In Sniper\Marksmanship line 489, comment out Code: new Decorator( useWhen => ((rotationSkill == "Snipe" && !BuddyTor.Me.HasBuff("Snap Shot")) && DateTime.Now.Subtract(LastBD).TotalSeconds >= 6), new Sequence( new Action(atn => LastBD = DateTime.Now), new Action(atn => Buddy.Swtor.Movement.Move(MovementDirection.Forward, TimeSpan.FromMilliseconds(ran.Next(10, 24)))) ) ), It moves a nudge to cause a proc, just take it out and that will reduce marks movement a lot.
Hey Neo Im having probs with this CC if i dont use the SVN i get no errors but the bot wont run cos it says there isnt a CC and when i get the svn updtae i get massive errors ive attached a log coulkd ya have a look for me as ive done complete fresh installs and also re installed all the latest frameworks and stuff Cheers
It looks like you've got two copies of the WingIt CC in the Routines directory for some reason. If that's not the case, remove the SVN version of WingIt, and re-download it. These namespace collisions are definitely due to an error of some kind with your installation. cheers, chinajade
Hey china thx for reply but still no luck ive even done a complete search for anything with wingit in and deleted everything and now when loading up it just sits there saying idle with no cc to choose not got a clue whats goin on had it like 5 days now and no been able o use it once :-(
Has anyone tried healing with this? I was thinking about writing some Healing CCs, if my sorcerer ever hits 50. I've used this for questing and it does quite well.
Well I'm back ... You have to set your skillpoints again. The Sorcerer Healing CC should work on lvl 50. Maybe you need to set your skillpoints, too? btw looks like chinajade is continuing xsols Mirror idea - pretty cool
YAY NEO IS BACK!!! WOOOO!!! Back into the deep end, methinks. Even after distributing points specs aren't loading up. I've got a thread going here: http://www.thebuddyforum.com/buddy-...855-261-no-longer-has-inquisitor-support.html
no support for jk sentinel (combat) or IA sniper(marksman) either ... how odd. will try more toons, i think the 1.3 update broke something with wingit. if it helps, on logging in ... Code: [WingIt] Level: 24 [WingIt] Class: Knight [WingIt] Advanced Class: Sentinel (None) [WingIt] Building method list [WingIt] Added 258 methods [WingIt] Combat support for Knight [None] is not currently implemented. [WingIt] Pull support for Knight is not currently implemented. [WingIt] Buddy Wing stopped! Chose WingIt - All In One as your combat routine. [WingIt] Level: 24 [WingIt] Class: Knight [WingIt] Advanced Class: Sentinel (None) [WingIt] Combat support for Knight [None] is not currently implemented. [WingIt] Pull support for Knight is not currently implemented. [WingIt] Buddy Wing stopped!
i set the skill points again, deleted the settings folder ,tried immortal and vengeance spec and wingit still not recognize the advance class...
Wingit recognizes my advanced class (consular shadow) but not spec (which is kinetic). It starts the profile and when running into mobs it just says "Killing mob etc etc" but does not fight. Companion does some fighting, char does stands there, dies, med center, etc. At work at the moment but if you need logs, ill be able to provide tonight (couldnt see anything noteworthy though)
Assuming this is wingit problem. Brand new lvl 11 fresh on to Dromund Kaas. Using [E- Dark] 10-17 Dromund Kaas [Kick] Lvl 11 Marauder. Buddy Wing v1.0.856.262 Using updated Wingit from svn before start of bot. Bot moves fine, did first few quest fine, when gets to very first mob to fight, stops and an error window pops up. Buddywing.exe - Assert Failure Code: Description:Must use the rewriter when using Contract.Requires<TException> Stack Trace: at System.Diagnostics.Contracts.Contract.AssertMustUseRewriter(ContractFailureKind kind, String contractKind) at System.Diagnostics.Contracts.Contract.Requires[TException](Boolean condition) at WingIt.Helpers.IsInRange(Single maxRange, Single minRange, TorCharacter target) at WingIt,Routings.MarauderCarnage.<MarauderCarnageCombat>b_0(Object ret) at Buddy.CommonBot.CombatRoutine.L. (Object ret) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator. .MoveNext() at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator. .MoveNext() at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator. .MoveNext() at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator. .MoveNext() at Buddy.BehaviorTree.PrioritySelector. .MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain. () at Buddy.CommonBot.BotMain. L() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Press RETRY to attach debugger Tried retry few times, does nothing. Tried ignore, the bot goes on but window comes back every time uses spell, so have to spam the ignore button during a fight. Deleted whole buddywing folder, downloaded new one started over. All works fine. So guessing its the files from svn wingit that caused problem.
Neo you really nned to sort this cc out mate soon as i use svn to update it ruins my whole BW and if i dont use the svn updated version it only uses rapid shot mate i cant be the only person with this problem and it was working fine till i did an update now i have to do complete delkete and reinstall of everything could ya pls look into it mate ill attatch a log aswell
Why is there a 'Plugins' Folder in 'WingIt - All In One'? The Plugins Folder needs to be in the main BuddyWing Folder!
i have no idea Neo all i did was use the svn update mate. Also Neo is there any way to just have wing it do the combat rotation and not the movement kinda like lazyraider