Latest version doesn't restart teleport back to town if interrupted. The older versions would restart the teleport sequence back to town if you moved or if archon wears off during teleport immediately. Now on the off times that the bot pops archon too early outside the cellar it wears off during my teleport sequence canceling it and I have to wait the full 10 seconds to leave game instead of it instant re-teleporting. Also the latest version doesn't cast force armor upon finding enemies after using wormhole. This could pose a problem to the people who stacked full int/damage and have low health as they would probably get 1-2 shot if they got mobbed by a couple of quill beasts/undead. Edit: I read the changelog "? Disabling "Energy Armor" buffing during fail runs to save some time.". Not a problem for me so I don't mind but for the other people who need it I guess they could use version 3 or something. and lol @ peterpenn deleting his post.
first of all, great project - works 99% of the time.. nearly afk-able, but even the latest version has a hard time to find out if there's a cellar or not. that 1%, once every 50 rounds or so, it tris to enter even tho its closed
can anyone help with with this? my toons always teleport back to town even there is gold on the floor, what should i do to make it pick up all the gold before teleport back to town? my PR is 47. thanks.
testing v4b, + plugin v4b + ok cicker, so far so good. attack mobs while being hit/near when theres no cellar = awesome!!
yes, from time to time my toon stands in front of the closed cellar too. sometimes it works for 3 hours, other times it stands there every 30 minutes. pretty annoying :/
is anyone else getting stuck on other side of wall in cellar. dunno if its a lag thing or its the profile.
ok just tested this on 4 other db's and my wizard will go in to cellar and think its is killing sarkoth and be behind the wall and just keeps trying to kill sarkoth
I'm back I just drop by for my report, It's been running for 8hrs.. DB 160 Profile: [.160Profile]WizardFastRuns v4 Plugins: EMCBehaviors MaxGame msfix TestInv WizardFastRuns For v1.05 Icools Sarkoth Helper Modified Loot Rules: Worth It - No Trash v11 - Minimal GF 258%, MS 25%, DPS 15,K HP 27K, PR 21 before I was gaining 300+ GPH using this profile & plugins posted above, boost my gph to 400GPH cellar open - 19s ~ 21s sometime I hit 18s cellar closed - 6s ~ 9s sometimes if there's a mob with in the radius will take 10s ~ 12s cellar open cellar closed I edit the WizardFastRuns I made it 0 before it was 5, what I noticed before I change it to 0 every time Cellar Found/Open and If there's a mob with in 5 radius the character will attack by changing it to 0 it never attacks anymore, and what I observed even I already make it 0 sometimes if cellar found it will porting and enable the combat to 35.. I also edit combat if cellar not found to 30. [08:06:56.425 N] [WizardFastRuns v1.4] Disabling combat during wormhole [08:06:57.491 N] [WizardFastRuns v1.4] Cellar found, enabling combat and loot at 0yd range [08:10:51.241 N] [WizardFastRuns v1.4] Disabling combat during wormhole [08:10:52.315 N] [WizardFastRuns v1.4] Porting, enabling combat at 30yd range what I like most is the 4 times perfect teleport its consistent, and also when cellar found It will buff so fast before entering the cellar, so far everything works fine no stuck. bot been running for 8hrs . my only concern is when the cellar found supposed to be enabling combat to 0, but sometimes it will enable to 30. my suggestion: Is it possible to disable the combat when cellar found/open? Thanks