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  • SarkothFarmer - Farms Sarkoth with the best possible speed!

    Discussion in 'Archives' started by Inrego, Jun 24, 2012.

    1. dottzor

      dottzor Member

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      Seems to be working fine now!
      kudos
       
    2. Xerxes23

      Xerxes23 Member

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      If there is no cellar, you should let em kill the mother around. First of all the range dmg interrupts the port and second, when i watch my water ally kill them, they drop @1,5k - 2,5k and it only would take 2 seconds to get them down.
      I bet this will increase the gph and the avg run without cellar cause it wont get interrupt anymore.
       
    3. Inrego

      Inrego New Member Buddy Store Developer

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      You're on the wrong quest. You should be on the quest called "Explore the cellar". Then there are no Wretched Mothers.
       
    4. Xerxes23

      Xerxes23 Member

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      :O i'm so sorry bro ...
       
    5. Epics

      Epics New Member

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      Works, just reporting what's in the error log spamming generally.
      Code:
      [04:01:30.179 V] Using power UseStoneOfRecall clickPos:<2021.734, 2566.271, 27.1> worldDynamicId:1999503360 targetACDGuid:-1
      [04:01:31.121 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         at Belphegor.Routines.Monk.<>c__DisplayClass47.<get_HasMysticAlly>b__46(DiaUnit u)
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         at Belphegor.Routines.Monk.get_HasMysticAlly()
         at Belphegor.Routines.Monk.<MonkBuff>b__1(Object extra)
         at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret)
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.CommonBot.BotMain.()
      [04:01:32.198 D] Exception while pulsing plugin Sarkoth Farmer 1.2.5: System.NullReferenceException: Object reference not set to an instance of an object.
         at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         at SarkothFarmer.SarkothFarmer.<get_Units>b__6(DiaUnit x)
         at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
         at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
         at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
         at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
         at SarkothFarmer.SarkothFarmer.IsUnitNear(Int32 yards)
         at SarkothFarmer.SarkothFarmer.UseTP()
         at SarkothFarmer.SarkothFarmer.OnPulse()
         at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      [04:01:32.202 D] Replaced hook [ProfileOrderBehavior_Hook] 8abfa7d4-20ec-4505-84e3-ff932e624f1f
      [04:01:32.213 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
         at Belphegor.Routines.Monk.<>c__DisplayClass47.<get_HasMysticAlly>b__46(DiaUnit u)
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         at Belphegor.Routines.Monk.get_HasMysticAlly()
         at Belphegor.Routines.Monk.<MonkBuff>b__1(Object extra)
         at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret)
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..MoveNext()
         at (Object )
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.CommonBot.BotMain.()
       
    6. hoe0101

      hoe0101 New Member

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      any idea why my water ally charging non stop until spirit finish?
       
    7. 010101

      010101 New Member

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      The new version works perfects! Thanks man :)
       
    8. Inrego

      Inrego New Member Buddy Store Developer

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      I think these 2 are related - but it seems like a Belphegor issue. (I didn't change anything related to the ally)
      Could you try to delete your whole Belphegor folder and grab a new from a fresh DB install, and then install my modification?
       
    9. hoe0101

      hoe0101 New Member

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      yea,i never edit belphegor other than putting yours in,but still my ally charging non stop
       
    10. 010101

      010101 New Member

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      yeahp the same here... no spirit when i get to the cellar
       
    11. johnwoo

      johnwoo New Member

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      Exact, same here about spirit waste with ally charging

      P.S.: works very fine for me atm GJ Inrego
       
    12. Barthos

      Barthos New Member

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      With the last DB i get a pathing error if he finds a cellar:

      This happens after the Sarkoth kill, did anything as sugested in first post so i dont know why it's failing, any advice?
       
    13. Haley

      Haley New Member

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      dies very often with the new monk cs. Seems it comes to the cellar with no spirit and dies sometimes.

      I'll try running with the normal bephelgor routine and I'll report back later
       
    14. Titslol

      Titslol New Member

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      I made some modifications to routines, build and profile. Got average runtime to 20sec. 470-520k/per h atm. 300+GF, 22RS and14LR. As monk OFC! Thanks man youre da boss.
       
      Last edited: Jun 26, 2012
    15. johnwoo

      johnwoo New Member

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      I don't think problem come from bephelgor routine, I used the mon.cs recommended and it works fine.

      Have you upgrade yours gears ? I got the same problem before, too much dies, but after some quick buys in AH, I die only 3 or 4 times per hours, it's acceptable and with my little GH (153%) I got 200k gph around.

      See my log :
      [15:07:08.702 N] Loaded profile Sarkoth dummy profile by Inrego
      [15:07:08.702 N] Number of games completed:198
      [15:07:08.708 N] Last run acquired 10557 gold.
      [15:07:08.708 N] Cellar found in 87/198 games, that's 43,9%.
      [15:07:08.708 N] This run with cellar took 67,4 seconds.
      [15:07:08.708 N] Run with cellar - Avg: 40,9s Min: 27s Max 228,1s.
      [15:07:08.708 N] Run without cellar - Avg: 12,4s Min: 9,1s Max 35,8s.

      What modifications you make to perform this run better ?
       
      Last edited: Jun 26, 2012
    16. Haley

      Haley New Member

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      weird... i've the same problems with the original bephelgor routine aswell as with the monk.cs from the first page in this thread.. casting water ally 3 times.. until it has no spirit and dies.

      Yesterday my toon died about 1 time an hour.. or even less...
       
    17. Titslol

      Titslol New Member

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      I sent all my modification to Inrego, he will test em later. if he thinks theyre good he will post em :]

      Record so far 19,4 sec ;)
       
    18. GilesSmith

      GilesSmith New Member

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      Seems to be random whether it spams water ally or not. I've used a clean, new version of DB, used the new monk.cs replacement, but still does it.

      Sometimes it casts water ally once and then charges to the cellar, sometimes it spams it 2-3-4 times (quicker than you can really see it) and drains all spirit before it even starts running towards the cellar.
       
    19. Inrego

      Inrego New Member Buddy Store Developer

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      Testing your build atm, but made the modifications to plugin and Monk.cs myself. It's looking really good - I'll put it up in an hour or so. Think I'll make it behave differently based on your dps.
       
    20. Titslol

      Titslol New Member

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      I dropped water ally off and took Inner Sanc + 10% damage
       
      Last edited: Jun 26, 2012

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