thanks for updates loving this: Implemented my own looting method - which blacklists items after 3 seconds of trying.
Man, I love you. With the update i went from 300k GPH to like 450k. Also started running everything as admin and also put it in compatibility mode. Barb with 25k DPS, 25k health, 305% GF. Running latest DB, your plug-in and loot rule set. Tip to barbs, instead of gangway for sprint, use marathon rune.
Hey Inrego, i used ur plugin on my monk and it was amazing. switched to agb for my demon hunter, but now that i see the dh is now supported i was wondering if ur plugin/profile used vault for getting to sarkoth and move inside the cellar? if so ill be switching back to ur plugin
Running this for the first time. I have never ran any Sarkoth profile before: [12:10:10.907 N] Number of games completed:209 [12:10:10.908 N] Last run acquired 4355 gold. [12:10:10.908 Q] Cellar found in 102/208 games, that's 49%. Currently i'm easily getting 475k GPH on average with a level 60 Demon Hunter. 271% Gold Find, 12% Movement Speed and 14.00 Pickup Radius. It got stuck 1 time at the barrels near the entrance of the cellar, and 1 time it was stuck at picking up a gem, but that's solved now with a different Loot Rule. @Inrego: Thank you so much! What a great work!
Only thing so far, I got stuck in the cellar looting half the items and I didn't teleport. This was after I left it on for a few hrs.
the new loot rules are looking good ! but dont you think it might be a good idea to have somewhat relaxed loot rules for jewelery ? something in the lines of: </ItemRule> <!-- All jewelry with min value of 100 Int/Dex/Str.--> -<ItemRule description="Keep Jewelry" itemBaseType="Jewelry"> -<StatRules> <!-- All Jewelery with min value of 100 Str.--> <Rule quality="Magic1" minValue="100" stat="Strength"/> <!-- All Jewelery with min value of 100 Dex.--> <Rule quality="Magic1" minValue="100" stat="Dexterity"/> <!-- All Jewelery with min value of 100 Int.--> <Rule quality="Magic1" minValue="100" stat="Intelligence"/> <!-- All Jewelery with min value of 20 Gold Find.--> <Rule quality="Magic1" minValue="20" stat="GoldFind"/> <!-- All Jewelery with min value of 20 Magic Find.--> <Rule quality="Magic1" minValue="20" stat="MagicFind"/> <!-- All Jewelery with min value of 6% Increased Attack Speed.--> <Rule quality="Magic1" minValue="6" stat="AttackSpeedPercent"/> <!-- All Jewelery with min value of 60 ResistAll.--> <Rule quality="Magic1" minValue="50" stat="ResistAll"/> </StatRules> </ItemRule> possibly raising to 120 for attributes. PS: i dont even know if a "jewelery" section is needed, or if they rings/amulets count as "armor" as loong as there is no jewelery section.
If you make the rule like that - an item must have ALL those stats to be accepted. You could be right about jewelry not counting as armor, though. I'll look into it as soon as I'm done making this settings window!
What version did you use? Didn't the gem get blacklisted after 3 seconds? Either way - if the run took longer than 40 secs, it would've ignored everything else and left the game.
haha, i realize im nuub but you know where im comming from: keeping jewelery with >120 or >140 main stat and/or a certain ammount of GF/MF/AS etc. can lead to a higher profit in the AH, than just alvaging it all. ps: i managed to "trick" 1.5.5 in that i replaced "SevenSidedStrike" with "CycloneStrike" in the pre combat section (instead of deleting the whole section), now it works pretty much they way my 13k dps monk needs it. unfortunately 1.5.5 still just stands in the cellar after the fight about every 20 mins, without blacklisting or looting anything, but i hear you have 1.5.7 almost rdy allready
Nice work this profile.. But i have one prob, when i have full bags it goes and salvage all but i don't come back in the quest it keeps "leave game" and comes back in the game and turns in a loop.. Whats the prob.. Thx in advance.. MAiki