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  • Buddy Wing: The Old Robot at your Service!

    Discussion in 'Buddy Wing Forum' started by Hawker, Jun 4, 2012.

    1. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      If you would attach a log the next time you see the problem, it would sure help to chase the problem. Copying the same contents into the Routines directory shouldn't affect your ability to attach. The only thing I could think of is the new timestamps on the WingIt files may force a recompile in CompiledAssemblies which may have the side-effect of straightening things out for you.

      We're not trying to point fingers, but would genuinely like to solve the problems. If you can attach logs for mis-behaviors and described precisely what you observed going wrong, it would help a lot. If you've reported the problem in the past (and it was something I could do something about), I'm sorry but I've missed it.

      SWtOR is a much more difficult game to write a bot for than any previous. It consists of two processes, they are multithreaded, and they are very large (2.5 GBytes in combined size). Its amazing anyone was even able to write a bot for the beast.

      cheers,
      chinajade
       
      Last edited: Aug 3, 2012
    2. Neo93

      Neo93 Member

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      Combat broke after a BW update, so there is no problem with WingIt at all...
       
    3. Xanathos

      Xanathos Active Member

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      I'm not talking about the Attach issue... I'm talking about the combat slow issue that's popped up since the last version that seems to be bounced back and forth between the BW devs and the WingIt devs...
       
    4. in2fun

      in2fun New Member

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      Is there an eta on when BW core will be updated, reverted back, fixed?
       
    5. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Alright, some clarification is in order I think.

      The reason BuddyWing "doesn't work", or at least the combat doesn't work is inherent to how our releases are set up. When we make a new release, the latest SVN trunk of WingIt is is included in the release of BuddyWing. This means that if the WingIt team commits experimental code to the repository, it'll be included in our release automatically. That's all fine and dandy, because in theory you'd get the latest update of WingIt, which is good. However, it's not. The WingIt team does not have control of their release cycle as a result, as the release cycle is dictated by when we release an update to BuddyWing, and if that's - for example - right after a patch, and WingIt is in the middle of something and doesn't work properly, you'll get a bad WingIt release, causing the entire bot to stall.

      What we've come up with is including a Default combat class in all releases for BuddyWing, rather than WingIt. WingIt will still continue as a stand alone project, as - quite frankly - the amount of features they have put in to it and the continuous development is way beyond what we had in mind when we first wrote it, and is much appreciated. This way, when a user downloads BuddyWing and wants to level a new character, or automate their daily quests, the Default combat class will take care of that, maybe not perfectly, but it'll get it done. If the user desires to have functionality like LazyRaider and a continuous updated combat class with the latest updates to the game's changes, they can opt to do so by downloading WingIt and putting it in their routines folder.

      This way the "default" BuddyWing will work for all users, the WingIt team has control over their own release cycle and can perform tests and what not before they decide to do a release, and it's ultimately up to the user which combat class they would like to use.

      Pointing fingers and blaming one another is something I never want to get in to, as it simply won't get us anywhere. Hopefully these new changes are for the best of all of us, developers, users, and the WingIt team and will give the users more choice in what they would like to do with the bot, and have the combat classes to fit those needs appropriately.
       
    6. stormwarr1

      stormwarr1 New Member

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      How's the space mission function going? I think atm it's the best way to level/grind creds without any issues.
       
    7. in2fun

      in2fun New Member

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      Ty for update
       
    8. arczi19

      arczi19 New Member

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      Cheers, Aevitas, are we getting an update with default routines soon then? It seems like theres a new patch comming out today.
       
    9. Supermoto250

      Supermoto250 New Member

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      Thanks Aevitas for the update on what's happening with Buddywing.
       
    10. stormwarr1

      stormwarr1 New Member

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      Tried "[40] Hydian Way Blockade":

      1. Bot doesn't use the power conversion module
      2. Bot always shoots even when there are no enemies on the screen, wasting shield regen
      3. Bot crashed into 4 asteroids, killing my ship

      Shame...
       
    11. MiX74P3

      MiX74P3 Member

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      Ok now that there is a Default Combat other than WingIT the bot is actually working for me. YAY. Is there a way to use this bot to LAZYRAID for queues and such like LAZYRAIDER is used for HB? Using the combat profile doesn't really seem to be working for me. Any ideas anyone? or has anyone accomplished doing this with BuddyWing in flashpoints and such?
       
    12. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      WingIt has a lazy raider function

      default will *not* have more than default stuff.
       
    13. MiX74P3

      MiX74P3 Member

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      Well too bad because this is all WingIt ever does for me

      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(335,13) : warning CS0436: The type 'WingIt.Logger' in 'c:\Games\BuddyWing\Routines\WingIt\Utility\Logger.cs' conflicts with the imported type 'WingIt.Logger' in 'c:\Games\BuddyWing\CompiledAssemblies\WingIt_634799885852369367.dll'. Using the type defined in 'c:\Games\BuddyWing\Routines\WingIt\Utility\Logger.cs'.
      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(343,13) : warning CS0436: The type 'WingIt.Logger' in 'c:\Games\BuddyWing\Routines\WingIt\Utility\Logger.cs' conflicts with the imported type 'WingIt.Logger' in 'c:\Games\BuddyWing\CompiledAssemblies\WingIt_634799885852369367.dll'. Using the type defined in 'c:\Games\BuddyWing\Routines\WingIt\Utility\Logger.cs'.
      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(23,61) : error CS0121: The call is ambiguous between the following methods or properties: 'WingIt.Extensions.IsCompanionInUse(Buddy.Swtor.Objects.TorPlayer)' and 'WingIt.Extensions.IsCompanionInUse(Buddy.Swtor.Objects.TorPlayer)'
      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(24,64) : error CS0121: The call is ambiguous between the following methods or properties: 'WingIt.Extensions.IsCompanionInUse(Buddy.Swtor.Objects.TorPlayer)' and 'WingIt.Extensions.IsCompanionInUse(Buddy.Swtor.Objects.TorPlayer)'
      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(120,156) : warning CS0436: The type 'WingIt.Routines.Global' in 'c:\Games\BuddyWing\Routines\WingIt\Routines\Global.cs' conflicts with the imported type 'WingIt.Routines.Global' in 'c:\Games\BuddyWing\CompiledAssemblies\WingIt_634799885852369367.dll'. Using the type defined in 'c:\Games\BuddyWing\Routines\WingIt\Routines\Global.cs'.
      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(123,71) : warning CS0436: The type 'WingIt.Routines.Global' in 'c:\Games\BuddyWing\Routines\WingIt\Routines\Global.cs' conflicts with the imported type 'WingIt.Routines.Global' in 'c:\Games\BuddyWing\CompiledAssemblies\WingIt_634799885852369367.dll'. Using the type defined in 'c:\Games\BuddyWing\Routines\WingIt\Routines\Global.cs'.
      Compiler Error: c:\Games\BuddyWing\Routines\WingIt\Utility\Tunables.cs(269,110) : warning CS0436: The type 'WingIt.Routines.Global' in 'c:\Games\BuddyWing\Routines\WingIt\Routines\Global.cs' conflicts with the imported type 'WingIt.Routines.Global' in 'c:\Games\BuddyWing\CompiledAssemblies\WingIt_634799885852369367.dll'. Using the type defined in 'c:\Games\BuddyWing\Routines\WingIt\Routines\Global.cs'.
      [DefaultCombat] Level: 50
      [DefaultCombat] Class: Warrior
      [DefaultCombat] Advanced Class: Juggernaut (Vengeance)
      [DefaultCombat] Building method list
      [DefaultCombat] Added 203 methods
      [DefaultCombat] JuggernautVengeanceOutOfCombat is a match!
      [DefaultCombat] Using JuggernautVengeanceOutOfCombat for OutOfCombat (Priority: 0)
      [DefaultCombat] JuggernautVengeanceCombat is a match!
      [DefaultCombat] Using JuggernautVengeanceCombat for Combat (Priority: 0)
      [DefaultCombat] JuggernautVengeancePull is a match!
      [DefaultCombat] Using JuggernautVengeancePull for Pull (Priority: 0)
      Chose DefaultCombat as your combat routine.
       
    14. MiX74P3

      MiX74P3 Member

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      gah this compiler error is so damn annoying WTFFFFFFFFFFFFFFFFFFFFFFFF
       
    15. x'two

      x'two New Member

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      Use default combat for now, it works for my sage&operative.
       
    16. MiX74P3

      MiX74P3 Member

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      I would really like to know why WingIt will not work when obviously BuddyWing works and the entire time I couldnt use the bot it was because of WingIt.
       
    17. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      download a fresh copy of BW from the link below and it will all be good to go
      BW versions

      if you still want to use wingit, you'll have to use the svn
       
    18. MiX74P3

      MiX74P3 Member

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      ya i just did all that Kick and BuddyWing and Default work but WingIt i a compiler error as always...
       
    19. in2fun

      in2fun New Member

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      The newest version is working awesome for me. Thanks guys!
       
    20. MiX74P3

      MiX74P3 Member

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      Why the heck will WingIt never work, I have followed this Guide to the T multiple time "Sneakymans sneaky tutorial" and it always has Compiler Errors. Please someone tell me how to actually fix this. And no my Computer works fine TY and so does BuddyWing along with the Default Combat System. So how do I get WingIt to work? It all Up to Date with SVN. Whats up?
       

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