Сompletely rewriting code of the plugin to fix all problems listed in this thread. Wait until release.
sorry 1 more thing, when porting cellar not found and when the character found a mob with in a the radius It will attack before porting but not looting, Is it possible to loot the drop before porting... sometimes the mobs drop 1K-2K+ gold
.160 version Release v5 is here! This release is some kind of beta because I currently have no time to fully test it. So try it and report back!
lol @ v5 thing plays better than I do literally everything runs so fast and perfect its a joke couldnt be better will report back in 30-1h
also dunno if there is a way to do this or not but on the lords i changed the attack radius inside the celler and changed my archon rune to archon destruction which causes the blast around where archon is cast and sarkoth goes to half life immediately and it might take a second or so off the run idk might be something to try later
Bot seems to be having issues when inventory is full? Just got back and it was picking up the same item over and over (v5) Also, since the new profile is insanely fast, it generates errors almost every run? Could this flag our accounts for suspicion? Update #2 There's definetely something wrong with loot, it kept trying to stash and restash items, sometimes blues.
yeah Its insanely fast!!! It always pops up dialog error, & sometimes the character is confused if the cellar is closed and there a mob with in the radius (35) it wont attack it will port even the mobs is hitting still trying the port unill it die & If cellar is open after 4rth teleport It buff so fast run for like 2-3 steps going back to the last teleport and then proceed to the cellar... & after like 3-5 runs the EMC & Icools is showing on the logs. ------------------- now I'm using profile v4 & Plugin v5.. so far so good. cellar open most of the time 18s ~ 19s cellar closed most of the time 6s killing mobs ~ 11s in v5 profile after killing sarkoth it will loot the gold and TP immediately, in v4 profile it will loot the gold and go back to the middle and teleport, if in v4 just loot the gold and tp immediately my time run if cellar is open will be constantly 18s. Oh!!! I noticed 1 more thing using v4 pro & v5 plug, once sartkoth dead and after looting all the gold it will port then cancel because its going to the middle to port or leave the game. ------------- after an hour I switch back to: DB 160 Profile: [.160Profile]WizardFastRuns v4 Plugins: EMCBehaviors msfix TestInv WizardFastRuns v4 (edited) For v1.05 Icools Sarkoth Helper Modified
Code: [09:04:57.315 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True> [09:05:02.905 N] [WizardFastRuns v1.5] We are in town and finished, leave [09:05:05.822 N] [WizardFastRuns v1.5] Disabling combat during wormhole [09:05:07.097 N] [WizardFastRuns v1.5] Casting Portal, enabling combat at 35yd range [09:05:07.629 N] [WizardFastRuns v1.5] Disabling combat during wormhole [09:05:08.761 N] [WizardFastRuns v1.5] Casting Portal, enabling combat at 35yd range [09:05:08.890 N] [WizardFastRuns v1.5] Disabling combat during wormhole [09:05:09.979 N] [WizardFastRuns v1.5] Casting Portal, enabling combat at 35yd range [09:05:10.115 N] [WizardFastRuns v1.5] Disabling combat during wormhole [09:05:11.204 N] [WizardFastRuns v1.5] Casting Portal, enabling combat at 35yd range [09:05:11.341 N] [WizardFastRuns v1.5] Disabling combat during wormhole [09:05:12.431 N] [WizardFastRuns v1.5] Casting Portal, enabling combat at 35yd range [09:05:12.564 N] [WizardFastRuns v1.5] Disabling combat during wormhole Runs smoothly, until it gets to that point it joins the game and thinks we're in town. Using .160 with v5 plugin / profile. Regards
I'm back for new report, just finished 3 hrs, no stuck & everything works fine. GF 258%, PR 21%, DPS 15K, HP 27K MS 25%. . GPH 420K DB 160 Profile: View attachment [.160Profile]WizardFastRuns v4.xml Plugins: View attachment Sarkoth.cs View attachment EMCBehaviors.cs View attachment msfix.cs View attachment TestInv_0.9.cs View attachment [1.4]WizardFastRuns.cs "I just edit 5 to 0 & 35 to 30." Screenshot: Here You need to register and have one post to see spoilers! Thanks.
I followed your guide exactly but my bot ALWAYS interrupt it's TP back to town after killing Sarkoth. I have to wait 10s everytime to leave the game. Any ideas? Edit: Ok I realise that it's my archon wearing off that's interrupting the TP back to town. Guess I need better gear to kill Sarkoth faster. My DPS is 22k btw. Either that or get pickup radius. Edit 2: I changed my rules to http://www.thebuddyforum.com/attach...-no-trash-only-loot-legendary-yellow.xml.html by stormwarr1 and it helps a lot. Apparently picking up the blue items take a lot of time. Also, not picking up blue items --> lesser time needed to walk to merchant to sell --> more GPH.
Ok, first off want to say thanks this is by far the biggest GPH profile for the Wizard class! I've been running v5 and it is awesome but I have ran into 2 things. First is not a big deal but may be the cause of the second problem. After each completed game it will get the "Unable to create new game while the party is etc..." error, which no big deal the bot still runs with that on the screen and it disappears after the wormhole teleporting. Now the second thing is after about 20 or so runs, it will just hang up on the Resume Game screen with the "Unable to create new game" error, but once I hit OK then hit Resume Game, it'll start running again flawlessly. This has occurred about 3 times now. Other than that it's running like a champ! Thanks again!