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  • BuddyTor.Me.GetSkillPointsSpentInTree(SkillTreeId. SniperEngineering) returns error

    Discussion in 'Buddy Wing Support' started by GliderPro, Jul 5, 2012.

    1. GliderPro

      GliderPro New Member

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      WingIt wasn't able to figure out that my sniper was spec'd into engineering so I dug a bit through the code and I uncommented the log message in SpecHandler.calculateSpec(). The log shows that BW was returning zero for GetSkillPointsSpentInTree().

      [21:47:26.082 N] [WingIt] Class: Agent
      [21:47:26.117 N] [WingIt] (0,0,0)
      [21:47:26.117 N] [WingIt] Advanced Class: Sniper (None)
      [21:47:26.150 N] [WingIt] (0,0,0)
      [21:47:26.213 N] [WingIt] Combat support for Agent [None] is not currently implemented.

      I tried in on my Marauder and GetSkillPointsSpentInTree() returned valid data.

      [21:50:08.642 N] [WingIt] Class: Warrior
      [21:50:08.672 N] [WingIt] (2,0,0)
      [21:50:08.673 N] [WingIt] Advanced Class: Marauder (Annihilation)
      [21:50:08.705 N] [WingIt] (2,0,0)
      [21:50:08.706 N] [WingIt] MarauderAnnihilationOutOfCombat is a match!
       
    2. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Yep, you're right, we made a mistake there. I'm committing a fix that should make it work perfectly again; it should be available through the updater shortly.
       
    3. GliderPro

      GliderPro New Member

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      Working. Thanks!
       
    4. Nefarious

      Nefarious New Member

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