WingIt wasn't able to figure out that my sniper was spec'd into engineering so I dug a bit through the code and I uncommented the log message in SpecHandler.calculateSpec(). The log shows that BW was returning zero for GetSkillPointsSpentInTree(). [21:47:26.082 N] [WingIt] Class: Agent [21:47:26.117 N] [WingIt] (0,0,0) [21:47:26.117 N] [WingIt] Advanced Class: Sniper (None) [21:47:26.150 N] [WingIt] (0,0,0) [21:47:26.213 N] [WingIt] Combat support for Agent [None] is not currently implemented. I tried in on my Marauder and GetSkillPointsSpentInTree() returned valid data. [21:50:08.642 N] [WingIt] Class: Warrior [21:50:08.672 N] [WingIt] (2,0,0) [21:50:08.673 N] [WingIt] Advanced Class: Marauder (Annihilation) [21:50:08.705 N] [WingIt] (2,0,0) [21:50:08.706 N] [WingIt] MarauderAnnihilationOutOfCombat is a match!
Yep, you're right, we made a mistake there. I'm committing a fix that should make it work perfectly again; it should be available through the updater shortly.
Aevitas, I'm getting the same issue. My post - http://www.thebuddyforum.com/buddy-...asses/52113-wingit-all-one-28.html#post613126 This is after the update mentioned above.