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  • [Developer Release] Honorbuddy - Developer Preview for MoP

    Discussion in 'Archives' started by Nesox, Sep 5, 2012.

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    1. 4word

      4word New Member

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      I am getting an error that isnt really telling me what i need to know to fix it
      any ideas?
       
    2. motore

      motore New Member

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      Compiler Error: e:\Honorbuddy\Routines\Singular\Dynamics\CompositeBuilder.cs(31,65) : error CS0246: The type or namespace name 'TalentSpec' could not be found (are you missing a using directive or an assembly reference?)
       
    3. tuanha

      tuanha Well-Known Member

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      Honorbuddy 2.5.6152.400 seem to break LazyRaider 2.0.5, you guys have to use CombatBot to test the CC

      Problem is CombatBot have no FrameLock feature, that may slow down the CC considerably :(
       
    4. pepsiwarrior

      pepsiwarrior Member

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      ArcheologyBuddy dosent seem to loot the finds :)
       
    5. pepsiwarrior

      pepsiwarrior Member

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      Go dowload CLU and put it in the routines folder.
       
    6. HB5802W34

      HB5802W34 Member

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      I've followed the instructions and I get the error 'Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.'

      any help please?
       
    7. ltabdiel

      ltabdiel New Member

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      The latest version is looting for me, but seems to have nav glitches, where it will move 3 or 4 yards at a time when it is in the air near the digsite, prior to the first survey. Once encourage to get there, works well until after collecting the 3rd dig at which point it idles until I manually do the other 3 digs.
       
    8. BadTank

      BadTank New Member

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      Where would the routines be? thought the devs still have to create them.
       
    9. x11r6

      x11r6 New Member

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      ss (2012-09-08 at 08.35.56).png
      "Double click to copy" the toon position does not work.

      I think that autolooting is disabled aswell.
       
    10. musemike

      musemike New Member

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      Running GB2 in Twilight Highlands right now. Doing great, hasn't been in combat yet though, will see how it goes. I am on a Ret Paladin.
       
    11. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      autoloot works fine for me (it doesn't disable it)
      double clicking LPI generates a hotspot just like Generate Hotspot (at the bottom left) does

      now, it won't produce a hotspot at the exact same spot 2 times in a row... so if you hit generate hotspot and get a hotspot, then hit LPI w/o moving ... it won't generate the same hotspot
       
    12. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      cc issue, we'll get to it. we have most of the classes working (or at least partially working). stay tuned
       
    13. Benninger

      Benninger Member

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      Hello!
      First test this morning by moron #1 (me):

      Runs in combat mode quite well with my lvl 36 discipline priest, but:
      when the bot is started, my wow client laggs for 1/2 sec. each 3-5 seconds.
      WoW runs in 32bit windowed mode.
      Short Log is attached (13072 2012-09-08 10.47.txt).

      Edit: can anyone tell me how to prevent my discipline priest from casting a big "Healing" after each and every combat, when he has got health < 100%?
      He casts it when he only lost 1% hp or less. Often he casts "Heal" two times and aborts the second time.
      Which Singular setting is the appropriate one?
       

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      Last edited: Sep 8, 2012
    14. Benninger

      Benninger Member

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      Update to the "lag feature":
      It seems that the lags do not occur permanently.
      I ran from dustswallow marsh (?, sry, german client) to a spider cave: Laaaaag
      Inside the cave: no lags
      Back to Brackwall (?): laaaaag - this selected part is in the attached log.

      Maybe something with meshes? Can I see the loading meshes somewhere (in the older HB versions there was a tab where I could see them).

      Thanks in advance
      Benninger
       

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    15. Benninger

      Benninger Member

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      Aaaaaand another question.
      Using Kick's "[H - Quest] 12-58 K-EK [Kick].xml" (current version) I get the error in the attached log.
      Code:
      Could not create current in quest bot; exception was thrown
      System.NullReferenceException: Object reference not set to an instance of an object.
         at Bots.Quest.QuestOrder.ForcedCodeBehavior.(Assembly , Dictionary`2 )
         at Bots.Quest.QuestOrder.ForcedCodeBehavior..ctor(CodeNode codeNode)
         at Bots.Quest.Actions.ForcedBehaviorExecutor.(OrderNode )
         at Bots.Quest.Actions.ForcedBehaviorExecutor..()
      Does this profile have to be updated, does questing not work atm, do I have overread something?

      Thank you!
       

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    16. Benninger

      Benninger Member

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      Aaaand another information (I do not know if it is a bug or can be ignored):
      All my mounts are now available for all my toons - but cannot be used by every toon (e.g. Flying Carpet cannot be used if you are not a tailor)
      "[Mount] Gro?artiger fliegender Teppich is known, but we don't have the skill to use it!"
       
    17. Zejabel

      Zejabel New Member

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      Same error for me but with profile [Fly][N - Quest] Hyjal 80-82 [Kick].xml
       
    18. laria

      laria Well-Known Member

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      Its the Behaviours and the Core that needs updates for questing.
       
    19. laria

      laria Well-Known Member

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      Last info i was given is, that HB has issues detecting that a quest is available and is looping forever trying to accept it.
       
    20. MikeWarren419

      MikeWarren419 New Member

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      Don't know if anyone has posted this or not nor is it relevant.. But, GB2 works flawlessly other then!!!! when it goes down to mine nodes it lands next to them and wont mine them. I manually mine them and after that it wont re-mount so i re-mount it and have to fly it up a ways and then it takes off and finds next node. Other then that the herb side of it works flawlessly like always just the mining side is doing that. Does say anything in the log just moving to node and nothing after that.
       
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