so the grates in HoA 3 that the fire comes out of keep getting stuck on them. My guy Leaps to them like they are an enemy and then just stands there.
Omfg, you need giles (edit)MosterPrio to ignore those vents! Other wise, the bots think those are monsters and you need to kill.... So use the latest version!
http://img3.imageshack.us/img3/821/stuckb.png Bot stucked here . This time i didnt die . But was very good botting since it comes here .
Was it on your way out or in to warriors rest? Edit: Could please try to turn off that plugin "smart portal" that you got and look if it got better? Plugins can break more then they help.
You cant do anything about the ignore part. Its already coded into the plugin. If you just let the plugin load, you should be fine and i wont support anymore of these kind of questions. If it doesnt work after this you are either, very stupid or cant read. Thanks for using this profile
mine still just roams around HoA 3 even after it finds butcher's room, and never goes in, everything's on the latest version.
EU RU or US client and can you go to the Butcher portal and press the 'Dump Map Markers', copypaste it and post it here? It would help me ALOT
Same problem here, it finds butcher's chamber, turns around and continues exploring and when it's done exploring it just stops and doesn't do anything anymore. This happens every time. EU english client, fresh DB install, only using Giles plugins newest version. Here's a "dump map markers" standing at portal to butcher chamber. Code: [16:37:07.410 D] System.IndexOutOfRangeException: Der Index war au?erhalb des Arraybereichs. bei Zeta.Internals.Minimap.get_Markers() bei Zeta.Internals.Minimap.get_CurrentWorldMarkers() bei Demonbuddy.MainWindow.btnDumpMapMarkers_Click(Object sender, RoutedEventArgs e) bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) bei System.Windows.Controls.Primitives.ButtonBase.OnClick() bei System.Windows.Controls.Button.OnClick() bei System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) bei System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) bei System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) bei System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) bei System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) bei System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) bei System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) bei System.Windows.Input.InputManager.ProcessStagingArea() bei System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) bei System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) bei System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) bei System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) bei System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) bei MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) bei MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) bei MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Dude... Thats an error xP Was the bot running while you did the dump? Because it cant be running Edit: This is how a fully working dump looks like. [16:40:45.252 N] Marker Hash: -526084388, Distance: 47.15268, Position: <576.7391, 393.7524, 2.893884>, Closest Portal Loc: <576.7391, 393.7524, 2.893884> [g_Portal_Arch_Orange-13] [16:40:45.253 N] Marker Hash: -1751517829, Distance: 812.7295, Position: <820, 1216.5, 0.0001831055>, Closest Portal Loc: <0, 0, 0>
Then the plugin didnt load. It have to do with the plugin anyway, so its your fault... Hope it works out for you
I stopped the bot before hitting the dump button, will try again next time it gets to butcher. Oh and when the bot stops doing anything in halls of agony level 3, this is what the log keeps repeating:
Keep getting stuck here before porting back to town for next area, toon just tards out going in a square pattern until manually unstuck him.
did the fresh DB install; using 3 Gile's plugins - objecthandler,prioritychanger,stashreplacer; RU client sometimes bot gets stuck in one of cells in the warden area. one of my toons got to the last level, explored for a bit then returned to that point and got stuck. I dont know wtf am i doing wrong, maybe its beacuse of the poor russian client support, but this random dungeon update is SHIT. will copy you map marker when one of the toons gets to the butcher entrance. thank you for your work.
Yeah, its not that smart. Im trying as hard as i can to make a 100% working butcher, but as you may notice, this dungeon are very young and got alot of kinks. I hope the Dev work them Asap! When i started making these profiles, the nav system was a disaster. But its great now and i know this is what we are going to see with random dungeons aswell. We just have to give time and alot of good reports to the devs. If you get suck like this... Please report this with a attached log in the support forum, so the Devs can take part of the data you are generating.
at Zeta.Internals.Minimap.get_Markers() at Zeta.Internals.Minimap.get_CurrentWorldMarkers() at Demonbuddy.MainWindow.btnDumpMapMarkers_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) Is this it?
I think halls of agony level 3 stucking/stopping might be some kind of weird DB bug. It's working fine with "[A1---Inferno]Butcher-Runner-1.1-Weekends!!!" profile but not with "[A1---Inferno]Champion-Hunting-2.0.1-Save-The-World" and there shouldn't be any difference in those parts of the profiles or is there??