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  • [Release] Demonbuddy - Friday partay build (#176)

    Discussion in 'Archives' started by Nesox, Jul 13, 2012.

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    1. jimjohnson

      jimjohnson New Member

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      I think today if you make stupid posts like this all day. I have a new friend.

      They have already told you and everyone else, asking every 6 to 12 hours about random dungeons... IT WILL NOT SPEED IT UP
       
      Last edited: Jul 14, 2012
    2. siferxxx

      siferxxx Banned

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      An answer would be great tho!
       
    3. xsol

      xsol Member

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      what exactly do you expect to hear? soon(tm)
       
    4. siferxxx

      siferxxx Banned

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      Days hours weeks progress
       
    5. jimjohnson

      jimjohnson New Member

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      Let me put it like this. When it is done or close, they will post information. Until then try to hold your break until they respond with a release date.


      You do realize that A LOT of other things had to be working correctly before the Dev team could really focus on this?

      We need a stable release before they start trying to add in benefits like this.
       
      Last edited: Jul 14, 2012
    6. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      It's done when it's done.
       
    7. jimjohnson

      jimjohnson New Member

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      Thanks for the changes on the stuck timer. It allows other plugins to be used in place for somethings.

      Also pathing for the most part seems to be improved as well.

      .176 was a pretty decent release.
       
    8. swolbyn

      swolbyn New Member

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      OK. I have a question. Why is nagivation logic / behavior seemingly changing drastically each release? When 173 came out I had to rework zultun kulle to get it to not get stuck trying to get to the soulstone after killing ZK.. No biggy, profile reworked still worked. Looked a little wierd cause the workaround is a new waypoint up near the top of the map so it kickstarts it in the right direction instead of forcible trying to go right through the center (where theres no walkway). But it worked. Now 176 comes out and suddenly after the second cutscene the bot wants to go back to the middle where the stone was. and just sit there.... forever. I've reworked it (even more this time) shifting stuff around and adding / increasing wait timers and it's sort of working... Still trying to go to the middle but figures it out after some backtracking.... This is pretty strange that each release profiles that worked 100% for days prior are breaking out of nowhere. (Has nothing to do with removed tags of 171).

      i'm running again now so all is well. just curious. maybe there is a simple explanation about something internally thats been tinkered with with the bot core.
       
    9. shaliuno

      shaliuno New Member

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      It is possible to avoid for DB closing Diablo 3 window when used with "runcount" ?
       
    10. boofoo

      boofoo New Member

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      Having same problem getting stuck at salvage
       
    11. xasset

      xasset New Member

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      Where can I find previous version? Cause this build stucks during running to salvage?
       
    12. The-Lord

      The-Lord New Member

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      Yup this build stuck everytime it goes to salvage.
       
    13. Sixxis

      Sixxis New Member

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      Please help fresh installed D3 after that bot won't work.
      thank you.

      ***got it to work nvm.
       
      Last edited: Jul 14, 2012
    14. Sindigger

      Sindigger New Member

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      Someone posted a link on page 6 of this very thread...
       
    15. tozededao

      tozededao Community Developer

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      When will we see something that makes the bot avoiding fires lasers and so? :D
       
    16. Scottymc

      Scottymc New Member

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      LAZERSS!
      Anyway we can disable salvaging until this one works hehe
       
    17. xsol

      xsol Member

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      this is just a guess but I assume random dungeons and other things are going to require constant work in the navigation/movement code until they are working.
       
    18. Hajkfas

      Hajkfas New Member

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      DB seems to have a hard time hitting moving targets as a Melee class, it stutter moves towards it (because player speed is faster than mob) but never hits it.

      This causes a lot of rubberbanding issues and causes DB to abandon the mob target due to kill radius.

      edit:
      also, if the character is blocked by other mobs and DB chooses another mob to attack, it will stay there and take hits until it dies.
       
      Last edited: Jul 14, 2012
    19. Roflkoptor

      Roflkoptor Member

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      alot of probs today yesterday it run smooth and today i cant get sarkoth running , i guess its waiting for a update ^^
       
    20. swolbyn

      swolbyn New Member

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      crashed. diablo and db.

      edit: 2 more complete death crashes since..... man i think im going to switch back to 173 :p

      logs attached
       

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      Last edited: Jul 15, 2012
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