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  • [Act 2][Inferno]Champion hunting from CIGGARC

    Discussion in 'Archives' started by Gingerbread, Sep 5, 2012.

    1. Gingerbread

      Gingerbread New Member

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      OP now updated with version 1.12 Desolate sands is now less stucky.
       
    2. packetloss

      packetloss New Member

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      So what is the general consensus of Act 2 compared to Act 1 for champion farming?

      I did a couple of days comparison between the 2 and it seems to me that due to the higher density of elites in Act1 I fill up with 62/63 rares a LOT faster in Act 1. I didn't seem to die at all in Act 2 so I don't think it's a gear/dps issue. Is it really all about luck and getting some level 62 legendaries that make it worth it? I don't think the higher level 63 drop rate for Act 2 offsets the lower density of champs.
       
    3. chuckNorris

      chuckNorris New Member

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      Act 2 is much better. Your distribution of item levels is much better......meaning out of the rare drops you get more 62 vs 61 and 63 vs 62. This offsets any speed of farming in act 1 in my opinion. Another big difference is level 62 lengendaries. You will not get them in act 1. Last week in act II found Zumi's set ring and Andrariel Visage, along with multitude of other lengendaries. It's much better no question.
       
      Last edited: Sep 7, 2012
    4. Oggy2k5

      Oggy2k5 Member

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      I agree with Packetloss, I find Act 1 more "elite packed" then Act 2, as well as many good level 62+ items.. Will attempt more Act 2 runs when my DH has more armor.
       
    5. lazygun247

      lazygun247 New Member

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      I am still getting a lot of stucks in Oasis (the fifth profile)


      I would post a screen grab, but I am usually not around when it happens. I see it in the log though. usually the inactivity timer is triggered.

      I was also wondering, other than some pathing, what is the difference between this one and the original gardetto thread?
      It doesn't seem to have any randomization as of yet. Please correct me if I am wrong
       
      Last edited: Sep 7, 2012
    6. bidder1

      bidder1 New Member

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    7. Gingerbread

      Gingerbread New Member

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      Can't help sorry. Must have at least some hint of a clue as to where to go try to fix it, I ran 1.12 for 4 hours straight last night before releasing it and didn't get 1 stuck ...

      The differences are - different filenames, and different pathing. We're working on adding randomised routes to the profile but it's still a week or so off (random paths means selecting from different versions of the same profile when each one is loaded) This release is very similar to Gardettos version aside from desolate sands.

      fixed in 1.12 already.
       
    8. Gingerbread

      Gingerbread New Member

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      you get better legendaries in Act2 and you get better (5 property) crafting plans in Act2. There is a higher density of elites to kill in A1, but it's better to have fewer higher value items than it is to have a stash full of things that sell for 200k (you only get get 10 AH slots per a/c)
       
    9. Thirdi

      Thirdi New Member

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      Got a stuck here in the lost caravan

      [​IMG]


      Code:
      [18:17:44.644 D] Waiting for path request to finish...
      [18:17:44.738 D] Generating path to UNKNOWN - <1909.145, 705.0721, 158.806>
      [18:17:44.753 D] Waiting for path request to finish...
      [18:17:44.862 D] Generating path to UNKNOWN - <1909.145, 705.0721, 158.806>
      [18:17:44.878 D] Waiting for path request to finish...
      [18:17:44.909 D] Generating path to UNKNOWN - <1909.145, 705.0721, 158.806>
      [18:17:44.925 D] Waiting for path request to finish...
      [18:17:45.018 D] Generating path to UNKNOWN - <1909.145, 705.0721, 158.806>
      [18:17:45.034 D] Waiting for path request to finish...
      [18:17:45.159 D] [Stuck Handler] We're stuck at <1855.603, 578.8358, 158.829>
      [18:17:45.174 D] Navigator.Clear
      [18:17:46.698 D] Generating path to UNKNOWN - <1909.145, 705.0721, 158.806>

      Edit:

      Just got stuck here as well

      [​IMG]

      Code:
      [18:54:20.374 N] Path with 2 hops received (partial: False)
      [18:54:20.390 D] Generating path to UNKNOWN - <980.0387, 3971.514, 110.1>
      [18:54:20.405 V] Path with 2 hops received (partial: False)
      [18:54:20.405 D] Nav Service path generated.
      [18:54:20.405 D] Generated path to <980.0387, 3971.514, 110.1> () with 2 hops.
      [18:54:22.184 D] [Stuck Handler] We're stuck at <968.8872, 3972.028, 110.1784>
      [18:54:22.199 D] Navigator.Clear
      [18:54:23.744 D] Generating path to UNKNOWN - <980.0387, 3971.514, 110.1>
      [18:54:23.759 D] Waiting for path request to finish...
      [18:54:23.868 D] Navigator.Clear
      [18:54:23.900 D] Generating path to UNKNOWN - <980.0387, 3971.514, 110.1>
      [18:54:23.931 D] Waiting for path request to finish...
      [18:54:23.978 N] Path with 2 hops received (partial: False)
      [18:54:24.024 D] Generating path to UNKNOWN - <980.0387, 3971.514, 110.1>
      [18:54:24.040 V] Path with 2 hops received (partial: False)
       
      Last edited: Sep 7, 2012
    10. Gingerbread

      Gingerbread New Member

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      Working on the caravan stuck.

      the stuck you have found in des sands is fixed in 1.12.
       
    11. cvb

      cvb New Member

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      I seem to have a problem with this Act 2 profile. Yes I have the needed plugins, the problem I am running into is that the profile when it reaches the last profile of the complete run it will leave game as it should and remake the game and go right back to that spot in this case Kulle and just kill him then leave the game again. Anyone know a reason for this, I removed Kulle and changed the second last profile to leave game instead I'll see if that works. I have ran Act 1 and 3 profiles the exact same way and they do not have this problem. Thanks in advance.

      Edit - Expecting this to be asked, yes I start the profile from START this happens when the run makes a new game it did not reset the profile order or how ever it does this.
       
      Last edited: Sep 7, 2012
    12. jrl5k

      jrl5k New Member

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      no issues, working great thank you!
       
    13. devious21

      devious21 New Member

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      how dare you answer my question before i got the chance to ask it!
      Serious answer: It sounds like you know what you're doing since you say you've ran A1/A3 before. All three sets of profiles use the exact same tags to continue profiles, and RadsProfileManager handles them in an identical fashion.
      So, if you're having this issue there are only a couple potential problems.

      1. You've recently started using Anti-idle or some other profile manager which is interfering.
      2. The bot somehow got stopped and restarted on the Kulle profile
      3. Something is wrong with your Demonbuddy installation, or it didn't compile a setting correctly. Try a fresh DB install and install the plugins from scratch. (this is the most likely problem).
       
      Last edited: Sep 7, 2012
    14. cvb

      cvb New Member

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      Answer to your questions -
      1. I do not use any other plugins I only have Giles Trinity ( amg amzin kk ) and Rads manager.
      2. Specificity watched the bot for this reason it was not stopped at all on any attempt.
      3. DB install is 100% fresh from website everytime I do overhaul on plugins and settings.

      Also the edit on Kulle removal so for is working for me ( only tested for an hour now ) and if anyone else has this problem removing the Kulle profile and making the profile before Kulle leave game once finished.

      Thank you for the fast reply with lots of info, it sure made me double check if I missed anything good luck. :D
       
    15. devious21

      devious21 New Member

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      It's just a perplexing issue, I'm currently running this profile on my A2 bot and he just killed Kulle and remade the game without any problems.
      Another individual posted a similar issue in my FAQ thread (but with A1 profile!) and after going through all the same steps what eventually fixed his problem was restarting his computer.
      So, I'm glad you fixed it but I have no idea why what you did worked! (there's no issue with the actual Kulle profile) ;P
       
    16. cvb

      cvb New Member

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      Yeah not sure why my problem was involved with the Kulle profile but as of right now without Kulle it works for me so that's good enough not a big deal at all, thanks for all the help and info.
       
    17. tehuser

      tehuser Member

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      wowwww, releasing a profile on my birthday !!!!
       
    18. Lesnar

      Lesnar New Member

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      it runs heavenly for me, please keep up the good work
       
    19. mridontevenknowu

      mridontevenknowu New Member

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      just got stuck trying to enter the "ancient waterway"
       
    20. jubisman

      jubisman New Member

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      It shouldn't enter the ancient waterway at all.
       
      Last edited: Sep 9, 2012

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