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    Discussion in 'Archives' started by Valkafar, Jun 30, 2012.

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    1. Phoenix17

      Phoenix17 New Member

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      All my reports are based of a 5-box team, there are no human players involved at all. Keeping this in mind, results be differ.

      Date of Test: July 19/12 (I'm Australian)
      Dungeon Name: The Stonecore
      Role Used: All roles
      DUNGEON STATUS (below):
      Fully AFKable? []
      Minor Issues? []
      Major Issues? [x]
      Issue Explanation:

      First boss (Corborus) was reset twice due to submerge fight mechanics, it did not kill adds immediately. However, on the third try, the bots were able to finish him off. Does not avoid dust clouds.

      Wipe somewhere after that. Does not return to dungeon as ghost.

      Slabhide: Lava mechanic conflicts with rock mechanics. Script avoids lava fine, but results in healer not being able to maintain LOS.

      Ozruk: Does not kill stonecore sentries. Goes through a more obscure path instead. Boss mechanics i.e shatter may accidentally cause a party member to pull trash mobs that weren't killed by the group.

      High Priestess Azil: Didn't even bother at this point, group wiped on the Devout Followers just before the boss.

      Note: DPS roles should be AFK'able, Healer and Tank are definitely not, and will require human interference.
       
      Last edited: Jul 18, 2012
    2. y2krazy

      y2krazy Community Developer

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      Date of Test: 7/21/2012
      Dungeon Name: Classic - Shadowfang Keep
      Role Used: Tank, Healer and 3 DPS (Full Group)
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [ ]
      Major Issues? [X]
      Issue Explanation:
      a)Where (add a screenshot if possible):

      1) At the dungeon entrance (outside).
      2) The first boss encounter (Baron Ashbury).
      3) The third boss encounter (Commander Springvale).

      b)What bot does or does not do?:

      1) When running back into the dungeon entrance as a ghost, it stops short of entering the portal and gets stuck in ghost form outside indefinitely.
      2) Neither the Leader or Followers loot the body.
      3) When the boss (Commander Springvale) puts down a Desecration (6 yard radius totaly), the leader (and followers) run either from one side of the room to the other, or down the hallway almost the entire length (causes the tank to get hit from behind and the healer to not heal since it is running away). 100% wipe with my team in level-appropriate gear. Have to stop Leader and manually progress for the rest of the instance.

      c)Penalty (death? stuck? Wipe? Kick?):

      1) Stuck. Potential kick?
      2) None.
      3) Death. Wipe. Potential kick?

      d)Suggested solution (If any):

      1) Change waypoints.
      2) Force a loot of the body.
      3) Change behavior to avoid Desecration while allowing the healer to heal the group and not have line-of-sight issues or stand on top of the tank and take damage and/or die. Make the range detection less yards? From Wowhead: "Commander Springvale desecrates the ground in a 6 yard radius under a random player." 6 + 6 = 12 yard range to be safe?

      [HR][/HR]
      Date of Test: 7/21/2012
      Dungeon Name: Classic - Deadmines
      Role Used: Tank, Healer and 3 DPS (Full Group)
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [X]
      Major Issues? [ ]
      Issue Explanation:
      a)Where (add a screenshot if possible):

      During the second boss encounter (Helix Gearbreaker).

      b)What bot does or does not do?:

      When the boss (Helix Gearbreaker) throws down Sticky Bombs, all players will run away (sometimes indefinitely) from bombs on the ground. While this is likely the intended outcome, if there are bombs within range around a player, it will try to run away indefinitely, no longer attacking the boss. The boss dies eventually, but it could take 5 or 10 minutes, MUCH longer than actual players with level-appropriate gear.

      c)Penalty (death? stuck? Wipe? Kick?):

      Stuck. Potential kick?

      d)Suggested solution (If any):

      Change behavior avoiding Sticky Bombs. Make the range detection less yards? From Wowhead: "After six seconds if the bomb detects a nearby player within one yard, the bomb explodes. A Sticky Bomb will also self destruct and explode if it is not triggered by a player after eighteen additional seconds." 6 + 18 = 24 seconds max, 5 yard range?

      [HR][/HR]
      Date of Test: 7/21/2012
      Dungeon Name: Classic - Wailing Caverns
      Role Used: Tank, Healer and 3 DPS (Full Group)
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [ ]
      Major Issues? [X]
      Issue Explanation:
      a)Where (add a screenshot if possible):

      1) Wall to the left of the cave you jump down immediately after Verdan the Everliving dies. (still on upper floor, does not jump down)
      2) At the bottom of the cave you jump down with the water at the bottom.
      3) At the last boss area (Mutanus the Devourer).

      b)What bot does or does not do?:

      1) [Leader] Runs into a wall immediately after Verdan the Everliving dies and does not attempt to correct the path. Will AFK out of the game. Pathing should be set to jump down the cave after the boss into the water on the lower floor - if I manually move the Leader to jump down the cave,
      2) it then swims to the bottom of the water to a waypoint and sits there as well. If I manually move the Leader again, out of the water and into the tunnel, the script continues.
      3) The script then moves to "Naralex" in the last room, instead of going to speak to "Disciple of Naralex" to start the event to summon the last boss.

      c)Penalty (death? stuck? Wipe? Kick?):

      1) Stuck. Possible kick (if playing a Tank)?
      2) Stuck. Possible kick?
      3) Stuck. Possible death? Possible kick?

      d)Suggested solution (If any):

      1) Change waypoints.
      2) Fix water pathing.
      3) Force the pathing to the start of the dungeon to talk to the NPC (Disciple of Naralex) to start the last boss event, following him (he walks slow) and killing the mobs along the way.

      [HR][/HR]
      Date of Test: 7/21/2012
      Dungeon Name: Classic - Blackfathom Deeps
      Role Used: Tank, Healer and 3 DPS (Full Group)
      DUNGEON STATUS (below):
      Fully AFKable? [X]
      Minor Issues? [X]
      Major Issues? [ ]
      Issue Explanation:
      a)Where (add a screenshot if possible):

      Throughout the water between bosses one, two and three.

      b)What bot does or does not do?:

      During the navigation through the dungeon, underwater combat and pathing is used/required and even with an Anti-Drown plugin enabled, the Leader/Followers do not go to the surface before dying to drowning. This could be due to running a full group solo - it may not have this issue while playing 1 account.

      c)Penalty (death? stuck? Wipe? Kick?):

      Death. Potential wipe? Potential kick?

      d)Suggested solution (If any):

      Force the use of an Anti-Drown plugin, or force a behavior to make the Leader/Follower go to the water's surface for air at 50% breath.
       
      Last edited: Jul 23, 2012
    3. djcrisp

      djcrisp Member

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      Date of Test:23/07/2012
      Dungeon Name:Violet Hold
      Role Used: (Tank, Healer, etc) ranged dps
      DUNGEON STATUS (below):
      Fully AFKable? [yes ]
      Minor Issues? [on some corners you get a little stuck but not all the time]
      Major Issues? [no ]
      Issue Explanation:eek:n some corners you get a little stuck but not all the time
      a)Where (add a screenshot if possible): N/A
      b)What bot does or does not do?:N/A
      c)Penalty (death? stuck? Wipe? Kick?): none working great
      d)Suggested solution (If any): make it walk a bit wider on the corners so you dont catch them

      Kick widened the corners
       
      Last edited by a moderator: Jul 25, 2012
    4. wownerds

      wownerds New Member

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      Date of Test: 24/07/2012
      Dungeon Name: Halls of Lightning
      Role Used: (Tank, Healer, etc): Tank, Heal, 3x DD
      DUNGEON STATUS (below):
      Fully AFKable? [x]
      Minor Issues? [ ]
      Major Issues? [ ]
      Issue Explanation:

      See video:

      note: speed increased by 500%:

      [video=youtube;8j7nFiHUsgA]http://www.youtube.com/watch?v=8j7nFiHUsgA[/video]
       
      Last edited: Jul 24, 2012
    5. Tiama

      Tiama New Member

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      Date of Test: 7/25/2012
      Dungeon Name: Cata - Lost City of the Tol'vir (normal)
      Role Used: Tank, Healer and 3 DPS (Full Group)
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [ ]
      Major Issues? [X]

      Issue Explanation:
      Dungeon can't be finished

      b)What bot does or does not do?:
      Doesn't kill Augh and Lockmaw (second boss) goes straight to Highprophet Barim. So Siamat is not released and wind tunnel doesn't appear.

      c)Penalty (death? stuck? Wipe? Kick?):
      No penalty for me, because full group, otherwise it would be a kick I guess.

      d)Suggested solution (If any)
      Kill second boss
       
    6. MastaRage

      MastaRage Member

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      Date of Test: 7/25/2012
      Dungeon Name: Cataclysm: Halls of Origination (Normal)
      Role Used: DPS
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [X]
      Major Issues? [ ]

      Issue Explanation:
      b)What bot does or does not do?:
      -On Temple Guardian Anhuur (first boss) it jumps off the side of the platform after the tank did too, then it has trouble pathing back up the stairs.
      Please give me a SS if possible with what the bot does (draw on the SS) -Kick
      -Doesn't seem to click teleporter on the optional side boss.

      c)Penalty (death? stuck? Wipe? Kick?):
      Stuck

      d)Suggested solution (If any):
      -Have bot just stand on the platform and not follow tank on first boss (Temple Guardian Anhuur).
       
      Last edited by a moderator: Jul 26, 2012
    7. Kickazz006

      Kickazz006 Well-Known Member Moderator

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    8. punisher775

      punisher775 New Member

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      Date of Test: 7/28/2012
      Dungeon Name: Blackrock caverns

      Role Used: (Tank, Healer, etc) Tank, healer dps 3x
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [ ]
      Major Issues? [ x]
      Issue Explanation: just before karsh steelbender, after killing the 2 conflagates (where the dps sits and waits for tank to pull) after killing the 2 conflagates, the dps and healer will just run in circles until the tank pulls and dies causing a wipe
      a)Where (add a screenshot if possible): Before walking down the mini-stairs leading to karsh steelbender after killing the 2 conflagates
      b)What bot does or does not do?: it does not follow tank to fight the boss, it runs in circle for 20+ minutes, then just stands there resulting in a wipe/stuck depending on if the boss attacks them or not.
      c)Penalty (death? stuck? Wipe? Kick?): Death of tank, dps stuck, and maybe wipe depending on what the boss does. sometimes he just resets
      d)Suggested solution (If any): Make the dps follow the tank ? i dont know but the bot message at the bottom of all 4 of the stuck bots is "running away from conflagates" even when they are dead.
       
    9. punisher775

      punisher775 New Member

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      Date of Test: 7/28/2012
      Dungeon Name: Throne of the tides

      Role Used: (Tank, Healer, etc) full 5 man group
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [x ]
      Major Issues? [ ]
      Issue Explanation:
      a)Where (add a screenshot if possible): Ozumat fight.
      b)What bot does or does not do?: It doesnt attack the boss because hes out of range
      c)Penalty (death? stuck? Wipe? Kick?): Nothing if the tank can kill him on his own. if not its a wipe, i run 3 ranged dps + tank.
      d)Suggested solution (If any): Force ranged to run closer to ozumat.
       
    10. Phoenix17

      Phoenix17 New Member

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      The scripts for the 2 dungeons you posted worked flawlessly in HB5951, I don't know what they changed or why, but if you use the older scripts it should be otherwise near perfect.
       
    11. punisher775

      punisher775 New Member

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      Can i use the old scripts with the new dungeonbuddy? would it be a wise decision to swap out the scripts? i dont want to mess anything up more than it already is.

      Edit : i swapped the old Blackrock caverns script with the new one and they still get stuck at the conflagaration trying to avoid it. kind of annoying i would like to afk this.
       
      Last edited: Jul 29, 2012
    12. Surion79

      Surion79 New Member

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      Date of Test: 30.7.2012
      Dungeon Name: Shadowfang Keep (Heroic)
      Role Used: Healer
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [X]
      Major Issues? [ ]
      Issue Explanation:
      b)What bot does or does not do?: At Lord Walden, the bot does not do anything regarding green/red potion. When green is cast, the bot would have to move.
      c)Penalty (death? stuck? Wipe? Kick?): None
      d)Suggested solution (If any): not sure, if script can handle movement, but just moving between two spots when green mixture is cast, would be enough.
       
    13. Lockwood

      Lockwood Member

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      ANy1 Use dungeon buddy for heirloom farming? Can you give me a steer as to the best way to go about it.
       
    14. Mirabis

      Mirabis Community Developer

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      Date of Test: 1/08/2012
      Dungeon Name:The Nexus
      Role Used: Ranged DPS ( Singular )
      DUNGEON STATUS (below):
      Fully AFKable? [ ]
      Minor Issues? [X]
      Major Issues? [ ]
      Issue Explanation:
      a)Where (add a screenshot if possible):
      b)What bot does or does not do?: Ports out for repair, jumps to remove dot but then stops dps?ng
      c)Penalty (death? stuck? Wipe? Kick?): Nothing.
      d)Suggested solution (If any): Possibly delete grays ?


      Not Dungeon Related;
      Could u add a option for hunters to toggle Growl off in-Dungeon and on while out of dungeon ?
       
      Last edited: Aug 1, 2012
    15. Phoenix17

      Phoenix17 New Member

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      Talk to a customclass dev.
       
    16. vic666

      vic666 New Member

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      update would be nice
       
    17. tealeaf

      tealeaf New Member

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      Date of Test:11/8-2012
      Dungeon Name: Hour of twilight
      Role Used: (Tank, Healer, etc) Melee
      DUNGEON STATUS (below): Heroic
      Fully AFKable? [ ]
      Minor Issues? [x]
      Major Issues? [ ]
      Issue Explanation:
      a)Where (add a screenshot if possible): Teleportre
      b)What bot does or does not do?: take the teleporter / generate a good path before / after
      c)Penalty (death? stuck? Wipe? Kick?): party wipe and or not afkable as you have to take the portal manually
      d)Suggested solution (If any): make better paths
       
    18. laria

      laria Well-Known Member

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      Heroics like hour of twilight are not officially supported yet .
       
    19. y2krazy

      y2krazy Community Developer

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      6 weeks until the expansion. Will they be supported before then? I'm certain the Buddy Team has had this discussion already, no?
       
    20. tealeaf

      tealeaf New Member

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      That was my whole idea for doing the feed back in the first place to help them out..
       
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