• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Demonbuddy] Random (Generated) Dungeons and YOU! [Kick]

    Discussion in 'Archives' started by Kickazz006, Jul 30, 2012.

    Thread Status:
    Not open for further replies.
    1. Radonic

      Radonic New Member

      Joined:
      Apr 22, 2012
      Messages:
      1,213
      Likes Received:
      14
      Trophy Points:
      0
      TBH its as many static zones in act 3 as in act 1. So you would be able TODAY to make a act 3 champ hunting profile with ease.... But no one does, how come?
       
    2. xenohadden

      xenohadden New Member

      Joined:
      Jul 30, 2011
      Messages:
      242
      Likes Received:
      2
      Trophy Points:
      0
      dunno radonic would love to if i new how to code
       
    3. IcutUup

      IcutUup New Member

      Joined:
      Apr 4, 2011
      Messages:
      54
      Likes Received:
      0
      Trophy Points:
      0
      Just some input here, Act 1 butcher farms would be amazing and the most ideal way to bot. You'd never get banned and get 5 stacks. I would focus on that.

      Afterwards Act II with Vault of the Assassin and the 3 ZK dungeons would be awesome.
       
    4. nate8282

      nate8282 Member Legendary

      Joined:
      Dec 4, 2011
      Messages:
      737
      Likes Received:
      23
      Trophy Points:
      18

      Damn i only have 1/4thsss a brain
       
    5. zippysticks

      zippysticks New Member

      Joined:
      Jun 14, 2012
      Messages:
      452
      Likes Received:
      0
      Trophy Points:
      0
      I was playing around with your quest profiles, and fixed and removed all of your waittimer. I think having while's instead of if's is better, but that's just me. Hope this helps or gives you ideas.

      Code:
        <!-- Run to the gate and pickup the quest from Captain Rumfoord -->
        <While condition="IsActiveQuest(87700) and IsActiveQuestStep(-1) and Zeta.ZetaDia.CurrentWorldId==71150">
          <TalkTo questId="87700" stepId="-1" x="2841.212" y="2936.706" z="24.04533" actorId="3739" SkipConversation="True" />
        </While>
      
        <!-- fight the undead -->
        <While condition="IsActiveQuest(87700) and IsActiveQuestStep(66) and Zeta.ZetaDia.CurrentWorldId==71150">
          <MoveTo questId="87700" stepId="66" x="2839.01" y="2963.894" z="24.18805" pathPrecision="5" />
          <MoveTo questId="87700" stepId="66" x="2878.274" y="2961.417" z="26.3353" pathPrecision="5" />
          <MoveTo questId="87700" stepId="66" x="2835.206" y="2956.156" z="24.07875" pathPrecision="5" />
        </While>
      
        <!-- go to the inn -->
        <While condition="IsActiveQuest(87700) and IsActiveQuestStep(42) and Zeta.ZetaDia.CurrentWorldId==71150">
          <UseObject questId="87700"  stepId="42" actorId="178293" x="2993.955" y="2783.802" z="24.81801" isPortal="True" destinationWorldId="109362" />
        </While>
      
        <!-- talk to Leah -->
        <While condition="IsActiveQuest(87700) and IsActiveQuestStep(42) and Zeta.ZetaDia.CurrentWorldId==109362">
        	<TalkTo questId="87700" stepId="42" x="108.0209" y="57.8889" z="-0.04011726" actorId="4580" SkipConversation="True" />
        </While>
      
        <!-- kill the undead -->
          <While condition="IsActiveQuest(87700) and IsActiveQuestStep(75) and Zeta.ZetaDia.CurrentWorldId==109362">
            <MoveTo questId="87700" stepId="75" x="124.2442" y="60.16" z="0.2000011" pathPrecision="5" />
            <MoveTo questId="87700" stepId="75" x="135.1204" y="82.76109" z="0.2000023" pathPrecision="5" />
            <MoveTo questId="87700" stepId="75" x="114.6822" y="65.6897" z="0.200009" pathPrecision="5" />
          </While>
      
        <!-- talk to leah again -->
        <While condition="IsActiveQuest(87700) and IsActiveQuestStep(46) and Zeta.ZetaDia.CurrentWorldId==109362">
             <TalkTo questId="87700" stepId="46" x="108.6852" y="61.31758" z="0.2000043" actorId="4580" SkipConversation="True" />
        </While>
       
    6. Radonic

      Radonic New Member

      Joined:
      Apr 22, 2012
      Messages:
      1,213
      Likes Received:
      14
      Trophy Points:
      0
      :D Speechless... im... im... im just stunned!
       
    7. declensionsone

      declensionsone New Member

      Joined:
      Jul 13, 2012
      Messages:
      226
      Likes Received:
      0
      Trophy Points:
      0
      The breached keep - (the keep depths level 1-3 should have pretty decent GPH). I'm not sure if this counts as random generated dungeon, it is a waypoint/warp-point, but the map layout always changes somewhat
       
    8. finni

      finni Member

      Joined:
      Jun 14, 2012
      Messages:
      248
      Likes Received:
      0
      Trophy Points:
      16
      are the servers up ? is there a chance that we get a update today?
      would be nice to get some infos ;-)
      thanks
       
    9. finni

      finni Member

      Joined:
      Jun 14, 2012
      Messages:
      248
      Likes Received:
      0
      Trophy Points:
      16
      so there will be no update or? will it even come this week? or this month?
       
    10. CooleRnax

      CooleRnax New Member

      Joined:
      Dec 5, 2011
      Messages:
      98
      Likes Received:
      0
      Trophy Points:
      0
      New butcher profile can be found on kick's svn. May be this can be an example how to create random profiles.
       
    11. finni

      finni Member

      Joined:
      Jun 14, 2012
      Messages:
      248
      Likes Received:
      0
      Trophy Points:
      16
      hmm thank u, can u give me a link ? did he anywhere tell this officially?
      how can this be a profile for "random" map when the bot is nit able to handle this at the moment?
      i dont understand that at all ;-/
       
    12. Kickazz006

      Kickazz006 Well-Known Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      20,567
      Likes Received:
      302
      Trophy Points:
      83
      that is correct. apoc is fixing the issue with the bot wanting to run through gated walls (los issue) before we release
       
    13. Radonic

      Radonic New Member

      Joined:
      Apr 22, 2012
      Messages:
      1,213
      Likes Received:
      14
      Trophy Points:
      0
      Awesomeness!
       
    14. Kickazz006

      Kickazz006 Well-Known Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      20,567
      Likes Received:
      302
      Trophy Points:
      83
      As far as the cemetery thing... I need Nesox to fix a few things so that we can get into the 3 random dungeons (since they change locations all of the time)
       
    15. zippysticks

      zippysticks New Member

      Joined:
      Jun 14, 2012
      Messages:
      452
      Likes Received:
      0
      Trophy Points:
      0
      Awesome.
       
      Last edited: Aug 1, 2012
    16. Radonic

      Radonic New Member

      Joined:
      Apr 22, 2012
      Messages:
      1,213
      Likes Received:
      14
      Trophy Points:
      0
      Its easy to fix, you just use condition="ActorExistsAt(xxxxx, xxx, xx, xx, 10) when you stand at the WP
       
    17. zippysticks

      zippysticks New Member

      Joined:
      Jun 14, 2012
      Messages:
      452
      Likes Received:
      0
      Trophy Points:
      0
      For the cemetery part, don't think that would work, cause all of the 3 dungeon actorId are "176002". The only thing different between them is the destinationWorldId, but doesn't seem like DB is parsing that correctly.
       
    18. bio72301

      bio72301 New Member

      Joined:
      May 24, 2010
      Messages:
      95
      Likes Received:
      0
      Trophy Points:
      0
      The watchtower --- greatest spot ever. Has 3 configurations, 2 levels, and spawns on the west wall in the Northern Highlands

      I might try my hand at this one, I'd probably add it to Radonic's profile .... hell, I'd just add everything to his profile, its pretty damn good.
       
      Last edited: Aug 1, 2012
    19. Radonic

      Radonic New Member

      Joined:
      Apr 22, 2012
      Messages:
      1,213
      Likes Received:
      14
      Trophy Points:
      0
      Well its not that DB is looking for, its looking for if a actor exists in that gived area? So if it dont, it return false and go on....
       
    20. Radonic

      Radonic New Member

      Joined:
      Apr 22, 2012
      Messages:
      1,213
      Likes Received:
      14
      Trophy Points:
      0
      Its not like i would add it to the profile myself xP hahaha

      Edit: i freaking requested it before so it could be easly added :p
       
    Thread Status:
    Not open for further replies.

    Share This Page