Isn't there supposed to be some kind of config window? I am using the revision 1.16 and the newest honor buddy, I have it enabled and when I click on where the config button is it doesn't do anything. I really just want this for the looting of insignias. Am I doing something wrong or is it just supposed to be working? Also, I noticed it keeps throwing up exceptions. I will include my log file, its huge, (Edited for size) but you might get some use out of it. Let me know if you'd like me to just run 1 BG and log it and upload only that one. Thanks for any help!
You did not set it up correctly it seems. See my first post. It is either installed wrong or you need the latest revision off my site. Looting player corpses is currently broken in HB. The settings form is for donors only.
Sometimes when you die too fast (I think this is the reason, might be another cause) the plugin gets a little too excited and tries to run back to where it was as a ghost.
is the Config GUI not working? i installed as in first post instructed. clicked it on it says it loads in succesfully but the settings GUI will not show up
It is Donor only. Next release will state this more clearly when you click the button. All the adjustments to the addon variables can be made in the settings file if you do not want to donate.
Holy shit. THANK YOU. Kinda tired of reading the same question over and over as i know you must be On topic. Still working nice man. Good to see your keeping up
The stuff I am testing atm.. makes the strafing a lot better. I am going to be switching up some stuff so it should target and strafe better (hopefully).
Still doing it for me. It's especially frequent on BGs specifically with graveyards close to the action, as it seems to confuse dieing with just being displaced. One thing I do notice in the UI, when I select my ticks per second it's fine, but whenever I restart HB the slider is where it last was, but the number is back to default. Perhaps just a display glitch though? EDIT: It seems to happen VERY often in say WSG for example when your team is doing so bad you are getting graveyard murdered. It will die and then just walk down and act like it's trying to fight while dead.
All this should be fixed in the SVN commit I am going to be doing with in the next day or so. And if that does not fix it.. I am going to make it spam the go back to healer LUA to make sure it is always on the spirit healer. EDIT: Adding people to the SVN today. So if you want in.. now is the time before I do my next round, next week.
Alright thanks for the heads up. For some reason today has been a bad day for PvP as well as tons of WSG (worst affected one for me), so I'll take it as a sign to take a break and wait for that update.
do I have to disable the plugin "Glue" and the movement in my CC? sorry if this is a stupid question..
Glue is redundant I believe and I THINK the plugin disables movement on its' own for the CC (there's a tickbox for it at least in the GUI for it). I haven't had any issues with using Singular for example with it.
Since I'm not a donator, I'm editing the files (although it's not a pain, thanks to Sublime Text) the old fashion way. Now I must ask : regarding interrupts, since they are located in the main .cs file it looks like the settings are plugin-wide (meaning the same interrupts will apply for any char). Thus putting in my DK's interrupts will prove useless when playing my huntard. Is there any way to put all this stuff in a separate configuration file for each character (hardcoded settings are bad, baaaaad) ? Although, for a melee interrupt, should I put any value at all or 0 inside FirstSpellRange = "" ?
Interrupts are on a character to character basis, so you are looking in the wrong spot. It's under X:\HB Folder\Settings\UltimatePvPSuite_character.xml I use range 4 for melee interrupts (I think that is the generally accepted standard too). If you set it at 0, the bot will only ever interrupt when it is INSIDE of the target, which would essentially never happen. I think max melee range is 5 or 6, so something just below will make it interrupt without running into the chance of the target just barely drifting out of max during the cast. EDIT: Is there any way for you to be able to tell the bot to untarget someone who ported away (like in Isle of Conquest on the teleport pads for example)? I am pretty sure the teleporters put on a short (de?)buff when it is used, perhaps track the target for that and if it shows up detarget? It's called teleport afaik.
Sorry for the delay on getting everyone updated. I have been working on a huge different project I will be unveiling here shortly. I have tomorrow off.. I promise to get everyone added tomorrow!
That's what I was initially looking for but it's nonexistent at the moment. I guess it comes with the GUI version. Thanks for the insight about interrupt range. Other question : doesn't UPvPS (let's keep it short) conflict with CC's targeting and interrupting abilities ? If so, is it better to just deactivate it CC or plugin side ?
From observing it I know it most likely completely override the CC targeting, and I believe it does so for interrupting as well. However that's something I am not 100% sure on.
More questions : - What "EnableInterruptEveryone" consists in ? Does it interrupt outside from the current target ? - What the heck is the LoS targeting logic ?