I'm not developing on this plugin anymore. It wasn't worth my time for the low amount of donations. So I'll keep on working on private stuff that I sell instead If anyone wants to take over the project, I'm happy to add you as owner/developer on the SVN so you can push updates to it. This is a plugin that will farm Sarkoth 100% afk. I will try to optimize it for each class to run at the best possible speed. Currently, the following classes are supported: Supported classes - yes no implemented, but needs a little more work Monk - Low DPS - High DPS (15k+) Barbarian Witch Doctor Demon Hunter - Recommended build Wizard - Recommended build How to use Put the whole SarkothFarmer folder from the zip in your plugins folder. Place the class file (for example Monk.cs) from Belphegor Files.zip in: DB\Routines\Belphegor\Routines Open DB Load the profile (the .xml) Enable the plugin Click the plugin to configure it Start the quest on the picture: Get the waypoint to the west of "The Old Ruins" like any other Sarkoth profile Click Start I refuse to help anyone who doesn't post a full log. Without it, I am not able to see what version you use of SarkothFarmer, and I don't want to waste my time if you simply didn't update it. I've also uploaded my loot rules if people wants to use them. It loots high itemlevel items. Then it keeps the good stuff and salvages the rest. Credits Thanks to Stove and Titslol for help with optimizing the Monk build. Thanks to Kane49 for ideas on smoother vaulting inside the cellar. Thanks to DerekC and SlippyPete for help on Barbarian setup. Thanks to Highvoltz for his auto-update code. ChangeLog See commit log here: Changes - inrego-db-stuff - Plugins, profiles and whatnot for DB. - Google Project Hosting Download SarkothFarmer r30.zip If you'd like to motivate me to keep making stuff publicly available, or just want to donate to me to support my education (computer science) you can click the donate button below.
Known Issues Fucks up if you die (although it'll leave and remake after 40 sec) A lot of people aren't aware of the config window, so they complain that it doesn't pick up gold stacks below 500. Upcoming improvements Gold stats (average per run, min and max) Leave game while TP'ing in case TP get interrupted. Wizard Support How can you help making this better? If you experience a bug, please either upload the whole log file as attachment, or put it on pastebin.com (preferred to me) If you have a suggestion - for example if some class can move faster using some ability, or avoid being interrupted while TP'ing if he uses that ability - please let me know! Currently I'm only botting Monk, so I have little to no experience on what the other classes can do.
Is there any way that I can delay the start of the run? When I run multiple diablo 3 I some time get the problem where the bot just enters the game, cast mystic alliy and then leaves the game. This only happens when I run multiple dibablo 3 so it's my computer that is a bit shit but I should be able to work around it if there is any way I can delay the start sequence of the run.
btw - as I don't bot Barb or WD myself - I don't have any recommendations on builds for those! If I get some recommendations on some builds, I'll put them in the OP.
using fetish army + wall of zombies makes run so much slower for me, because bot instead of taking loot of the ground is waiting for those monsters from buff (fetish army and wall of zombies) to dissapear.
Is it using those before TP'ing when you're in the cellar aswell? My item rules weren't polished enough for my liking to release officially. Although, I just finished them - so I'll put them up in a few mins.
Botted with 1.1.4 the whole night. Using 1.2 today but it seems to get stuck when gold is dropped directly on the player (since the character will have to move to pick up the gold).
When not having specced Tempest Rush (Tailwind) he just logs on and stands there, you might want to put that as a required ability instead of just a recommended one But when I figured that out, he runs very smoothly!
Hmm.. No it was meant to be a recommended ability. I'll look into the bug. I haven't experienced that. But I have an idea how to fix it.
bot uses those spells while starting the fight with sarkoth. Kills it pretty fast and waits for those buff mobs to dissapear. then collects loot and TPs to town Another question, Why isnt my kill radius and loot radius saved in DB settings? Cuz everytime I open DB i have other kill and loot radius than previously set up. I set up 45/45 and then i have e.g. 20/60 dont know why.
this is a great profile, but the only problem I'm running into is the amount of time it takes him to leave the game after TP, about 5-7 seconds. Anyone have any ideas to fix this?
Code: [21:31:25.050 N] Cellar found in 67/116 games. [21:31:25.050 N] This run without cellar took 12 seconds. [21:31:25.050 N] Average run with cellar takes 37 seconds. [21:31:25.050 N] Average run without cellar takes 12 seconds. Monk gph 240k +- GFGear 153% MF 25% 14,4kdps
Question 1: When bags are full the bot TP's to town to sell etc, but when it goes back into the TP it doesn't pickup rest of the loot inside cellar, instead it makes a new TP and then leaves game = Waste of time IMO because it doesn't do anything useful when tp'ing in again. Is it possible to change this so it picks up rest of the stuff if there are any? Question 2: When the bot kills mobs outside cellar (in some occasions) is it possible to enable looting after the kill(s)? Sometimes they drop 2-3k gold outside and the bot ignores it and just TP back to town (I'm just hoping that it won't drop any legendarys outside, that would be painful