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  • CLU (Codified Likeness Utility)

    Discussion in 'Archives' started by wulf, Feb 18, 2012.

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    1. Soeski

      Soeski Member

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      Of course, I know that. I'm glad Wulf is giving each error / suggestion the attention it deserves. He's one of the few VERY dedicated developers on this forum, and I think even the first to implement MONK cc already in the SVN :)
       
    2. zeldrak

      zeldrak Well-Known Member

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      You are quite right, unless Singular is trying to sneak something in. I haven't checked their SVN repo yet. I just run an unmanned update each morning. I don't see what goes on, lol. But, you are quite right. Bobby53, and wulf both, are very dedicated to their product, and I support them 110% in what they do. I can't +rep them anymore because the forums tells me I need to spread the love around, lol.
       
    3. wulf

      wulf Community Developer

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      Just trying to support what the users want :D

      Yes...I fight for the users too!
       
    4. zeldrak

      zeldrak Well-Known Member

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      "Yay!" for fighting for the users!
       
    5. wulf

      wulf Community Developer

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      Working on always stealth-ed, movement and moving behind target. Testing tonight then release!
       
    6. zeldrak

      zeldrak Well-Known Member

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      I'm shivering with anticipation!

      Edit: Wulf, you may want to check into the use of Recuperate. I haven't really been watching my rogue since she's been doing archaeology, but I decided to watch for a bit. She was in Twilight Highlands on a dig and was attacked by four aggressives. She went down to 10% health before they were all dead, and then she immediately sat down and started eating and drinking. Recuperate wasn't used at all, and neither was blade flurry. The only things used were Sinister Strike, Feint, Cloak of Shadows, Slice and Dice, Blade Flurry, Redirect, Revealing Strike, and Killing Spree. Just wanted to let you know while you were working on the CC.
       
      Last edited: Aug 15, 2012
    7. wulf

      wulf Community Developer

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      Do you have movement enabled ? I have it so it only uses it if movement is enabled.and we are below 40%. Its in combatbuffs as well so it may be a bit slow at fire-ing..maybe i should move it into the main rotation...
       
    8. zeldrak

      zeldrak Well-Known Member

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      Yes, I have movement enabled. I'm letting Archaeology Buddy run while I watch TV. I always enable movement when I'm using any botbase other than LazyRaider / RaidBot / CombatBot (the latter two I don't use though). And, the only thing I have turned off right now is Raid / Party buffing.
       
    9. Sippinhaterade

      Sippinhaterade Member

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      How is CLU with destro locks?
       
    10. Noelbuddy

      Noelbuddy Member

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      I am doing that since I report the problem to you and now with how confgure everything on your cc I dont think you need to divide them anymore
       
    11. Chewbaka

      Chewbaka New Member

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      I get this nasty error when my toon was trying to kill a boss.
      strictfp paste
       
    12. wulf

      wulf Community Developer

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      Fixed in next release...just testing movement and targeting with questing and BG's then I will release.
       
    13. Stormchasing

      Stormchasing Community Developer

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      it's the second public one ;)
      Singular has already some code for monk class (thanks to laria, who did it)

      But we've to wait for HB changes to activly change CCs for MoP, that's why i'm atm not activly dev stuff for CCs.
       
    14. wulf

      wulf Community Developer

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      Release: v3.08

      • Added Shaman Totem Management
      • Changed Targeting for the better
      • Created Move Behind Logic
      • Added Rogue stealth support with stealth abilities for all specs
      • Complete Code clean-up (and framework changes)

      1. Shaman tested with Enh and Resto for totems in heroics.
      2. Targeting has been tested with questing and BGbuddy. you can completely disable all targeting within the CC from the settings. (Hopefully this works a little better with instancebuddy and RAFHelper/PartyBot. Report in if you have tested it.)
      3. "Move Behind Target" has been tested with two rogues one in BGS and the other questing both seem OK.
      4. Rogue stealth support TESTED.

      If you encounter any strange errors with the GUI settings. Remove all the settings files within the HB directory (CLUSettings_<youtoonsname>.xml && CLUSettings_<yourtoonsname>_<class>.xml) within HB2.0.xxxx\Settings folder.

      See the image attached to see where the new settings are located for the Stealth and "Move Behind Target".

      Other small fixs have hopefully been resolved, as reported by users.

      As always try and make your bug reports clear and concise with a log, cheers.

      Wulf

      3.08_updates.jpg
       
      Last edited: Aug 16, 2012
    15. zeldrak

      zeldrak Well-Known Member

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      Great work. I'll update and give this a go while doing archaeology again. When you say you think you got all the issues resolved, did you also get the recuperate thing fixed? I know you said you had to move it from the buff catagory to the main rotation to make it fire off much sooner, when needed.
       
    16. wulf

      wulf Community Developer

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      I have watched my combat rogue and a friends sub rogue both use recuperate. btw, sub rogue is pretty sweet in bgs now haha.
       
    17. zeldrak

      zeldrak Well-Known Member

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      That's odd. Mind if I post up my log from yesterday? I searched it using the 'Find' function in Notepad, and the only time recuperate came up was when it was talking about it during the initialization of the CC. The log is pretty big (it's somewhere between 9 and 10 mb in size), and it never shows up as being used once. Keep in mind that I was running Arch Buddy most of the time, and there's only going to be a couple of places that it will have needed to be used. One in Uldum, I think, and one in Twilight Highlands. At least, that's what I remember while I was watching.
       

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    18. bennyquest

      bennyquest Community Developer

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      Hey wulf, was bored this morning and figured i would farm up some mats for gits and shiggle on my hunter. Think you could put something in movement logic that allows hunters to back up a few yards instead of meleeing when they get aggro from something near and herb or ore. Looked kinda funny seeing my hunter go bruce lee on some stuff,
       
    19. wulf

      wulf Community Developer

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      I don't see it either..maybe you did not fall below 40%. Im watching my combat rogue level now and he is using it at 40%.

      Side note..you may want to contact the author of eLootFixer...its filling your logs with Styx.InvalidObjectPointerException's.
       
    20. zeldrak

      zeldrak Well-Known Member

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      Yeah, I saw that. I don't think they're working on it anymore, but I can throw up a post about it. It still works, as far as I can tell, but it does spam the log with errors. My rogue has 129k health, and when I checked she was at about 14k in that Twilight Highlands fight where she was attacked by four mobs at once. After the fight was over she sat down and started eating. I'll tinker with the percentages and see what happens.

      Edit: I must be doing something wrong. I've changed the percentage from 40 to 95, just to see if it works, and I made this change in the combat.cs, nowhere else. It's still not using Recuperate. I have the settings configured to be completely automated. So, it should be working if I go to, or below, 95% health. I have done this multiple times. I've checked my current log and the only mention of recuperate is in the initialization of the CC, lol. I dunno wulf, maybe it's just something I"m doing?
       
      Last edited: Aug 16, 2012
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