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  • [Release] Demonbuddy - Sunny Monday build (#227)

    Discussion in 'Archives' started by Nesox, Aug 22, 2012.

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    1. JoeC

      JoeC New Member

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      Yea, the game seems to crash mostly when there're a lot of mobs around, specifically in the Core + FOS profiles my game would bog down then close. However in the the Queen + Sark profiles, the game lasts much longer before crashing.

      ive tested it with 0 plugins as well as the typical giles plugin addons and both would crash within the same timeframe:

      8-10 min for Core + FOS

      1.5-2hrs for Queen + Sark
       
      Last edited: Aug 24, 2012
    2. swolbyn

      swolbyn New Member

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      That's odd. went for 9 hours last night with no plugins on Queen + Sark (althought i had to start clicking popups towards the end cause DB doesn't do it)
       
    3. JoeC

      JoeC New Member

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      yea, odd indeed.

      To add, in both those instances where i had pluggins and 0 pluggins I also tested them by doing a completely fresh install (redownloaded DB & did not replace any folders) & I also did the DB update way off my 217 folder.
       
    4. kasia

      kasia Banned

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      Any News about new fixed verssion ?
       
    5. curep4

      curep4 New Member

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      They must all be prep'n for the GW2 release and they figure screw D3! it's GW2 time!4
       
    6. swolbyn

      swolbyn New Member

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      is there gonna be a GW2 buddy bot?
       
    7. Ganondorf1

      Ganondorf1 New Member

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      Screw gw2.. that game will have a much shorter life than d3. Last we heard is they found the issue and are fixing it.
       
    8. swolbyn

      swolbyn New Member

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      ^ agreed. i played GW1 for about an hour and got bored.
       
    9. kasia

      kasia Banned

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      No new verssion, no new news from Buddy team, im sad :(
       
    10. curep4

      curep4 New Member

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      GW2 is going to be a game ACTUALLY worth playing unlike what we all do with D3 :p
       
    11. swolbyn

      swolbyn New Member

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      I'll be the judge of that. there's always hype with new mmos. and gw1 was awful
       
    12. imakii

      imakii New Member

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      This is disheartening knowing its been 48hrs and its more bugs

      Same problems,
       
    13. swolbyn

      swolbyn New Member

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      yeah i think my 9 hour botting last night was a fluke.. every hour one of my bots crashes today =\
       
    14. imakii

      imakii New Member

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      You bet swol, i mean its unfortunate enough blizz went on announcing theygot server issues along with DB crashing D3 window,

      Edit: cant bot with it crashing so much that it needs me to physically open and start things again,, sigh
       
    15. markn12

      markn12 Member

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      I cant go 10m without one of mine crashing.
       
    16. curep4

      curep4 New Member

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      same here really sucks fix it plz sirs!
       
    17. shaliuno

      shaliuno New Member

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      anyone gets such thing when diablo is loaded and logged in, and when demonbuddy starts and log in, it ends in infinite loop compiling routines and diablo get 100% cpu load because of that?
       
    18. strikerzer0

      strikerzer0 New Member

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      I'haven't seen my bot crash ... it will crash after 4+hours which is fine and seems normal ... I did a clean install after patch 1.04 and I'm using DB auto relogger ...
       
    19. imakii

      imakii New Member

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      Yup i cant go botting without human intervention,

      PS i like the old DB before where mine can go hours w/ less fail,
       
    20. MonsterMMORPG

      MonsterMMORPG Member

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      keep crashing

      also stuck handler causing problem

      [03:17:13.688 D] Generating path to Moving to use waypoint - <2981.259, 2836.146, 24.89399>
      [03:17:13.698 D] Raycast path generated.
      [03:17:13.698 D] Generated path to <2981.259, 2836.146, 24.89399> (Moving to use waypoint) with 1 hops.
      [03:17:15.748 D] [Stuck Handler] We're stuck at <2971.25, 2861.25, 23.94533>
      [03:17:15.778 D] Navigator.Clear
      [03:17:17.328 D] Generating path to Moving to use waypoint - <2981.259, 2836.146, 24.89399>
      [03:17:17.338 D] Raycast path generated.
      [03:17:17.338 D] Generated path to <2981.259, 2836.146, 24.89399> (Moving to use waypoint) with 1 hops.
      [03:17:19.368 D] [Stuck Handler] We're stuck at <2971.25, 2861.25, 23.94533>
      [03:17:19.398 D] Navigator.Clear
      [03:17:20.938 D] Generating path to Moving to use waypoint - <2981.259, 2836.146, 24.89399>
      [03:17:20.958 D] Raycast path generated.
      [03:17:20.958 D] Generated path to <2981.259, 2836.146, 24.89399> (Moving to use waypoint) with 1 hops.
      [03:17:22.988 D] [Stuck Handler] We're stuck at <2971.25, 2861.25, 23.94533>
      [03:17:23.018 D] Navigator.Clear
      [03:17:24.558 D] Generating path to Moving to use waypoint - <2981.259, 2836.146, 24.89399>
      [03:17:24.578 D] Raycast path generated.
      [03:17:24.578 D] Generated path to <2981.259, 2836.146, 24.89399> (Moving to use waypoint) with 1 hops.
      [03:17:26.558 D] [Stuck Handler] We're stuck at <2971.25, 2861.25, 23.94533>
      [03:17:26.578 D] Navigator.Clear
      [03:17:28.118 D] Generating path to Moving to use waypoint - <2981.259, 2836.146, 24.89399>
      [03:17:28.138 D] Raycast path generated.
      [03:17:28.138 D] Generated path to <2981.259, 2836.146, 24.89399> (Moving to use waypoint) with 1 hops.
      [03:17:30.118 D] [Stuck Handler] We're stuck at <2971.25, 2861.25, 23.94533>
      [03:17:30.168 D] Navigator.Clear
      [03:17:31.718 D] Generating path to Moving to use waypoint - <2981.259, 2836.146, 24.89399>
      [03:17:31.728 D] Raycast path generated.
      [03:17:31.728 D] Generated path to <2981.259, 2836.146, 24.89399> (Moving to use waypoint) with 1 hops.
       
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