my itemrules Code: ]<?xml version="1.0" encoding="utf-8" ?> <ItemRules name="Default Item Rules" useRoundedValues="true"> <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. --> <Priority priority1="Keep" priority2="Salvage" priority3="Sell" /> <Categories> <Category ruleType="PickUp"> <!-- Pick up all magic+ items --> <ItemRule> <StatRules> <Rule quality="Legendary" /> </StatRules> </ItemRule> <!-- Pick up gold, at least in stacks of 100 --> <ItemRule itemName="Gold"> <StatRules> <Rule stacks="300" /> </StatRules> </ItemRule> <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting --> <ItemRule itemName="Page of*" /> <ItemRule itemName="Tome of*" /> <!--BS plans--> <ItemRule itemName="Plan*" /> <!--JC plans--> <ItemRule itemName="Design*" /> <!-- Gems --> <ItemRule itemName="*Ruby*" /> <ItemRule itemName="*Emerald*" /> <ItemRule itemName="*Topaz*" /> <ItemRule itemName="*Amethyst*" /> <!-- Health potions --> <ItemRule itemName="*Health Potion*" /> </Category> <Category ruleType="Keep"> <!-- Weapons --> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Magic Weapons"> <StatRules> <Rule stat="Quality" value="Magic1" /> <Rule stat="DPS" minValue="1100" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Rare Weapons"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="DPS" minValue="1200" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Magic Weapons"> <StatRules> <Rule stat="Quality" value="Magic1" /> <Rule stat="DPS" minValue="800" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Rare Weapons"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="DPS" minValue="900" /> </StatRules> </ItemRule> <!-- End Weapons --> <ItemRule itemBaseType="Armor" description="Rare armor with Intelligence"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Intelligence" minValue="100" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Intelligence" minValue="100" /> </StatRules> </ItemRule> <ItemRule itemName="String of Ears" description="High DR% String of Ears"> <StatRules> <!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.--> <Rule stat="DamageReductionPhysicalPercent" minValue="17" /> </StatRules> </ItemRule> <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" /> <!-- Keep rares and legendaries, regardless of stats. --> <ItemRule ruleType="Keep" description="Rare and better items!"> <StatRules> <Rule static="Quality" value="Rare4" /> </StatRules> </ItemRule> </Category> <Category ruleType="Sell"> <ItemRule description="Sell Everything"> <StatRules> <Rule quality="Magic1" /> </StatRules> </ItemRule> </Category> </Categories> <!-- Available Stats: Intelligence Strength Vitality Dexterity Armor - this is the "base" armor of an item. ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor" ArmorTotal - this is the "total" armor for the item. // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items FireDamagePercent ColdDamagePercent LightningDamagePercent PoisonDamagePercent ArcaneDamagePercent HolyDamagePercent MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar. MaxDamage - the max value of the above DPS - weapon DPS. This is the DPS as shown in the tooltip. GoldFind MagicFind // Increase modifiers AttackSpeedPercent // Weapon WeaponAttacksPerSecond WeaponMinDamage WeaponMaxDamage // Misc MovementSpeed - run speed % HealthGlobeBonus HealthPerSecond LifePercent Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT! // Resists ResistAll ResistArcane ResistCold ResistPhysical ResistLightning ResistFire ResistPoison ResistHoly Thorns DamageReductionPhysicalPercent Sockets --> </ItemRules>
MS: 25%, Pickup radius: 44 GF : 298% DPS : 19k Not passive, with 33~40k My Build Demon Hunter - Game Guide - Diablo III My plguins GilesWorldObjectHandler - http://www.thebuddyforum.com/demonbuddy-forum/plugins/61551-plugin-giles-world-object-handler.html Leave Game on Death and after X Seconds - http://www.thebuddyforum.com/demonb...-plugin-leave-game-death-after-x-seconds.html I have helped!
I do not understand much English, I did not understand what you mean = / can repeat in simpler words?
Is it possible for you to add Arreat Craters lvl 1 and 2 in the future Fragmam? It'll make it look more legitimate and realistic.
I am not an expert profile, just looked at many profiles and made a short, and every day I have been helping More to me and posted here in the forum for everybody, hope you do more, can do this in a future with "DB" more advanced
Fragmam, thank you for the great profile. Is it possible to make it wait for 1-2 second before leaving the game after using the portal to get back to town at the end of the run? I noticed your profile will leave game immediately after portal back to town. Because sometimes I get an error message in D3 when it tries to leave game after getting back to town, but DB does not click that error message for me, so my DH just sits at town with the error message doing nothing. I have noticed the same error message for few times in the past 2 days. I have tried adding <WaitTimer questId="1" WaitTime="2000" /> before <LeaveGame reason="I have finished the run." />, but it does not wait for 2 second. thanks a lot.
I understand you ... happens to me sometimes too, but <WaitTimer questId="1" WaitTime="2000" /> not help put think <WaitTimer questId="1" WaitTime="1000" /> was what I did and ended up with my error, I see a new version to my profile and I'll put this command, I have helped, or try to add two commands example .. <WaitTimer questId="1" WaitTime="1000" /> <WaitTimer questId="1" WaitTime="1000" /> if one does not grab the other handle, I think it works well,
huahuahauha, sorry Wenhui123 I am Brazilian User bot as you all, more created a profile for me I saw that many were unable to farm as much as I farmava and not stuck, so I'm posting, I do not understand much English, but when you take to read simple words, but anyway thank you thank you for wanting to help even the heart.
Is it pointless to try doing this on a monk? I'm only getting about 200k gp/h with 25% movement speed, 262% gf, 20 gold pickup radius. edit: it is extremely smooth though.
slightly increase their scope of collection, barbarian or monk is good to farm the other levels, like hell, Inferno.. if you actually use to ultra farm, or recommend DH Wizzard
your profile is awesome, but i was wondering whats the max games per hour if we run this fast profile? i also was wondering if anyone else is getting random d/cs? or is it just me
This profile is so good that I have to say something.....easily gave me my best gold/hour by 50k+. Keep up the great work! Loving it!
does withloot mean it opens chests? I can't get it to work. Which one has the higher GPH? what skills should I be using ? generic or belphegore?
use plugin : http://www.thebuddyforum.com/demonbuddy-forum/plugins/61551-plugin-giles-world-object-handler.html you will get the chests without breaking the piles of bones download profile On-loot Combate rotine = belphegore, read my other pots up and see how I'm running my bot!