Getting stuck at the entrance to the weeping hollow... and does nothing everytime I start up the bot... all it does is move around so it negates the inactivity timer. Kind of annoying... here are the log files. 2012-08-05 11.47.rar download - 2shared
I love this profile already 2nd day of running it and i loot a 50mil pair of pants. 200 str 200vit 60 AR 2 sockets and 15% MF
Just wondering why doesnt it clear the whole dungeon? like explore the whole dungeon and kill all the elites?
for some reason it wont go in butcher's room i did a clean install with latest db and latest monsterprioritychanger/objecthandler
Did the same thing too broski, but doesnt enter butchers room, and if i enter manually it doesnt tp and loq out.
stuck in lvl2 halls of agony [22:10:58.887 N] Marker Hash: -1751517829, Distance: 687.2584, Position: <820, 976.5, 0.0001831055>, Closest Portal Loc: <0, 0, 0>
same here, I am using W7 on a vmware machine if that makes a difference. I only use the required plugins (all the latest versions) and Giles stash and loot replacer. edit: here is the last bit of code (whenever it does this I just manually click butchers room, have it kill him, tele out, log out, then restart it. Code: [20:22:29.870 D] System.InvalidOperationException: Queue empty. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Zeta.CommonBot.Dungeons.DungeonExplorer.get_CurrentNode() at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [20:22:30.370 D] System.IndexOutOfRangeException: Index was outside the bounds of the array. at Zeta.Internals.Minimap.get_Markers() at Zeta.Internals.Minimap.get_CurrentWorldMarkers() at Zeta.CommonBot.Profile.Common.ExploreAreaTag.() at Zeta.CommonBot.Profile.Common.ExploreAreaTag.() at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [20:22:30.494 D] System.InvalidOperationException: Queue empty. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Zeta.CommonBot.Dungeons.DungeonExplorer.get_CurrentNode() at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..MoveNext() at (Object ) at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [20:22:32.893 D] Start/Stop Button Clicked! [20:22:32.904 N] Stopping the bot. [20:22:32.904 D] CurrentBot.Stop() [20:22:32.905 D] Navigator.Clear() [20:22:32.905 D] Navigator.Clear [20:22:32.905 D] TreeHooks.Instance.ClearAll() [20:22:32.905 D] OnStop event [20:22:32.905 D] OnStop Event Invoking [20:22:32.906 D] QuestOrderManager.OnBotStop(). Resetting caches. [20:22:32.908 D] Resetting current behavior. [20:22:32.908 D] QuestOrderManager.OnBotStop(). Resetting caches. [20:22:32.908 D] Resetting current behavior. [20:22:32.908 D] QuestOrderManager.OnBotStop(). Resetting caches. [20:22:32.909 D] Resetting current behavior. [20:22:32.909 D] Calling OnDone() on current behavior. ExploreAreaTag: IsDone: False, ExploreUntil: ExitFound, LeaveWhenExplored: False, ExitNameHash: 356899046, BoxSize: 9, BoxTolerance: 0.6, ActorSNO: 0, QuestId: 0, StepId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Zeta.TreeSharp.PrioritySelector, [20:22:32.909 N] ========== Grid segmentation resetting!!! ============ [20:22:33.017 N] Bot Thread Ended. Was this requested? [20:23:10.386 D] Start/Stop Button Clicked! [20:23:10.388 D] Forcing profile reload. [20:23:10.671 N] Loaded profile [Act1 - Inferno] Champion-Hunting 2.0.1 Save The World [20:23:10.671 D] Starting bot Order Bot [20:23:10.671 D] Added new hook [OutOfGame] 8839054e-838d-457e-967c-790ee50ba78d [20:23:10.671 D] Added new hook [Death] a164cf5b-7796-4130-b44b-c0fb7d63089a [20:23:10.671 D] Added new hook [RoutineBuffs] 34d6221c-fa5f-4c3a-b5e5-bb45a6a6d9c0 [20:23:10.671 D] Added new hook [RoutineCombat] 79e97919-9de2-4415-950d-1b359673414e [20:23:10.671 D] Added new hook [Combat] c1b61ed5-061a-43b6-b46a-3cdb49f26ff8 [20:23:10.671 D] Added new hook [IdentifyItems] 9ac530b9-11c3-4754-8411-5cd27a8face7 [20:23:10.671 D] Added new hook [VendorRun] 5f974529-ebc2-4e6f-a0c4-d34509cd5172 [20:23:10.671 D] Added new hook [Loot] 0eb3e38b-2a28-46ae-89a8-a99a00f06879 [20:23:10.671 D] Replaced hook [BotBehavior] ccfed87a-23c9-4585-a00b-bd0318119198 [20:23:10.671 D] Spooling up bot thread. [20:23:10.672 D] Bot thread started. [20:23:10.772 N] Waiting 5 seconds before next game...
same will not enter, if i use the butcher runner profile, it works, this profile will not enter butchers room....it says 'exit found' in Db and stops....
Yup he cleared all of Halls of Agony 3 but didn't enter the Butcher's room. One I forced it in, he killed butcher and just stood around.
Thanks for all the work, but why exactly am I being forced to visit an external website to download one of your profiles?
*facepalms* - Try pressing skip add after a few seconds in the top... And he has that, cos he gets a bit of dollar per 1000 views.
In festering woods my character always runs back and forth like an idiot trying to interact with some object until it gets blacklisted. Anyone know what this is? I can't see any objects near him. Code: [03:59:49.759 N] Blacklisting lootable (MinimapIconStairs_Switch-27471) after 10 seconds
Are you running my plugins (and are they updated), with their default settings, and using a clean install of Demonbuddy etc.? They should prevent things like this happening, and if they still happen with my plugins enabled, you can always post in the appropriate plugin thread (world object handler for world objects like staircases/switch ignoring/containers/destructibles etc.) and gimme a screenshot and any details you can about the problem (ideally also, stand next to the object in-game, and with DB *STOPPED*, go to "Info Dumping", click "Dump Ractors" on that tab, and send me all the output - so I can see info on the type of object it is causing issues). I'm usually pretty quick to add problematic objects to the plugins, if the plugins don't already fix it
Yeah I just installed fresh DB using your just updated plugins, but this also happened on earlier version. Anyway going to sleep now and when i see it happen tomorrow i will make a screenshot and dump ractors.
Is someone holding a gun to your head, telling you to download and use Radonic's profile? No? Then you're not being forced... If you simply wait 5 seconds, click skip ad, it will download, just like any other file.