I had the same problem as Eicki, that it was filling my bags completly whith shards ignoring the maxShards value. It turned out to be a problem with my non-english game client, because of "luaSoulShardCount" and "shardDelete" are searching for the word "Soul Shard". After changing "Soul Shard" to the translated version of my game client it works perfectly. Maybe there is way to make these functions ID-based?
Btw, if you start it at lvl 1, it wont work, because you only know shadowbolt. I added shadowbolt spam if he doesnt know Immolate for example, just so it would start working, maybe lvl 1 support wasnt so bad idea, even if crude.
Uhm, it doesn't do anything unless you have learned Summon Imp yet. It should be spamming SB by itself since it doesn't know anything else at lvl 1..
The basic CC doesn't use alot of spells, deathcoil aint one of em anyways. basically it dots up the target, and then shadowbolts if target is still above a certain % health and then drain life/drain soul, rinse and repeat. That is the whole combat routine of the basic CC.
It can be nice to let it use death coil to heal up, but U also have to keep in mind this can pull unwanted adds due to the fear module (and thus cause deaths). I can see a good use for it in BG's but then again it's a instant "get off my back" not to blow the CD lightly in a CC.
i got my first minion now. hb only sends strg and 1 for pet attack. he DIDN'T cast to the mobs, only the pet,
Quick question: Both the original DemonWarlock.cs and the revised edition here, my lock seems to forget how to cast Shadow Bolt (doesn't matter if I am at 60% health or 100%) and waits the 3 seconds before it starts casting Drain Health or whatever spell is on priority at that time. Is there something I'm missing? HB combat log isn't saying anything out of normal, and I have an average ping of less than 200 with 60 fps.
The CC is not that fluent. For a Shadowbolt there are a few variable's it has to have right. Doesn't happen too often but it casts a Shadowbolt occasionally.
There a way to delete the whole Shadow Bolt check? Having it Drain life or wand or anything is better than downtime.
Would really like learning how the custom class is built, so I could understand the (I know it's not difficult programming) programming a bit better. I know what I am suggesting is a simple removal, but I want to know what I am removing, before I do so. I don't want to break it, and not know how I am breaking it lol.
Really when you remove something it shouldn't break stuff, if it's properly coded ^^ Tho, replacing stuff is more demanding since alot of stuff needs adjustments.
And do be aware that you can take out the shadowbolt thingy, but not all of the references (shadowbolt is used as distance measure for other spells in this CC).
Ok, well I appreciate the insight for removal of Shadow Bolt. May I ask what I should look for, for the beginning string of the actual cast?