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  • [Demonbuddy] Random (Generated) Dungeons and YOU! [Kick]

    Discussion in 'Archives' started by Kickazz006, Jul 30, 2012.

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    1. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      Nuok gave me an updated version of my Butcher profile - update my svn and try it out

      it should work (dunno, I haven't ran it)
       
    2. Chalky

      Chalky New Member

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      Hey am I just a moron? I cant seem to find the butcher profile anywhere. Scoured Kick's SVN and downloaded tortoise svn but i am at a total loss here. What am i missing :(
       
    3. ashantz

      ashantz New Member

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      Last edited: Aug 2, 2012
    4. Chalky

      Chalky New Member

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      Ahhh thank you thank you.
      Yes i was scouring but could only find wow profiles.

      *tips hat*
       
    5. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      For anyone wanting to make these profiles (as I will eventually, but questing > random profiles)

      here is a guide:

      Code:
      [COLOR=#333333]moveto dungeon entrance[/COLOR]
      [COLOR=#333333]useobject portal[/COLOR]
      [COLOR=#333333]waittimer 5[/COLOR]
      [COLOR=#333333]explore area[/COLOR]
      [COLOR=#333333]useobject portal (or explore until object found / TP / new game if it's just 1 level)[/COLOR]
      [COLOR=#333333]waittimer 5[/COLOR]
      
      [COLOR=#333333]<repeat for as many levels as needed>[/COLOR]
      
      [COLOR=#333333]cutscene tag[/COLOR]
      [COLOR=#333333]moveto boss[/COLOR]
      [COLOR=#333333]waittimer 1 min[/COLOR]
      
      [COLOR=#333333]town portal[/COLOR]
      [COLOR=#333333]leave game[/COLOR]
      
      [COLOR=#333333]bam, done. That's all you guys need[/COLOR]
      
      [COLOR=#333333]//[/COLOR]
      [COLOR=#333333]you get exit name hash from dump map markers[/COLOR]
      [COLOR=#333333]you get actorid from dump RActors[/COLOR]
      
      [COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea boxTolerance="0.75" boxSize="10" until="FullyExplored" leaveWhenExplored="True" />[/FONT][/COLOR][/COLOR]
      [COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea exitNameHash="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ExitFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>[/FONT][/COLOR][/COLOR]
      [COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea actorId="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ObjectFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>
      
      [/FONT][/COLOR][/COLOR]
       
    6. xenohadden

      xenohadden New Member

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      kick i love you! I'm going to try and make a profile now, i know how to code in java so is there a massive difference in the coding style to .net?
       
    7. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      it's all .xml, so it's fairly easy
       
    8. nate8282

      nate8282 Member Legendary

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      What's the reason for waiting until fully explored, does that mean that even the exit is found he keeps exploring?
       
    9. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      Yes. some ppl like to farm the whole dungeon, then do something

      so for cemetery ... i would do this:

      go inside
      explore until explored
      TP or if more dungeons... explore until exit reached / object found
      gtfo

      rinse / repeat as needed
       
    10. fr3357

      fr3357 Member

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      Kick just because there is alot of confusion, would you be able to edit the first page and add your svn to it, I know its in the other sticky, or at least some mention to it. Seems alot of the posts are people looking for it and having trouble =D
       
    11. anonbot

      anonbot New Member

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      anyone got act 1 done yet? :)

      i'm working on it.. modifying kicks to remove the loops (some quests with waypoints end up looping with char using waypoint then running to town and using it again).. hoping to get a profile that can take a char from level 1 right to act 2 but there are a few db features missing for full afk at the moment
       
    12. Radonic

      Radonic New Member

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      Act 1 should be easy! Only problem is warden but hopefully that should be fixed soon!
       
    13. virtual

      virtual Member

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      Act 1 Quest 5 Khazra Den. Start in town Then Teleport to cemetary clear all 3 instances and move to the fields of misery and clear the field.
      Then restart.

      I do this run by hand every night, it would keep the bot busy for about 45 minutes to an hour.
       
    14. nate8282

      nate8282 Member Legendary

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      so does that mean there isn't an until value to stop exploring when the exit is found such as until="ExitFound"
       
    15. Bayoya

      Bayoya New Member

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      I try the graveyard profile and the character it doesnt clicking the Entrance portal to the zone. why?
       
    16. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      that's what the hash is for... (scroll up and see the 3 explore area's that Nuok and I posted)
       
    17. nate8282

      nate8282 Member Legendary

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      Cool, thanks for taking the time to explain things.
       
    18. packetloss

      packetloss New Member

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      For these Hotspots, do you need to essentially reload the game however many times it takes to see all the possible places they can spawn to get the x,y,z?

      Are these the only places the 6 prisoners can spawn? It seems like it should be more than this.

      <!-- Free 6 prisoner's remains -->
      <UseObject questId="72801" stepId="17" actorId="102927" >
      <Hotspots>
      <Hotspot x="244.8373" y="603.6253" z="0.1000001" />
      <Hotspot x="239.9895" y="958.5576" z="0.1" />
      <Hotspot x="361.3625" y="791.7551" z="0.1000001" />
      <Hotspot x="480.7164" y="963.1714" z="0.1" />
      <Hotspot x="475.8437" y="242.2242" z="0.09999989" />
      <Hotspot x="356.3171" y="360.3038" z="0.1" />
      <Hotspot x="241.1866" y="241.5092" z="0.1000001" />
      <Hotspot x="436.174" y="890.6378" z="0.1000001" />
      </Hotspots>
      </UseObject>
       
    19. swolbyn

      swolbyn New Member

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      butcher is failing hardcore for me.... generating path could not genrate over and over at waypoint inside halls of agony :(

      edit: pressing stop then start got it going again
       
    20. nate8282

      nate8282 Member Legendary

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      Yay!
       
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