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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. kobru

      kobru New Member

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      i notice a bit more deaths cause of avoidance will start to detail log to find out what is happening

      gonna start combinations where i die and which i survive maybe this gives a clue.

      SURVIVED
      [11:05:23.662 D] ChampionBase
      [11:05:23.662 D] Molten
      [11:05:23.662 D] Vortex
      [11:05:23.662 D] Illusionist
      [11:05:23.662 D] Electrified
      SURVIVED
      [11:08:21.702 D] ChampionBase
      [11:08:21.702 D] Linked
      [11:08:21.702 D] Molten
      [11:08:21.702 D] Extra Health
      [11:08:21.702 D] Mortar
      SURVIVED
      [11:13:51.810 D] ChampionBase
      [11:13:51.810 D] Plagued
      [11:13:51.810 D] Electrified
      [11:13:51.810 D] ReflectsDamage
      [11:13:51.810 D] Knockback
      SURVIVED
      [11:15:00.268 D] Rare
      [11:15:00.268 D] Illusionist
      [11:15:00.268 D] Teleporter
      [11:15:00.268 D] ReflectsDamage
      [11:15:00.268 D] Fast[11:15:01.068 D] Illusionist
      SURVIVED
      [11:17:45.636 D] ChampionBase
      [11:17:45.636 D] Waller
      [11:17:45.636 D] Plagued
      [11:17:45.636 D] ReflectsDamage
      [11:17:45.636 D] Illusionist
      SURVIVED
      [11:23:11.513 D] ChampionBase
      [11:23:11.513 D] Electrified
      [11:23:11.513 D] Mortar
      [11:23:11.513 D] Shielding
      [11:23:11.513 D] Vortex
      SURVIVED
      [11:24:45.130 D] ChampionBase
      [11:24:45.130 D] Electrified
      [11:24:45.130 D] Illusionist
      [11:24:45.130 D] Linked
      [11:24:45.130 D] Jailer
      [11:24:45.138 D] BodyGuard_Teleport
      SURVIVED
      [11:27:13.489 D] Rare
      [11:27:13.489 D] Mortar
      [11:27:13.489 D] Nightmarish
      [11:27:13.489 D] Waller
      [11:27:13.489 D] Horde
      SURVIVED
      [11:30:22.244 D] ChampionBase
      [11:30:22.244 D] Knockback
      [11:30:22.244 D] Fast
      [11:30:22.244 D] Plagued
      [11:30:22.244 D] Extra Health
      SURVIVED THIS TIME BUT NORMALLY HERE I DIE
      [11:32:09.192 D] ChampionBase
      [11:32:09.192 D] Molten
      [11:32:09.192 D] Frozen
      [11:32:09.192 D] Extra Health
      [11:32:09.192 D] Mortar
      ALWAYS DIE and it seems potions not used for this
      [12:00:15.088 D] ChampionBase
      [12:00:15.088 D] Desecrator
      [12:00:15.088 D] Health Link
      [12:00:15.088 D] Molten
      [12:00:15.088 D] ReflectsDamage
       
      Last edited: Sep 6, 2012
    2. sTARk27

      sTARk27 New Member

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      It's working fine. Make sure you do a fresh install. Add only Trinity, configure it, save and close DB. Add the rest of the plugins and you should be good to go.

      I'd recommend using UnStuckMe with Giles. It's got some great features.
       
    3. buddybuddy

      buddybuddy New Member

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      hi, if may i ask, how does the plugin handle legendary items??
      does it PICKUP legendaries?,
      does it SELL legendaries?
      im kind of new with giles item handling...
       
    4. Beacon

      Beacon New Member

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      it keeps ALL legendaries and will put them in the stash.
       
    5. boter

      boter New Member

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      Giles your plugin is awesom!
      But:
      1. Barb must spam Leap
      2. Need separate folder for logs
       
    6. kobru

      kobru New Member

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      ALWAYS DIE and it seems potions not used for this
      Maybe it uses the first couple of times a potion but afterwards not
      I just saw that i could use potion as it was not on cooldown and health was below 30%.
      So not sure but maybe program does not take into account fast enough when health drop or maybe related to desecrator. As i always die with desecrator. With old plugin i did not. Strange

      [12:00:15.088 D] ChampionBase
      [12:00:15.088 D] Desecrator
      [12:00:15.088 D] Health Link
      [12:00:15.088 D] Molten
      [12:00:15.088 D] ReflectsDamage

      It seems in your code its class dependant : so im playing a MONK
       
      Last edited: Sep 6, 2012
    7. gopensgo

      gopensgo New Member

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      Giles thanks for this... your a fuckin' Beauty
       
    8. kobru

      kobru New Member

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      Sometimes i get this in logs. Not blocking but all info is welcome i suppose

      [12:15:12.513 D] BodyGuard_Teleport
      [12:15:32.295 D] System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
      bij GilesTrinity.GilesTrinity.ProcessActor(Actor thisactor)
      bij System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bij GilesTrinity.GilesTrinity.RefreshDiaObjects()
      bij GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
      bij Zeta.TreeSharp.Decorator.CanRun(Object context)
      bij Zeta.TreeSharp.Decorator..()
      bij Zeta.TreeSharp.Composite.Tick(Object context)
      bij Zeta.TreeSharp.PrioritySelector..()
      bij Zeta.TreeSharp.Composite.Tick(Object context)
      bij Zeta.Common.HookExecutor.Run(Object context)
      bij Zeta.TreeSharp.Action.RunAction(Object context)
      bij Zeta.TreeSharp.Action..()
      bij Zeta.TreeSharp.Composite.Tick(Object context)
      bij Zeta.TreeSharp.PrioritySelector..()
      bij Zeta.TreeSharp.Composite.Tick(Object context)
      bij Zeta.CommonBot.BotMain.()
      [12:15:34.045 D] ChampionBase
      [12:15:34.045 D] Mortar
      [12:15:34.045 D] Avenger
      [12:15:34.045 D] ArcaneEnchanted
      [12:15:34.045 D] Fast
       
    9. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      I have 70% MF, I find legendary items, ilvl63 ones in A3 Inferno. It's a myth by Blizz to make people spend money on the RMAH.

      G
       
    10. buddybuddy

      buddybuddy New Member

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      thanks a lot..
       
    11. Veight

      Veight Member

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      Just gotta say, started using DB today, (long time HB user) and was running default routine and was running an act 2 profile and I never finished it. would always logout half way through because of deaths. I started using your plugin and it's clearing it faster and with less deaths. Nice work.
       
    12. nightwing412

      nightwing412 New Member

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      I have 4 barbs, still no 62+ legendaries :( I dont like this
       
    13. Veight

      Veight Member

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      Random is random. :( I feel you though. Only got 1 legendary that was a 62+ :\
       
    14. xzhenx

      xzhenx New Member

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      Are you by any chance farming in act 1? If so, =>62 legendaries don't drop there ;)
       
    15. Oggy2k5

      Oggy2k5 Member

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      Been using the Act 1 profile with old plugins, now attempting act 2 with the old plugins.. Would love to try this, if it would give me greater success in Act 2.
       
    16. sparks

      sparks Active Member

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      I didn't have long to play with this last night but I did get a legendary ring :)
      of course a lot of crap yellows to vendor...If I didn't have bad luck I wouldn't have any
       
    17. Marc_NL

      Marc_NL New Member

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      Same here, only that stupid ilvl 60 axe, butchers sickle... But only been at it a day or so in Act 3. I do know I had more luck in Act 2, but there I would kill more champions as well (faster, because it's easier).
       
    18. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      gear up for A3, much better drops, even if you die a bit you could still jag a decent drop that could sell for millions, then you can upgrade some gear.

      G
       
    19. nightwing412

      nightwing412 New Member

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      Having major combat issues using trinity:

      My barb refuses to use rend
      It wont use leap or charge on cool down when in combat
      Its missing a lot of revenges when enemies are running away
      It's not spamming war cry, its falling off a few times for a short while too
      and it sometimes wont use revenge when it procs, it waits a few seconds

      Before I used trinity I was using WorldObjectHandler + StashReplacer + MonsterPriority and I would load Belphagor as my routine and it had no issues really, aside from the missing tons of loot, but the combat was way better.

      Is there a way to use Trinity but not have it take over the combat? Can we use Trinity with belphagor?
       
    20. GilesSmith

      GilesSmith New Member

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      Pretty much all of those issues will be fixed today I think. It's only the first release. I'm always pretty quick at looking at people's bug reports/problems, hammering them out by debugging the code and getting new versions out soon after whenever I have newly released any of my plugins :)

      You can't use Trinity with Belphegor. That would not be possible. Part of the way Trinity works is by allowing everything to happen in unison - item pickups, containers, destructibles, shrines and combat - constantly deciding the best course of action on all of those things. The way default DB handles is it's "Any monsters? Combat combat combat combat combat. Any monsters? Combat combat combat combat... Any monsters - no? Any shrines? Shrines shrines shrines shrines... Any destructibles? Destruct destruct... any items... oh wait new monsters... combat combat combat combat... any items? Tough luck still monsters... combat combat combat..." putting items at the very end when nothing else is left to get.
       
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