What I'm thinking is that maybe someone could also extend plugin so that it would submit the whispers you receive to http://www.cleverbot.com/ and send back the responses. It might prove to be really bot-like, but I think it would be interesting to see how the conversations would actually look in-game.
I prefer to leave this multi language. It will be extended soon with a XML configuration file, stay tuned
Great Keanu, the latest release is working here Would it be possible to count the characters for each response, assign a (user defined) time (in milliseconds) for one character, multiply it with the total of all characters for a message and respond after that time? E.g.: 1. instance = Thanks, but I'm busy right now -> 30 characters (including spaces). If the time is e.g. 100 ms it would be 30 * 100ms = 3 seconds after you respond with that message 2. duel = Not now, maybe later -> 20 characters. It would be 20 * 100ms = 2 seconds when you reply etc... This would look very human but I don't know if it's too much work to implement that. Regards, Highend
As far as I know you can do this by adding: Code: Thread.Sleep(5000); In front of every: Code: WoWChat.WoWChat.SendChatMessage(...) It will wait 5 seconds with sending the chat message. Good luck!
good thing too is if someone is close and talks/whispers that you actually stops. and when it will be in combat that it wont respond untill after comba? giving extra options and a sleep timer on it will make it even better. Also if someone keeps saying bot and keeps saying the same that would suck cause then they know for sure, make it multi options and maybe a way to ignore that person! problem solved!
I will definetly use this when you have added the delay for answer, what panyama said would be awesome! Right now i'm a bit to paranoid