..[T](Boolean isRelative, IntPtr[] addresses)
         at Zeta.ZetaDia.get_CurrentWorldId()
         at Zeta.ZetaDia.get_IsInGame()
         at Zeta.CommonBot.BotMain.()
      [09:55:47.415 N] Bot Thread Ended. Was this requested?
      
      
       
    14. aeus

      aeus Member

      Joined:
      Jan 15, 2011
      Messages:
      507
      Likes Received:
      3
      Trophy Points:
      18
      Same.
       
    15. smoothwrath

      smoothwrath Member

      Joined:
      Dec 24, 2010
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      [11:46:21.855 D] Waiting for path request to finish...
      [11:46:21.992 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:21.992 D] Waiting for path request to finish...
      [11:46:22.132 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.132 D] Waiting for path request to finish...
      [11:46:22.266 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.266 D] Waiting for path request to finish...
      [11:46:22.387 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.387 D] Waiting for path request to finish...
      [11:46:22.507 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.507 D] Waiting for path request to finish...
      [11:46:22.627 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.627 D] Waiting for path request to finish...
      [11:46:22.747 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.747 D] Waiting for path request to finish...
      [11:46:22.877 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:22.877 D] Waiting for path request to finish...
      [11:46:23.007 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:23.007 D] Waiting for path request to finish...
      [11:46:23.147 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
      [11:46:23.147 D] Waiting for path request to finish...

      etc.

      The server must be pretty overloaded atm :) Pathing is very slow.
       
    16. Goldz

      Goldz New Member

      Joined:
      Dec 16, 2010
      Messages:
      206
      Likes Received:
      2
      Trophy Points:
      0
      na probably working on it, either that or an error :)
       
    17. monksicle

      monksicle New Member

      Joined:
      Mar 10, 2012
      Messages:
      68
      Likes Received:
      0
      Trophy Points:
      0
      yeh whats going sweet all day today, until a little while back, must be doing work ahh well all good :)
       
    18. HyperMonkey

      HyperMonkey Member

      Joined:
      Jul 3, 2010
      Messages:
      517
      Likes Received:
      7
      Trophy Points:
      18
      Nav server seems sooo slow right now.
       
    19. magusq

      magusq New Member

      Joined:
      Jun 15, 2012
      Messages:
      75
      Likes Received:
      1
      Trophy Points:
      0
      same thing here.
       
    20. Miresity

      Miresity New Member

      Joined:
      Jun 16, 2012
      Messages:
      45
      Likes Received:
      0
      Trophy Points:
      0
      Generating path to Dank cellar for ~8-10 seconds per run ;_;
       
    Thread Status:
    Not open for further replies.

    Share This Page