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  • [Wizard] [Sarkoth] "Fast Runs" DB.160

    Discussion in 'Archives' started by sorryy, Jun 29, 2012.

    1. kkthnxbb

      kkthnxbb Member

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      fuck not, thanks mate , they run smoothly now :)
       
    2. kewin_

      kewin_ New Member

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      lol didnt enable aswell, thought i checked it? nvm :D
       
    3. sorryy

      sorryy New Member

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      .160 version Release v4b is here!
       
      Last edited: Jul 1, 2012
    4. peterpennn

      peterpennn New Member

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      started to test it right now!
       
    5. TheBiologist

      TheBiologist New Member

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      Latest version doesn't restart teleport back to town if interrupted. The older versions would restart the teleport sequence back to town if you moved or if archon wears off during teleport immediately. Now on the off times that the bot pops archon too early outside the cellar it wears off during my teleport sequence canceling it and I have to wait the full 10 seconds to leave game instead of it instant re-teleporting.

      Also the latest version doesn't cast force armor upon finding enemies after using wormhole. This could pose a problem to the people who stacked full int/damage and have low health as they would probably get 1-2 shot if they got mobbed by a couple of quill beasts/undead.

      Edit: I read the changelog "? Disabling "Energy Armor" buffing during fail runs to save some time.". Not a problem for me so I don't mind but for the other people who need it I guess they could use version 3 or something.

      and lol @ peterpenn deleting his post.
       
      Last edited: Jul 1, 2012
    6. valen1

      valen1 New Member

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      first of all, great project - works 99% of the time.. nearly afk-able, but even the latest version has a hard time to find out if there's a cellar or not.

      that 1%, once every 50 rounds or so, it tris to enter even tho its closed
       
    7. wootwoot911

      wootwoot911 New Member

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      I have the same issue as Valen1. I will give a log as soon as it reproduces.
       
    8. xamax

      xamax Member

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      99% of the time I'm only making 3 teleports and not 4 like the older versions.
       
    9. crazyfreak

      crazyfreak New Member

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      can anyone help with with this? my toons always teleport back to town even there is gold on the floor, what should i do to make it pick up all the gold before teleport back to town? my PR is 47. thanks.
       
    10. bryv

      bryv Member

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      Keep ending up in Adria's hut... pretty sure I'm not dying in the cellar.
       
    11. www1

      www1 New Member

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      testing v4b, + plugin v4b + ok cicker, so far so good.

      attack mobs while being hit/near when theres no cellar = awesome!!
       
    12. Arasq

      Arasq New Member

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      This.
       
    13. dejavu157

      dejavu157 New Member

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      mines gets stuck at am empty cellar
       
    14. peterpennn

      peterpennn New Member

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      yes, from time to time my toon stands in front of the closed cellar too.
      sometimes it works for 3 hours, other times it stands there every 30 minutes. pretty annoying :/
       
    15. plat

      plat New Member

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      is anyone else getting stuck on other side of wall in cellar. dunno if its a lag thing or its the profile.
       
    16. plat

      plat New Member

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      ok just tested this on 4 other db's and my wizard will go in to cellar and think its is killing sarkoth and be behind the wall and just keeps trying to kill sarkoth
       
    17. pjhulz

      pjhulz New Member

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      I'm back I just drop by for my report, It's been running for 8hrs..

      DB 160
      Profile:
      [.160Profile]WizardFastRuns v4
      Plugins:
      EMCBehaviors
      MaxGame
      msfix
      TestInv
      WizardFastRuns
      For v1.05 Icools Sarkoth Helper Modified

      Loot Rules:
      Worth It - No Trash v11 - Minimal

      GF 258%, MS 25%, DPS 15,K HP 27K, PR 21

      before I was gaining 300+ GPH

      using this profile & plugins posted above, boost my gph to 400GPH

      cellar open - 19s ~ 21s sometime I hit 18s
      cellar closed - 6s ~ 9s sometimes if there's a mob with in the radius will take 10s ~ 12s

      cellar open
      [​IMG]

      cellar closed
      [​IMG]

      I edit the WizardFastRuns I made it 0 before it was 5, what I noticed before I change it to 0 every time Cellar Found/Open and If there's a mob with in 5 radius the character will attack by changing it to 0 it never attacks anymore, and what I observed even I already make it 0 sometimes if cellar found it will porting and enable the combat to 35.. :( I also edit combat if cellar not found to 30.

      [08:06:56.425 N] [WizardFastRuns v1.4] Disabling combat during wormhole
      [08:06:57.491 N] [WizardFastRuns v1.4] Cellar found, enabling combat and loot at 0yd range

      [08:10:51.241 N] [WizardFastRuns v1.4] Disabling combat during wormhole
      [08:10:52.315 N] [WizardFastRuns v1.4] Porting, enabling combat at 30yd range

      what I like most is the 4 times perfect teleport its consistent, and also when cellar found It will buff so fast before entering the cellar, so far everything works fine no stuck. bot been running for 8hrs :).

      my only concern is when the cellar found supposed to be enabling combat to 0, but sometimes it will enable to 30.

      my suggestion: Is it possible to disable the combat when cellar found/open?

      Thanks :D
       
      Last edited: Jul 1, 2012
    18. Radeon

      Radeon New Member

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      I am having a problem that the bot will use the tp and just sit in town any idea how i can fix this
       
    19. Radeon

      Radeon New Member

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      Can you post your WizardFastRuns V 1.4
       
    20. pjhulz

      pjhulz New Member

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      Last edited: Jul 1, 2012

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