Well. My bot got stuck at Adria's cellar even with 1.4. I think the problem is v160. Seems like this problem comes back with every other release!!! I hate whining, but is this going to be a problem that's never going away for good?!
What you can do, is take 2.0, then strip out the first part of the profile -- all the potion/death/stat stuff like in 2.1b, it'll basically be 1.4 with the better "in cellar" vaults.
I will give that a shot, Currently running 1.4 at more then 100k GPH more then 2.1b.. Thinking the 3rd vault tends to land in a more common spawn of zombies, and the 4th would put you out of distance giving you a chance to TP out without being interferred with. Edit - -Adjusted vaults in cellar for quicker games -Adjusted ferret cast -Max game time set at 60 seconds. Should be more than enough. Will leave game if it hits this threshold -Leaves game at 1 death Will probably give a much more stable version of 1.4, so will give that a go.
Would be great t have this in Version 1.4 -Adjusted vaults in cellar for quicker games -Adjusted ferret cast -Max game time set at 60 seconds. Should be more than enough. Will leave game if it hits this threshold -Leaves game at 1 death
I just used 2.0, which is basically 1.4 with these, and I can tell you.. they're not that useful... Found myself getting stuck in Ad's Hut, as well as once dead, I'd leave game, create a new game, then leave that one... so it tends to get stuck within a loop.. I'm just going to use 1.4 or Strip 2.0/2.1 even more..
Here's the breakdown. Both 2.0 and 2.1 have improved vaults. 2.0 is the standard outside vaults 2.1 checks for cellar after 3 vaults outside instead of four Strip out the top part tags in the beginning and the one tracking tag at the end. Doing so is basically an enhanced 1.4 version of either.
Can we get this monkey profile running up and smoothly again? Some freaking update or fix would be nice. My DH is dying like a monkey being beaten to death by a dead horse.
So i have a little bit of a dilemma. If i choose to use 2.1/2.1b i die alot! and if i change back to 1.3c witch i'v been using for quite a while, whenever i enter the celler and kill the boss i get a latency/delay lagg. My ms is at 40 so there is no problem there and my internet connection is very stabil. I have been trying with different profiles but 1.3c is the only one i get it with so he dosen't loot anything and the ferrets is picking up all the gold. then he tp's and leaves the game.. Don't have a clue what is going on. Attaching my logg if it will help you.
A- what version of DB are you on B- dying in 2.1b, is that while doing the 3rd vault? C- what version of MS are you using? Edit: try deez
I noticed I was still dying due to some random mobs. I solved the issue with adding a couple lines. Added Rain of vengeance - guided cast right before the TP and I started off casting the ferrets because sometimes the rain killed mobs near me while tping and the ferrets would pick up 1000 gold or so during the cast. I also brought along an enchantress with the arcane push and shield (no charm cause it messes the bot up). I've had 0 deaths from then on and it cuts down the time it takes to tp out by a ton. Finally I changed up the vault to action shot since it does good damage to all enemies as you pass though. This makes rain kill much faster.
Using .160 and Yes and no sometime i am vaulting straight into a mob pack and dies other times i vault start to tp, a mob comes close he cancels the tp run to the mob and just stands there dying. Also been trying 0MS and 12 MS profile, been using 0 ms for some time now and work good until now
Using .160 and Yes and no sometime i am vaulting straight into a mob pack and dies other times i vault start to tp, a mob comes close he cancels the tp run to the mob and just stands there dying. Also been trying 0MS and 12 MS profile, been using 0 ms for some time now and work good until now
why does EMC keep changing the loot and combat radius at the start of the game and after it enters cellar? it adds a lot of unnecessary time wastage to the profile. not to mention that if zombies spawn at the starting spot it gets killed while trying to change radius.
It prevents you looting things like the dead corpse at the start of the run, of which is probably a bit more time wasting then the profile switching radius..
Sorry if the question was already there... But how can I prevent on "non sarkoth existing" runs, that after 75% after TP is already done, he starts attacking the nearby coming mobs? This delays tons of times