V. 1.2.4 - goblin stuck fix - not posted to OP post cause I'm not sure this works and I can't test it myself atm. View attachment GoblinFarmer v1.2.4.cs This is an addition to the goblin sticky movement. I've tried a fix for the Stuck at the stairs when he tries to move to the goblin. Again, I am not able to test it, so if this works for you, great. If not, I will be developing again in a couple of days where I can test my self
Hi Stove, I just bought DB but I don't understand how to it works. Could you give me a step by step guide how to start it? I read the OP througly, but im still clueless
It would make escaping rare / dangerous mobs harder and the checkpoint spot is usually flooded with mobs so I don't think it would be any faster
DL it and Copy Paste it into a folder like you would with HB. In my case, download my plugin put it in your plugin folder - create one if you don't have one. Download the profile and put it inside your profile folder - make one if you dont have one. Open DB, load the profile, make sure my plugin is enabled in the second tab. You must be logged in in diablo 3, make sure your character has Act 2 and most missions there (i can't remember which it is). The profile will then start game at the destined quest and the profile and plugin will cooperate in the farming.
Hi guys! just got Demonbuddy tonight and im really impressed with your goblin profile! the problem is doesnt loot blue items for example.. its any kind of bug?? or im doing something wrong?? PD: Maybe just loot rules? Greetings plz
This bot only runs to the top of the first steps and doesnt continue to check the later steps in about 3/4 of the runs please look into this thanks.
It does. It has a long range and it checks if there is a goblin up the stairs and can detect them all the way up. There is absolutely no reason for it to run all the way up. Please do your backgroundresearch/actually test the bot before reporting. And if you face a bug. Give me a Log and a time where the bug occured so i have a chance to find the bug in the 20k+ lines log file @Neosho, that has something to do with your loot rules. My loot rules keeps only good items, but picks up everything. Salvage materials are useable and sellable, thats why it picks up everything 61+ @Kayes, If you can start the game at a quest where you have the ancient path as a WP then you're good to go
It cant detect it, I manually ran up to the second steps and then it saw the goblin. The 1.2.4 messes up and only runs to the place it "last saw" the goblin. What I meant by first steps, is the the steps right besides the waypoint. Not the 2 set of stairs near the checkpoint.
Listen... I can neither help you nor improve my plugin with the information you have provided. I told you to post a Log, a time when the bug occurs and/or a SS so i can understand what you're trying to say. Lots of other people do this. It helps me improve the plugin and thereby benefits everyone. You complaining that it doesn't work and that it messes up, contributes in no positive way to the further development of this plugin. So I ask you again, post a Log, a time and/or a SS. I know what I have coded, I know what it does through hundreds of tests by me and by other users, so you telling me here "this doesn't work", "it doesn't detect the goblin" is bullocks. It does detect it and does it everytime except from when there are flaws in the bot/lags/unexpected errors (e.g. a method not being called) so therefore I can not work with your feedback.
Open the plugin in a text editor and find the following piece of code: Code: public static bool IsCleared { get { return Loots.FirstOrDefault() == null //&& Gold.FirstOrDefault() == null ; } } delete the 2 "//" and save it. It will now loot gold aswell when the goblin is dead.
I deleted it and its not working...any tip?? Edit: rebooted game and HB, re-checked plugin and not working
View attachment GoblinFarmer v1.2.lootgold.cs - DL Sorry, i needed to add another line. This should do the job
Hi Stove! im trying your new file and still ignores lots of golds on the floor Greetings! Edit: it also started using town portal just after teleporting to ancienth path all the time... so weird >_<
Been testing this in my Barb, its working ok, for a not supported class. Just wondering, do 6 stats plans/recipes drop here?
Neosho, can i get a log with that bug? @ChrisG, I will optimize it for every class once i get time. I'm on vacation atm, won't be home in 12 days. But after that I will work on getting all classes implemented.