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  • [Demonbuddy] Random (Generated) Dungeons and YOU! [Kick]

    Discussion in 'Archives' started by Kickazz006, Jul 30, 2012.

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    1. cityhall89

      cityhall89 New Member

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      I may be wrong but, I believe you two are focusing on the same problem but for two different reasons.

      Radonic wants a champion farming script, zippysticks wants a quest farming script.

      yay or nay? either way both will need different scripts and both are a welcome addition to DB. also you two throwing ideas at each other will only help one another so lets take the constructive criticism without the negativity!
       
    2. Radonic

      Radonic New Member

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      Yeah i know, but im trying to explain to him that you can apply "my code" to do the same thing as his does and it will be alot lighter...

      Im not trying to bash him or talk negative to him. Im just trying to show him that you dont need high amount of code to do something that can be done with only a couple of rows of code...
       
    3. zippysticks

      zippysticks New Member

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      Man, i just don't get you. You really don't like to try things first hand and see for yourself do you? It's not that hard to go to the way point and see for yourself. And where is this 4th magical dungeon you see in cemetery? Because you are losing me again. There's ONLY 3!

      Kickazz006 was stuck at the cemetery regarding the 3 (YES 3 DUNGEONS) and I provided a working resolution. If you can provided a better working code, I will shut up, but for you to keep tossing ideas to make it more efficient and not testing to see if it is actually working makes my brain hurt.

      My code works in it's current state and gets the job done, the thing that gets me irritated is that you keep providing ideas for it to be more efficient without physically testing yourself (and yes, i have test different methods as you said). I will applaud you if you can make it more efficient and working instead of tossing ideas when I said it wouldn't work. Just because the syntax seems correct, it wouldn't work. As I said before, the cemetery is special and requires special attention, therefore your normal/usual syntax wouldn't apply here due to them having all the same actorid.

      I tried helping by providing a working tested solution, please do the same, otherwise, all your ideas don't work. And if you do have a better working tested efficient solution then great, you proved me wrong. Until then, I have proven my code/ideas.
       
    4. Radonic

      Radonic New Member

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      There is 4 dungeons in Cementary...
      Cemetery of the Forsaken - Diablo Wiki

      3 Defiled Crypt and a chance to spawn a forth Development Hell...

      Have fun with your code, i just tried to help YOU...................................................................
       
    5. zippysticks

      zippysticks New Member

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      Will do, I'll just keep working stuff to myself for now on. Instead of just tossing out ideas without testing them to others. :rolleyes: Unsubscribed, no point getting any more updates here, seems like it's just me and you =).
       
    6. xsol

      xsol Member

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      got anything for us to look at kick?
       
    7. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      check butcher profile for how to explore.

      as far as cemetery - I haven't really looked into it since the other day

      the devs also added

      Apoc: Btw, changed ExploreArea to allow you to until="ObjectFound"
      Apoc: <ExploreArea leaveWhenFinished="True" exitNameHash="####" />

      so instead of:
      <ExploreDungeon questId="72801" stepId="2" boxTolerance="0.45" boxSize="30" exploreUntilExit="False" />
      <ExploreDungeon questId="72801" stepId="2" boxTolerance="0.45" boxSize="30" exploreUntilExit="True" exitNameHash="-1861222193" />


      it's ExploreArea
       
    8. greenblood

      greenblood New Member

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      Where can we find your butcher profile kick? I don't see it on your SVN and not on forums either.
       
    9. scott123

      scott123 New Member

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      How did I miss this? I can work on gathering an act 2 list for you if you still need, let me know.
       
    10. xsol

      xsol Member

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      thanks

      http://kicks-d3-scripts.googlecode....rming/Act 1/Normal - Act 1 Butcher [Kick].xml
      http://kicks-d3-scripts.googlecode..../Normal - Act 1 Butcher and Tyrael [Kick].xml
       
    11. fr3357

      fr3357 Member

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    12. prapor1

      prapor1 Member

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      Normal - Act 1 [Kick]
      Failed to load profile: The 'Order' start tag on line 8 position 3 does not match the end tag of 'If'. Line 457, position 5.
       
    13. championcake

      championcake Member

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      Thanks for all the work you've put into this. Do you think with the current state of DB it would be possible to afk an entire difficulty?
       
    14. xenohadden

      xenohadden New Member

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      Act 1
      + Halls of Agony Level 1
      + Halls of Agony Level 2
      + Halls of Agony Level 3
      + Butcher

      Act 2
      Change start quest to: The Black Soulstone (Realm of Shadow)
      Part 1
      ? Desolate Sand (Full Clear and Check for Vault of the Assassin, if not there I personally reset the game)
      ? Vault of Assassin
      Part 2
      ? Dahlgur Oasis
      ? Unknown Depths
      ? The Stone Halls
      ? Realm of Shadow
      Part 3
      ? Kill Zoltun Kulle and Complete quest the black soul stone
      ? Exist chamber and Portal to town
      ? Complete quest the black soul stone
      ? Accept Quest the scouring of caldeum and go to caldeum bazzar
      ? Complete refugee event
      ? Complete quest Lord of Lies, by going ot the imperal palace
      ? Kill belial

      Act 3
      Set start quest to : Siegebreaker (kill the siegebreaker)
      Part 1
      ? Run east out of the keep and go out of the arret gate
      ? Enter either The Barracks (clear level 1 + 2) or fortified bunker (clear level 1 + 2, guarantee resplendent chest)
      ? Portal to town (P2T) and then to keep depths level 3, clear
      ? P2T + keep depths level 1
      ? P2T and then to keep depths level 3
      ? P2T + stone fort, clear whole map
      ? P2T + The Bridge of Korsikk, clear whole map and check for Caverns of Frost
      ? If there clear Caverns of Frost Level 1 + 2
      ? Portal to Rakksis Crossing and clear to siege breaker
      Part 2
      ? Complete quest siegebreaker and accept quest Heart of sin
      ? Go through portal (GTP) + arret crater
      ? GTP Arret crater Level 2
      ? GTP + Tower of the Damned Level 1
      ? GTP + Tower of the Damned Level 2
      ? GTP + Heart of the Damned
      ? GTP + Tower of the Cursed Level 1
      ? GTP + Tower of the Cursed Level 2
      ? GTP + Heart of the Cursed
      Part 3
      ? GTP + Core of the arret
      ? GTP + Kill Azmodan
       
    15. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      fixt, c/p error
       
    16. CJCJ

      CJCJ New Member

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      I often farm:
      Quest:
      Imprisoned Angel (part 2 the cursed hold)
      Dungeons:
      - the 3 crypts of the cemetry
      - Festering Woods + the 2 small dungeons
      - Halls of Agony Level 2
      - The Cursed Hold (The Warden)
       
    17. Dcoke

      Dcoke New Member

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      just a quick question - have to admit that i havnt read through 12 pages.. but will you continue working on the dev copy of your leveling profile? :) im happy with a simple yes/no answer and thanks for all the work you put into the bot
       
    18. zimzum

      zimzum New Member

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      stuck a lot on act 1 normal..doing almost all by hand , any idea wat i should do to improve it?
      thx anyway
       

      Attached Files:

    19. xsol

      xsol Member

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      Kick maybe you can help me with this.

      I am working on A3 - Q7 - Begin Quest

      Code:
      <GameParams quest="101758" step="10" act="A3" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1"  />
      The Game throws an error complaining of an error with the match making system. Same Quest fill step="1" and it works and does the Kill Azmodan step. Both quest steps are based on info from DemonBuddy Dump Info tab.

      fail-to-make-game.jpg

      This problem has been around for awhile and no one from staff has said anything about it...

      [video=youtube;1eSMxRya2S8]http://www.youtube.com/watch?v=1eSMxRya2S8[/video]

      You need to register and have one post to see spoilers!
      LOG: View attachment 2012-08-02 14.04.txt
       
      Last edited: Aug 2, 2012
    20. yarmatey

      yarmatey Member

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      The worldId check is definitely the way to go but the trouble I'm having is that if the UseObject destinationWorldId doesn't match the ID of the zone it's going into then it just zones in and out over and over forever. It doesn't make any checks, it just zones in and realizes it's not in the right world and then zones out and just keeps going. How do you know which worldID you're zoning into without being able to tell which dungeon is which BEFORE zoning in?
       
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