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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. Vinkz

      Vinkz New Member

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      Thanks for your help on my previous question.

      I have another question, is it possible to change the minimum/maximum range for my abilities. For example I want my Wizard to move up close to a target before using Tornado. My wiz stands too far away from azmodan my tornado (storm chaser) is completely missing him.
       
    2. fred1234

      fred1234 New Member

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      Thanks Narko, I set it to 100% but the bot still runs through it alot. I am running act 1 with max MF and not much resist so standing around in those AoE pools kills my toon pretty fast (i rely on my life on hit). Most of my deaths happen after combat is over, the toon just dances around in the aoe pools left by the plants from those trees.
       
    3. lsfa

      lsfa New Member

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      No news on attack speed issue?
      My monk attacks much faster with the old combat replacer, my survivabily droped a lot with Giles Trinity!
       
    4. tazz3210

      tazz3210 New Member

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      how can i use my loot rule and keep rule?
       
    5. Narko

      Narko New Member

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      Go into configuration window of the plugin "Item Handling" Tab and tick "use custom loot rules", if that's what you meant.
       
    6. LordLucifer

      LordLucifer New Member

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      I came back from a 4 hour break from the PC, to find out that both my characters was dying like crazy, they just stand there waiting to be destroyed, using only trinity 1.3.1, rads profile manager and act 3 champ hunt by ciggarc.

      I'm using a clean extracted folder, because since the first time I put 1.3.1, both of them almost froze on the screen (shitty FPS) every time some mobs showed up, any ideas about what could be causing this, plus advice on what could I try to change? Everything was working smooth before 1.3.1, I will try the older version and see if it stops.

      I would also like to note that I never had ANY problems before, will try to tweak here to see if I find the cause meanwhile.

      Edit 1: Just to clarify, when I extracted the DB files to a new folder the freezing on screen stopped, but the issue with the new ''genius'' bot action started now, as I found out when I got back a few moments ago, and tested. I was using the Autoclick error message plugin, but now it seems to give and infinite error log message, so I deleted it.
       
      Last edited: Sep 9, 2012
    7. infernalz

      infernalz New Member

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      Set the number on the ticks option to 15. It's like Giles Trinity on steroids. Seems more responsive and also attacks faster.
       
    8. Almostowned

      Almostowned New Member

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      I walked away from my comp with a fresh stack of valor and when I came back my barb was running in circles killing grunts with 4 prophets on the screen and about 5 minutes left on the same stack of valor. I am sure this has been posted before but everything works perfect until the prophets show up.
       
    9. Moley

      Moley New Member

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      Same here, 1.3 ran great 1.3.1 lags terribly

      EDIT: Fixed by deleted compiled assemblies folder
       
      Last edited: Sep 9, 2012
    10. infernalz

      infernalz New Member

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      Giles is there anyway you can disable the wizard's move 'teleport' while doing town sell runs? When my character teleports it seems to sometimes miss the portal and then runs around the town. This happens around 50% of the time when I am using the teleport skill.
       
    11. Symbiotic

      Symbiotic New Member

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      As a Barb with Wrath, he stops and waits for Wrath to be nearly off cooldown before Azmodan (which is fucking awesome btw), but he stops AFTER killing Azmodan as well.

      How can we prevent this?

      This is the current code:
      // Finally, a special check for waiting for wrath of the berserker cooldown before engaging Azmodan
      if (hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_WrathOfTheBerserker) && !GilesUseTimer(SNOPower.Barbarian_WrathOfTheBerserker) && ZetaDia.CurrentWorldId == 121214)
      {
      targetCurrent = new GilesObject(playerStatus.vCurrentPosition, GilesObjectType.Avoidance, 30000, 2f, "GilesWaitForWrath");
      return true;
      }
       
    12. lsfa

      lsfa New Member

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      WOW, much better now, tks for the help!
       
    13. jagyro

      jagyro New Member

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      btw the plugin does not engage the Lacuni Slasher's it doesnt matter if its a blue or not.
       
    14. ryan12345

      ryan12345 New Member

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      I dont get why my guy is leaving each level after 2 deaths

      Any ideas?

      And it seems like the avoidance isnt even working....... he just sits in the pools
       
    15. magusq

      magusq New Member

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      i meant to say, can it be done to spam mantra when spirit is full etc for monks
       
      Last edited: Sep 9, 2012
    16. sparco

      sparco New Member

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      Stuck 01.jpg

      Log:

      [14:14:16.297 N] ========== Grid segmentation resetting!!! ============
      [14:15:33.953 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #1
      [14:15:38.193 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #2
      [14:16:49.259 V] Kicking in barricade caOut_Breakable_Wagon_C-11410
      [14:18:26.630 V] Kicking in barricade caOut_Breakable_Wagon_C-12461
      [14:19:37.637 V] Opening door caOut_Oasis_aqd_door-12786
      [14:19:39.664 V] Opening door caOut_Oasis_aqd_door-12786
      [14:20:54.544 N] Path with 2 hops received (partial: True)
      [14:20:54.568 V] Path with 2 hops received (partial: True)
      [14:20:54.959 V] Opening door caOut_Oasis_aqd_door-12786
      [14:20:57.660 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #2
      [14:20:58.221 N] Path with 2 hops received (partial: True)
      [14:20:58.252 V] Path with 2 hops received (partial: True)
      [14:20:59.116 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:00.241 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #3
      [14:21:04.591 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #4
      [14:21:09.887 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:12.448 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #4
      [14:21:13.964 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:16.290 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #4
      [14:21:18.106 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:19.998 N] Path with 2 hops received (partial: True)
      [14:21:20.008 V] Path with 2 hops received (partial: True)
      [14:21:20.128 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:23.251 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:23.587 N] Path with 2 hops received (partial: True)
      [14:21:23.595 V] Path with 2 hops received (partial: True)
      [14:21:25.267 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:26.134 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #4
      [14:21:30.993 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #5
      [14:21:34.798 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #6
      [14:21:38.057 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #7
      [14:21:42.352 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:44.827 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #7
      [14:21:46.528 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:48.527 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #7
      [14:21:48.627 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:52.459 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #7
      [14:21:52.721 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:52.946 N] Path with 2 hops received (partial: True)
      [14:21:52.965 V] Path with 2 hops received (partial: True)
      [14:21:54.774 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:55.017 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #8
      [14:21:56.869 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:58.489 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #8
      [14:21:58.950 V] Opening door caOut_Oasis_aqd_door-12786
      [14:21:59.014 N] Path with 2 hops received (partial: True)
      [14:21:59.074 V] Path with 2 hops received (partial: True)
      [14:22:01.045 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:01.068 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #9
      [14:22:04.367 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #10
      [14:22:05.114 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:06.223 N] Path with 2 hops received (partial: True)
      [14:22:06.231 V] Path with 2 hops received (partial: True)
      [14:22:07.214 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:08.223 N] [GilesTrinity] Anti-stuck measure generating anti-stuck attempt #10
      [14:22:09.307 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:10.557 N] [GilesTrinity] Anti-stuck measures now ending.
      [14:22:11.384 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:12.879 N] [GilesTrinity] Anti-stuck measures now ending.
      [14:22:13.470 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:13.471 N] [GilesTrinity] Anti-stuck measures now ending.
      [14:22:16.224 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:16.582 N] Path with 2 hops received (partial: True)
      [14:22:16.594 V] Path with 2 hops received (partial: True)
      [14:22:17.657 N] Path with 2 hops received (partial: True)
      [14:22:17.675 V] Path with 2 hops received (partial: True)
      [14:22:18.295 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:19.691 N] [GilesTrinity] Anti-stuck measures now ending.
      [14:22:20.300 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:22.165 N] Path with 2 hops received (partial: True)
      [14:22:22.313 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:25.406 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:25.753 N] Path with 2 hops received (partial: True)
      [14:22:25.779 V] Path with 2 hops received (partial: True)
      [14:22:27.453 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:28.212 N] [GilesTrinity] Anti-stuck measures now ending.
      [14:22:29.530 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:31.418 N] Path with 2 hops received (partial: True)
      [14:22:31.434 V] Path with 2 hops received (partial: True)
      [14:22:31.553 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:34.646 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:34.994 N] Path with 2 hops received (partial: True)
      [14:22:35.013 V] Path with 2 hops received (partial: True)
      [14:22:36.127 N] Path with 2 hops received (partial: True)
      [14:22:36.214 V] Path with 2 hops received (partial: True)
      [14:22:36.702 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:38.201 N] [GilesTrinity] Anti-stuck measures now ending.
      [14:22:38.796 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:40.809 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:41.776 N] Path with 2 hops received (partial: True)
      [14:22:41.792 V] Path with 2 hops received (partial: True)
      [14:22:43.934 V] Opening door caOut_Oasis_aqd_door-12786
      [14:22:44.286 N] Path with 2 hops received (partial: True)
      [14:22:44.302 V] Path with 2 hops received (partial: True)
       
    17. Lilly

      Lilly New Member

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      Bot doesn't pickup health globes in combat!
       
    18. xzhenx

      xzhenx New Member

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      Suggestions for stash-replacer improvements

      D3 = Crit game, basically barring gf/mf items, if you do not roll critical chance on an item slot which has the potential to roll one, your item is basically almost worthless. This means a much higher weightage needs to be given on crit chance on helms/glove/amulet/rings/bracers. Personally, I dump almost every single item of those slots without crit chance to the vendor.

      Also, you might want to consider filtering crafting plans, to only keep 6 props/legendaries as the rest are basically worthless as well.

      Trifeca (attack speed/crit/critdamage) items need high point weightage

      Life % on belts/shoulders/helms/amulets/rings need higher scoring imo
       
    19. guckucker

      guckucker New Member

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      Each update of a Giles plugin is like having Christmas. Awesome stuff dude!
       
    20. b5x1

      b5x1 New Member

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      few issues : bot not attacking elite foul conjurers in act 2....
       
      Last edited: Sep 9, 2012
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