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  • [A3 - Inferno] Champion-Hunting

    Discussion in 'Archives' started by Acronicx, Aug 29, 2012.

    1. Evicted

      Evicted New Member

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      No, it isn't. It makes it possible to skip certain parts easily if you hit a mob you can't kill or get stuck etc., because even UnstuckMe will tp home and go to next script if you use that option (very nice imo).

      I'm under the impression if you wanted to have a somewhat functioning single script, you would need a whole new plugin just to allow the use of a command that says "go back to x point on script on death" instead of "restart script," or when dying too many times or getting stuck, "go to next zone on script," instead of "go to next script".
       
    2. Gingerbread

      Gingerbread New Member

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      It's better to split profiles into chunks than it is to have one all inclusive profile for lots of reasons. The biggest one being death handling. If you encounter a pack that you can't kill with 1 big profile you need to logout and start over, losing NV stacks, looking more like a bot rather than a human player, NV stacks are a big deal as you get guaranteed rare drops at 4 stacks+ as well as a ton of extra MF.

      If you really really want 1 big profile it's pretty simple to edit them all into 1.

      (Not a supported version, you probably need to set death handling to logout, you'll need really good gear to get to the end)
       

      Attached Files:

    3. Antabuse

      Antabuse New Member

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      Trying your profile with Giles trinity and so far so good!
       
    4. devious21

      devious21 New Member

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      What? Just pick Silhouettes_START_HERE.xml and it will run them all for you...
      assuming you're using RadsProfileManager 0.9.0, anyway.
       
    5. Nahaj

      Nahaj New Member

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      Hej, I'm running this.. and while sometimes it runs flawless for hours. Othertimes at certain random times it will teleport to town and run to the south-east corner, and stay there until unstuck forces it to logout. Upon entering the new game it runs to the same location and reloops this until I manually restart DB.

      Code:
      04:32:45.090 N] ========== Grid segmentation resetting!!! ============
      [04:32:46.982 D] Replaced hook [ProfileOrderBehavior_Hook] 9f9262ad-b448-4cae-884d-c05e281edeb4
      [04:32:47.211 N] [RadsProfileManager beta] Been asked to load a new profile, which is Silhouettes_CursedTower.xml
      [04:32:47.505 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes - Tower of the Cursed Level 1
      [04:32:47.505 N] [RadsProfileManager beta] Reset death count to 0.
      [04:32:48.533 D] Replaced hook [ProfileOrderBehavior_Hook] 376cfdad-747e-4f85-9e93-1b7928cff06a
      [04:32:48.745 D] Replaced hook [ProfileOrderBehavior_Hook] dcaa974f-6088-4f23-aff5-5f4bb030e60b
      [04:32:48.956 N] Using Waypoint Waypoint-12982 Number:9
      [04:32:50.548 D] Replaced hook [ProfileOrderBehavior_Hook] 9bb8766a-5e46-46f4-b61a-efd62f5b3f06
      [04:32:50.566 N] [UnstuckMe!] We have enough logged positions
      [04:32:50.770 D] Generating path to UNKNOWN - <957.6979, 1044.275, -9.899996>
      [04:32:50.829 D] Waiting for path request to finish...
      [04:32:53.776 N] ========== Grid segmentation resetting!!! ============
      [04:32:53.824 D] Generating path to UNKNOWN - <957.6979, 1044.275, -9.899996>
      [04:32:53.824 D] Raycast path generated.
      [04:32:53.824 D] Generated path to <957.6979, 1044.275, -9.899996> () with 1 hops.
      [04:32:55.736 D] Navigator.Clear
      [04:32:55.766 D] Replaced hook [ProfileOrderBehavior_Hook] 0c2e35d5-7963-49f2-bef7-9ca7cc14b736
      [04:32:55.785 D] Generating path to UNKNOWN - <1001.201, 973.7556, -9.899996>
      [04:32:55.786 D] Raycast path generated.
      [04:32:55.786 D] Generated path to <1001.201, 973.7556, -9.899996> () with 1 hops.
      [04:32:59.888 D] Navigator.Clear
      [04:32:59.919 D] Replaced hook [ProfileOrderBehavior_Hook] 3fd326ca-82f6-4ef4-bc16-98b1b43b2a05
      [04:32:59.936 D] Generating path to UNKNOWN - <966.1538, 933.5219, -9.899996>
      [04:32:59.950 D] Raycast path generated.
      [04:32:59.950 D] Generated path to <966.1538, 933.5219, -9.899996> () with 1 hops.
      [04:33:01.965 D] Navigator.Clear
      [04:33:02.027 D] Replaced hook [ProfileOrderBehavior_Hook] cd6f3fca-9eb0-4790-94eb-891e5e184dcf
      [04:33:02.056 D] Generating path to UNKNOWN - <904.4791, 985.8871, 0.1>
      [04:33:02.129 D] Successfully generated path from {X=87,Y=99} to {X=106,Y=73} in 00:00:00.0003473 with 27(5) hops
      [04:33:02.129 D] Client path generated.
      [04:33:02.129 D] Generated path to <904.4791, 985.8871, 0.1> () with 5 hops.
      [04:33:09.724 D] Navigator.Clear
      [04:33:09.814 D] Replaced hook [ProfileOrderBehavior_Hook] c71246e2-3087-4f70-ae2e-368a1450a8b5
      [04:33:09.822 D] Generating path to UNKNOWN - <963.7224, 930.3068, -9.899998>
      [04:33:09.834 D] Successfully generated path from {X=103,Y=74} to {X=84,Y=97} in 00:00:00.0004705 with 24(5) hops
      [04:33:09.834 D] Client path generated.
      [04:33:09.834 D] Generated path to <963.7224, 930.3068, -9.899998> () with 5 hops.
      [04:33:11.580 N] [UnstuckMe!] We have enough logged positions
      [04:33:11.648 D] [UnstuckMe!] Mover() [0] moving to <937.3488, 862.6237, -6.061579>
      [04:33:11.648 D] Navigator.Clear
      [04:33:11.648 D] Generating path to Trying to unstuck - <937.3488, 862.6237, -6.061579>
      [04:33:11.752 D] Successfully generated path from {X=92,Y=87} to {X=57,Y=86} in 00:00:00.0466315 with 19(6) hops
      [04:33:11.752 D] Client path generated.
      [04:33:11.752 D] Generated path to <937.3488, 862.6237, -6.061579> (Trying to unstuck) with 6 hops.
      [04:33:12.256 D] [UnstuckMe!] Mover() [0] We failed to move try next move
      [04:33:12.269 D] Navigator.Clear
      [04:33:12.269 D] Generating path to UNKNOWN - <963.7224, 930.3068, -9.899998>
      [04:33:12.283 D] Raycast path generated.
      [04:33:12.283 D] Generated path to <963.7224, 930.3068, -9.899998> () with 1 hops.
      [04:33:12.302 D] [UnstuckMe!] Mover() [3] moving to <847.3654, 941.8508, -9.273205>
      [04:33:12.302 D] Navigator.Clear
      [04:33:12.302 D] Generating path to Trying to unstuck - <847.3654, 941.8508, -9.273205>
      [04:33:12.409 D] Successfully generated path from {X=88,Y=87} to {X=88,Y=50} in 00:00:00.0510089 with 17(6) hops
      [04:33:12.409 D] Client path generated.
      [04:33:12.409 D] Generated path to <847.3654, 941.8508, -9.273205> (Trying to unstuck) with 6 hops.
      [04:33:12.919 D] [UnstuckMe!] Mover() [3] We failed to move try next move
      [04:33:12.940 D] Navigator.Clear
      [04:33:12.940 D] Generating path to UNKNOWN - <963.7224, 930.3068, -9.899998>
      [04:33:12.947 D] Raycast path generated.
      [04:33:12.947 D] Generated path to <963.7224, 930.3068, -9.899998> () with 1 hops.
      [04:33:12.959 D] [UnstuckMe!] Mover() [6] moving to <934.3896, 1028.892, -9.048788>
      [04:33:12.959 D] Navigator.Clear
      [04:33:12.959 D] Generating path to Trying to unstuck - <934.3896, 1028.892, -9.048788>
      [04:33:13.016 D] Successfully generated path from {X=87,Y=86} to {X=123,Y=85} in 00:00:00.0019348 with 39(10) hops
      [04:33:13.016 D] Client path generated.
      [04:33:13.016 D] Generated path to <934.3896, 1028.892, -9.048788> (Trying to unstuck) with 10 hops.
      [04:33:13.531 D] [UnstuckMe!] Mover() [6] We failed to move try next move
      [04:33:13.551 D] Navigator.Clear
      [04:33:13.551 D] Generating path to UNKNOWN - <963.7224, 930.3068, -9.899998>
      [04:33:13.558 D] Raycast path generated.
      [04:33:13.558 D] Generated path to <963.7224, 930.3068, -9.899998> () with 1 hops.
      [04:33:13.571 D] [UnstuckMe!] Mover() [9] moving to <1032.193, 938.8383, -9.745236>
      [04:33:13.571 D] Navigator.Clear
      [04:33:13.571 D] Generating path to Trying to unstuck - <1032.193, 938.8383, -9.745236>
      [04:33:13.630 D] Successfully generated path from {X=87,Y=89} to {X=87,Y=124} in 00:00:00.0008865 with 36(11) hops
      [04:33:13.630 D] Client path generated.
      [04:33:13.630 D] Generated path to <1032.193, 938.8383, -9.745236> (Trying to unstuck) with 11 hops.
      [04:33:14.143 D] [UnstuckMe!] Mover() [9] We failed to move try next move
      [04:33:14.159 D] Navigator.Clear
      [04:33:14.159 D] Generating path to UNKNOWN - <963.7224, 930.3068, -9.899998>
      [04:33:14.171 D] Raycast path generated.
      [04:33:14.171 D] Generated path to <963.7224, 930.3068, -9.899998> () with 1 hops.
      [04:33:14.182 D] [UnstuckMe!] Mover() [12] moving to <947.1913, 941.0216, -9.831542>
      [04:33:14.182 D] Navigator.Clear
      [04:33:14.182 D] Generating path to Trying to unstuck - <947.1913, 941.0216, -9.831542>
      [04:33:14.245 D] Successfully generated path from {X=87,Y=91} to {X=88,Y=90} in 00:00:00.0000285 with 2(2) hops
      [04:33:14.245 D] Client path generated.
      [04:33:14.245 D] Generated path to <947.1913, 941.0216, -9.831542> (Trying to unstuck) with 2 hops.
      [04:33:14.761 D] [UnstuckMe!] Mover() [12] We failed to move try next move
      [04:33:14.775 D] Navigator.Clear
      [04:33:14.775 D] Generating path to UNKNOWN - <963.7224, 930.3068, -9.899998>
      [04:33:14.791 D] Raycast path generated.
      [04:33:14.791 D] Generated path to <963.7224, 930.3068, -9.899998> () with 1 hops.
      [04:33:14.807 N] [UnstuckMe!] Taking portal (1/3)
      [04:33:18.153 N] [UnstuckMe!] Taking portal (2/3)
      [04:33:21.388 N] [UnstuckMe!] Taking portal (3/3)
      [04:33:24.834 N] [UnstuckMe!] Resetting
      [04:33:27.980 D] Navigator.Clear
      [04:33:28.064 D] Replaced hook [ProfileOrderBehavior_Hook] d65a9a80-284c-4c52-9021-52ed349914bf
      [04:33:28.071 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:33:28.076 D] Raycast path generated.
      [04:33:28.076 D] Generated path to <1001.098, 976.9585, -9.899996> () with 1 hops.
      [04:33:30.078 D] [Stuck Handler] We're stuck at <963.6846, 930.3244, -9.899998>
      [04:33:30.178 D] Navigator.Clear
      [04:33:31.704 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:33:31.813 D] Raycast path generated.
      [04:33:31.813 D] Generated path to <1001.098, 976.9585, -9.899996> () with 1 hops.
      [04:33:33.714 D] [Stuck Handler] We're stuck at <963.6846, 930.3244, -9.899998>
      [04:33:33.819 D] Navigator.Clear
      [04:33:35.347 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:33:35.459 D] Raycast path generated.
      [04:33:35.459 D] Generated path to <1001.098, 976.9585, -9.899996> () with 1 hops.
      [04:33:35.849 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
      [04:33:37.929 N] Waiting 10.8 seconds before next game...
      [04:33:48.809 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
      [04:33:53.590 N] ========== Grid segmentation resetting!!! ============
      [04:33:53.590 N] GameChanged. Clearing actors
      [04:33:54.011 D] Parsing parent type table: 167097204
      [04:33:58.322 D] [Stuck Handler] We're stuck at <415.4907, 447.908, 0.3321429>
      [04:33:58.460 D] Navigator.Clear
      [04:34:00.317 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:00.338 D] Waiting for path request to finish...
      [04:34:00.404 N] Path with 6 hops received (partial: True)
      [04:34:00.633 D] Navigator.Clear
      [04:34:00.948 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:00.964 V] Path with 6 hops received (partial: True)
      [04:34:00.964 D] Nav Service path generated.
      [04:34:00.964 D] Generated path to <1001.098, 976.9585, -9.899996> () with 6 hops.
      [04:34:04.031 N] [UnstuckMe!] We have enough logged positions
      [04:34:07.006 D] Navigation reached current destination. Within 684.694
      [04:34:07.006 D] Navigator.Clear
      [04:34:07.126 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:07.145 D] Waiting for path request to finish...
      [04:34:07.189 N] Path with 2 hops received (partial: True)
      [04:34:07.219 D] Navigator.Clear
      [04:34:07.323 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:07.397 V] Path with 2 hops received (partial: True)
      [04:34:07.397 D] Nav Service path generated.
      [04:34:07.397 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:07.469 D] Navigation reached current destination. Within 680.1486
      [04:34:07.469 D] Navigator.Clear
      [04:34:07.582 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:07.651 D] Waiting for path request to finish...
      [04:34:07.725 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:07.775 D] Waiting for path request to finish...
      [04:34:07.863 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:07.900 D] Waiting for path request to finish...
      [04:34:07.974 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:08.031 D] Waiting for path request to finish...
      [04:34:08.116 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:08.153 D] Waiting for path request to finish...
      [04:34:08.227 D] Navigator.Clear
      [04:34:08.228 N] Path with 2 hops received (partial: True)
      [04:34:08.341 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:08.406 V] Path with 2 hops received (partial: True)
      [04:34:08.406 D] Nav Service path generated.
      [04:34:08.406 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:08.481 D] Navigation reached current destination. Within 680.1486
      [04:34:08.481 D] Navigator.Clear
      [04:34:08.585 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:08.652 D] Waiting for path request to finish...
      [04:34:08.751 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:08.777 D] Waiting for path request to finish...
      [04:34:08.851 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:08.903 D] Waiting for path request to finish...
      [04:34:08.984 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:09.031 D] Waiting for path request to finish...
      [04:34:09.103 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:09.165 D] Waiting for path request to finish...
      [04:34:09.201 N] Path with 2 hops received (partial: True)
      [04:34:09.253 D] Navigator.Clear
      [04:34:09.338 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:09.414 V] Path with 2 hops received (partial: True)
      [04:34:09.414 D] Nav Service path generated.
      [04:34:09.414 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:09.492 D] Navigation reached current destination. Within 680.1486
      [04:34:09.492 D] Navigator.Clear
      [04:34:09.588 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:09.680 D] Waiting for path request to finish...
      [04:34:09.772 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:09.794 D] Waiting for path request to finish...
      [04:34:09.872 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:09.915 D] Waiting for path request to finish...
      [04:34:09.988 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:10.042 D] Waiting for path request to finish...
      [04:34:10.124 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:10.178 D] Waiting for path request to finish...
      [04:34:10.252 D] Navigator.Clear
      [04:34:10.252 N] Path with 2 hops received (partial: True)
      [04:34:10.350 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:10.420 V] Path with 2 hops received (partial: True)
      [04:34:10.420 D] Nav Service path generated.
      [04:34:10.420 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:10.500 D] Navigation reached current destination. Within 680.1486
      [04:34:10.500 D] Navigator.Clear
      [04:34:10.594 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:10.670 D] Waiting for path request to finish...
      [04:34:10.746 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:10.799 D] Waiting for path request to finish...
      [04:34:10.886 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:10.919 D] Waiting for path request to finish...
      [04:34:10.992 D] [Stuck Handler] We're stuck at <479.9933, 539.9926, 0.7213306>
      [04:34:11.091 D] Navigator.Clear
      [04:34:12.672 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:12.732 D] Waiting for path request to finish...
      [04:34:12.804 D] Navigator.Clear
      [04:34:12.826 N] Path with 2 hops received (partial: True)
      [04:34:12.912 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:12.983 V] Path with 2 hops received (partial: True)
      [04:34:12.983 D] Nav Service path generated.
      [04:34:12.983 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:13.059 D] Navigation reached current destination. Within 679.2388
      [04:34:13.059 D] Navigator.Clear
      [04:34:13.173 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:13.232 D] Waiting for path request to finish...
      [04:34:13.310 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:13.358 D] Waiting for path request to finish...
      [04:34:13.430 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:13.488 D] Waiting for path request to finish...
      [04:34:13.565 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:13.609 D] Waiting for path request to finish...
      [04:34:13.685 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:13.740 D] Waiting for path request to finish...
      [04:34:13.813 D] Navigator.Clear
      [04:34:13.814 N] Path with 2 hops received (partial: True)
      [04:34:13.921 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:13.986 V] Path with 2 hops received (partial: True)
      [04:34:13.986 D] Nav Service path generated.
      [04:34:13.986 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:14.065 D] Navigation reached current destination. Within 681.9564
      [04:34:14.065 D] Navigator.Clear
      [04:34:14.172 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:14.241 D] Waiting for path request to finish...
      [04:34:14.320 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:14.361 D] Waiting for path request to finish...
      [04:34:14.433 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:14.490 D] Waiting for path request to finish...
      [04:34:14.561 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:14.613 D] Waiting for path request to finish...
      [04:34:14.686 D] [Stuck Handler] We're stuck at <481.1813, 539.9926, 0.7213306>
      [04:34:14.791 D] Navigator.Clear
      [04:34:16.380 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:16.430 D] Waiting for path request to finish...
      [04:34:16.501 D] Navigator.Clear
      [04:34:16.502 N] Path with 2 hops received (partial: True)
      [04:34:16.611 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:16.694 V] Path with 2 hops received (partial: True)
      [04:34:16.694 D] Nav Service path generated.
      [04:34:16.694 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:16.712 N] [UnstuckMe!] We have enough logged positions
      [04:34:16.770 D] Navigation reached current destination. Within 679.2388
      [04:34:16.770 D] Navigator.Clear
      [04:34:16.808 D] [UnstuckMe!] Mover() [0] moving to <478.0133, 450.0124, 0.7213306>
      [04:34:16.808 D] Generating path to Trying to unstuck - <478.0133, 450.0124, 0.7213306>
      [04:34:25.697 D] Successfully generated path from {X=216,Y=191} to {X=180,Y=191} in 00:00:00.0250596 with 39(9) hops
      [04:34:25.697 D] Client path generated.
      [04:34:25.697 D] Generated path to <478.0133, 450.0124, 0.7213306> (Trying to unstuck) with 9 hops.
      [04:34:26.252 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
      [04:34:26.331 D] Navigator.Clear
      [04:34:26.331 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:26.393 D] Waiting for path request to finish...
      [04:34:26.454 N] Path with 2 hops received (partial: True)
      [04:34:26.535 D] [UnstuckMe!] Trying next move
      [04:34:26.604 D] Navigator.Clear
      [04:34:26.654 D] [UnstuckMe!] Mover() [3] moving to <378.8234, 528.9119, 0.1>
      [04:34:26.655 D] Generating path to Trying to unstuck - <378.8234, 528.9119, 0.1>
      [04:34:29.309 D] Successfully generated path from {X=211,Y=187} to {X=211,Y=151} in 00:00:00.0240213 with 40(6) hops
      [04:34:29.309 D] Client path generated.
      [04:34:29.309 D] Generated path to <378.8234, 528.9119, 0.1> (Trying to unstuck) with 6 hops.
      [04:34:29.915 D] [UnstuckMe!] Mover() [3] We failed to move try next move
      [04:34:30.007 D] Navigator.Clear
      [04:34:30.007 D] Generating path to UNKNOWN - <1001.098, 976.9585, -9.899996>
      [04:34:30.050 V] Path with 2 hops received (partial: True)
      [04:34:30.050 D] Nav Service path generated.
      [04:34:30.050 D] Generated path to <1001.098, 976.9585, -9.899996> () with 2 hops.
      [04:34:30.197 D] [UnstuckMe!] Mover() [6] moving to <467.024, 609.957, 0.1000001>
      [04:34:30.197 D] Navigator.Clear
      [04:34:30.197 D] Generating path to Trying to unstuck - <467.024, 609.957, 0.1000001>
      [04:34:33.983 D] Successfully generated path from {X=210,Y=187} to {X=243,Y=186} in 00:00:00.0257964 with 7(3) hops
       
    6. ripped

      ripped Banned

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      I LOLed reading this. Ty for my new sig
       
    7. Zikke

      Zikke Active Member

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      Anybody know how I can make my Barb stop attacking the fire traps in the Tower of the Damned? And please don't say "use Giles Trinity" because his AI makes my Barb die waaaay more than Belph..
       
    8. devious21

      devious21 New Member

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      I believe if you are using Belphegor, you can insert this into all of the profiles (only needed in the ones where skulls occur) and Belphegor will recognize it and ignore them.

      <TargetBlacklists>
      <TargetBlacklist actorId="185391" name="I hate fiery skull flamethrowers" />
      </TargetBlacklists>
       
    9. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      barb will be fixed shortly I guess, then it should be fine to use trinity.

      G
       
    10. Nudge

      Nudge New Member

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      My toon afks in azmodan till the inactivity timer trips. I'm sorry if this has been mentioned before but is there a fix for it?
       
    11. Arm

      Arm New Member

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      Could someone implement Azmodan into this great profile?:>
       
    12. Acronicx

      Acronicx New Member

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      its already implemented change
      From <Continue profile="Silhouettes_CoreOnly.xml"/>
      to <Continue profile="Silhouettes_CoreAzmodan.xml"/>
      in Silhouettes_CursedTower.xml
       
    13. Pranasas

      Pranasas New Member

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      How much gold is one expected to invest to run this at an acceptable efficiency?
       
    14. Narko

      Narko New Member

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      I runned this perfectly once or twice, and then, at the end of each profile, there s a chance that the char doesnt tp. If I move it, it'll go back to where he was (not stucked).
      For the moment I tp manually and start the next one manually (mostly happens with skycrown), but I can't figure out what's the pb. It shoud be some nav thing idk.
      Anyway, very good profile xD
       
      Last edited: Sep 6, 2012
    15. Zikke

      Zikke Active Member

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      Thank you! That's what I was looking for :)

      edit: I'm surprised that's not standard in the profiles. Wouldn't everybody hate fiery skull flamethrowers?
       
    16. jaymovez

      jaymovez New Member

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      I tried adding Azmodan and it worked, but for some reasons it gets stuck with clicking the soul of Azmodan when he's dead. I tried to go in the code to disable that part and to just leave the game after he dies but I'm not sure how to.
      Is there a way to make it leave the game immediately after Azmodan dies?
      Thanks!
       
    17. faah

      faah New Member

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      works perfect thanks
       
    18. Zikke

      Zikke Active Member

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      Where in the profile do I need to put this? I put it before the Order tag on all of the applicable profiles, but it still gets stuck on those things endlessly. :(
       
    19. devious21

      devious21 New Member

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      Code:
      <TargetBlacklists> 
         <TargetBlacklist actorId="185391" name="I hate fiery skull flamethrowers" />
      </TargetBlacklists>
      It goes after the <GameParams> tag and before the <Order> Tag
       
    20. poweredby

      poweredby New Member

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      I'm pretty sure DB reads in the entire XML so it doesnt matter in what order as long as its only nested inside the Profile tag.
       

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