Fresh install, replaced monk.cs Works great, just has this error spam a lot. Code: [07:37:05.732 D] System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId() at Belphegor.Routines.Monk.<>c__DisplayClass49.<get_HasMysticAlly>b__48(DiaUnit u) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at Belphegor.Routines.Monk.get_HasMysticAlly() at Belphegor.Routines.Monk.<MonkBuff>b__2(Object extra) at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [07:37:06.589 V] Using power UseStoneOfRecall clickPos:<2021.734, 2566.271, 27.1> worldDynamicId:1999503360 targetACDGuid:-1 [07:37:08.926 D] Exception while pulsing plugin Sarkoth Farmer 1.2.6: System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId() at SarkothFarmer.SarkothFarmer.<get_Units>b__6(DiaUnit x) at System.Linq.Enumerable.WhereListIterator`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at SarkothFarmer.SarkothFarmer.IsUnitNear(Int32 yards) at SarkothFarmer.SarkothFarmer.UseTP() at SarkothFarmer.SarkothFarmer.OnPulse() at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
Game is still repeatedly closing instantly. "no cellar found". Thought updating would fix the problem that I have been having, sadly not.
Wow fast reply. All I have enabled is you're plugin and notification ok. Is it possible that the disabled icool's is still able to mess with it?
I can't tell for sure - but I do see his plugin writing in the log every now and then - so something seems to be running!
Remove Icool's and restarted. went Ok to start Then I started to get a few instant no cellars again. Also I seem to take longer some of the times on a No cellar then it takes to actually run to sarkoth and kill him.
Any monk users can advice me on how to improve my gph. Below are my stats before and after the patch. GF: 302% - 308% (up by 6%) ms: 22% - 22% pr: 19 - 13 (down by 6) hp: 11k - 11k dps: 10k - 11k (up by 1k) skills i used are way of the hundred fist (fists of fury), tempest rush (tailwind), breath of heaven (blazing wrath), dashing strike (flying side kick), seven sided strike (fulminating onslaught) and mystic ally (water). passive skills (fleet footed, combination strike and exalted soul). Skills, loot and kill radius, profile remained the same. The only change was the plugin and updating of DB to .151. However, prior to the patch, I was achieving around 400-450 gph with an average time of 27s in cellar out of 400 odd runs. Now, within the same amount of runs (little more than usual) and achieving a higher % of cellar found to 57%, my char spent around 34-36s in cellar found and my gph dropped significantly to 300gph. Any ideas how to obtain a higher gph like how i achieved previously?
Thanks for the reply.I guess I could have looked through the whole plugin for the place myself, but lack of c# experience and laziness probably prevented me from doing so I'll change it there, thanks again!
I'm running everything according how you specified but somehow i don't see my toon doing seven sided strike at all Edit: I'm running the low dps build you provided! 2nd Edit: Nevermind, i got it working already! This is an awesome profile mate!
I periodically have the same problem: I have found that it has something to do with low FPS on my system (i am accessing the system remotely). The fix I have found is to start DB w/ this profile/plugin and log off my remote access. When I come back a couple of hours later, I get the same auto reset, but if I look at the DB log, I see that it completed several hundred runs and collected plenty of gold while I was gone. I realize this might not be too helpful, but it is a long way of saying, check your processing power / background FPS (set it above 30), because it was lag that was causing my DB to think there was no cellar and restart without even moving.
You're a champ, think you were right on the money. max background FPS was set at 8 for some reason. Changed it to 200. Going on 20/54 games Not one instant log out yet.
Probably - I didn't try. I will implement a fix for it though In the meantime, why don't you just stop disabling and enabling all the time, mkay? I fixed it now, will be with the next release. (Think I'm gonna put up an SVN soon for this)
Cause he wants to save his spirit for damage. If you want to force him to use it on running instead - find this lines Code: WalkTo(HotspotSarkoth); And change it to Code: MoveTo(HotspotSarkoth);