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  • Belphegor Test Release

    Discussion in 'Archives' started by Nuok, Jun 27, 2012.

    1. tesslerc

      tesslerc New Member

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      Nuok,
      the health globe range is actually my pickup radius? or how far away will it move to pickup a globe?

      and is it possible to add an option to use leap during normal movement?
       
    2. greenblood

      greenblood New Member

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      Nevermind, did a fresh install of DB and plugins and now it's working fine.
       
    3. Nuok

      Nuok Community Developer

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      It has it's own setting in the settings menu, under general. It is not linked to the pickup radius.

      Yea should be possible.
       
    4. xenohadden

      xenohadden New Member

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      Any way you could incorporate the avoidance for beams etc: (with tick boxes you can turn of for what you want to avoid)

      http://www.thebuddyforum.com/demonbuddy-forum/plugins/62699-plugin-escape-desecrator-arcane.html

      At the moment using it as a pluggin causes it to spaz as it can't decide whether to go for orbs as stated in your profile or to move from beams like the plugin tells it to.

      Sure adding it along with health globe pick up would make everything a cake walk :p
       
    5. klimtrock

      klimtrock New Member

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      hey nuok, i have questions(tested it with 148)
      said (Monk) Sweeping winds is now higher than Mantra's
      1.its always use mentra first before get sweeping winds buff if you check spam mentra tab
      2.this is main problem, it's not swinging fast enough as left click attack held down still(look at official combat routine thread, there is few ppl have same problem as me)
      tested it multiple times with re-install DB

      Sorry, ignore attack speed problem, it was from giles' script
      but still have problem with mentra
       
      Last edited: Jul 27, 2012
    6. goodmorning

      goodmorning New Member

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      Having an issue with the settings window never loading, just coming up as a white square. If I then close out of the window, clicking the settings button a second time does not make the window reappear. Frustrating. Nothing comes up in the log, as the bot is not running while the settings window is loaded.
       
    7. Hajkfas

      Hajkfas New Member

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      There's delay when blocking, or using another attack with belphegor now.

      I.e. Frenzy spam -> revenge -> delay -> frenzy spam again.

      Edit:
      In fact, if there are too many mobs attacking the character, the character just stops attacking from all the pauses.
      It seems to pause/delay on block/dodge as well. It's as if it had the characteristic of 0 "faster hit recovery" from D2.
       
      Last edited: Jul 26, 2012
    8. imakii

      imakii New Member

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      hey nuok nice update for Belphegor.. i just had a bit of problem.. i know its still in its stages.. i wanna know if anyone had a problem with a monk.. im currently leveling it .. and it just ignores the quest and kept on looping .. looks like spamming a skill or something ..

      this is what im getting View attachment 49290
       
      Last edited: Jul 26, 2012
    9. Moose

      Moose New Member

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      I have a problem, My attack speed is not fully being used and so I am dieing alot, Why does it not take advantage of the full attack speed and now there is a delay as was stated above, and when there are multiple mobs attacking the bot just stops attacking anything, PLEASE HELP
       
    10. Reflex11

      Reflex11 New Member

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      anyway to add monk serenity to break frozen/jailor or cast the moment desecrator/arcane begins to do damage?
       
    11. kaihaider

      kaihaider Community Developer

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      I'm being lazy but I can't find where vault on my demon hunter is being used. If it's not too much trouble, can someone tell me where to edit it so vault is only cast at low hp? Only using vault for health globes would also be nice :D
       
    12. xzhenx

      xzhenx New Member

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      Unsure of the problem here, when I test it with a monk using gile's ignore monster script, it seems to go into some kind of loop, and my attacks end up better stuttered (and a lot slower)

      From auto attack, it becomes

      Attack -> Hesitate to contemplate - > Attack -> Hesitate to contemplate.

      Unsure if it's a problem on my end, but just pointing it out in-case there are others with the same issues.

      Edited : Confirmed it's an issue with Gile's script, others are having same issues. So just ignore this ;)
       
      Last edited: Jul 26, 2012
    13. TreeK

      TreeK New Member

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      Last time I looked, vault is not used during combat, only for moving around quickly. Routines\DemonHunter.cs would be the file that handles combat logic if you want to tackle it yourself. Probably a pretty big change though.
       
    14. kaihaider

      kaihaider Community Developer

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      found outside of combat at BelphegorPlayerMover.cs :p

      edit:
      Code:
      new Decorator(ctx => ctx != null && 
                                  Zeta.CommonBot.PowerManager.CanCast(SNOPower.DemonHunter_Vault) &&
                                  ZetaDia.Me.HitpointsCurrentPct < 0.45,
                                  new Sequence(
                                      new Action(ctx =>
                                      ZetaDia.Me.UsePower(SNOPower.DemonHunter_Vault, ((DiaObject)ctx).Position, ZetaDia.Me.WorldDynamicId)
                                      ),
                                      new Action(ctx => Logger.Write("Vaulting to Health Globe, set to use below {0}%", 100 * BelphegorSettings.Instance.HealthGlobeHP)),
                                      new Action(ctx => _GlobeTimer.Reset()),
                                      new Action(ctx => Logger.WriteVerbose("Health Globe, Found one at {0}, Distance = {1}", ((DiaItem)ctx).Position, ((DiaItem)ctx).Distance))
                                      
                                      )
                                  ), 
      
      seems to be working pretty well :p
       
      Last edited: Jul 27, 2012
    15. TreeK

      TreeK New Member

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      Nice! What version is that from? I don't see it in 148...
       
    16. Nuok

      Nuok Community Developer

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      Im not sure why you would want to move to the mob itself, but just remove the following from the player mover.

      Code:
      if (ZetaDia.Me.Position.Distance(to) > 20f && ZetaDia.Me.Position.Distance(to) < 35f && [B]notInCombat[/B])
      so its

      if (ZetaDia.Me.Position.Distance(to) > 20f && ZetaDia.Me.Position.Distance(to) < 35f )
       
    17. .chizzle

      .chizzle New Member

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      Hmm, updated to DB 185 and the GUI no longer works. Worked fine on 180.
       
    18. mridontevenknowu

      mridontevenknowu New Member

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      not a lot of time right now so no logs or nothing.

      my barb seems to be attacking very slowly. there is a pause in between each and every frenzy attack, then if revenge comes up its a huge pause like 1-2 seconds. I've got the latest DB and test release of belph running the A1 radonic profile. giles, stash/world/monster plugins, unstucker. hopefully its just me
       
    19. ketoha

      ketoha New Member

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      my monk just turning back to mobs and getting f*ked, seems like conflict with ignore mobs script or so
       
    20. goodmorning

      goodmorning New Member

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      Happening for me as well.
       

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