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  • CLU (Codified Likeness Utility) - (Pt. 2)

    Discussion in 'Archives' started by wulf, Aug 28, 2012.

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    1. bennyquest

      bennyquest Community Developer

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      Wulf and i spent quite a while last night working on druid rotations and trying to figure some of the return codes on certain debuffs. Hopefully we can get more knocked out and get some more rotations locked down.
       
    2. bennyquest

      bennyquest Community Developer

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      Damn you you wulf! I did not mention anything about the spriest cause was not sure you got to it lol

      PS. Check to see if it is casting mind spike with from darkness comes light procs, the buff from the proc should be surge of darkness just glanced at it and it seemd to not be doing it. WOOT WOOT
       
      Last edited: Sep 10, 2012
    3. wulf

      wulf Community Developer

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      Go benny test test!!
       
    4. bennyquest

      bennyquest Community Developer

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      i did read last post that and break is over at work i will check again in 2.5 hours lol
       
    5. zeldrak

      zeldrak Well-Known Member

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      Has Apoc made any headway on getting the spell tables updated? I know you mentioned that there are still several spells missing, which is making it hard to code some classes' rotations.
       
    6. Joker76

      Joker76 Member

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      Patiently awaiting Disc Priest update. :p

      Please let me know if you need a tester, help with rotations or just a sounding board. Am willing to help.

      EDIT: Would love to see a Disc Priest that uses DPS when party members are above x% HP, especially in PvP. Penance + Holy Fire (glyphed) + Smite (glyphed) is doing insane amounts of damage.
       
    7. mubeldab

      mubeldab New Member

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      Hello,

      Test with a 2H Frost DK on the dummy, here are the first results:

      He starts the rotation with "every man for himself" which is kind of pointless. And it looks like that the blood plague is not apllied all the time, sometimes it runs out.

      Test with 1H Fury Warrior on the dummy, here are the first results:

      Does not use Deadly Calm or Berserker Rage. Also starts with Every man for himself. Should use Bloodthirst on CD, sometimes he does something else.

      Will check on other classes soon and will test DK and Warrior in LFR in the next days.
       

      Attached Files:

    8. russ1979

      russ1979 Member

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      I used this on my lvl 38 Shadow Priest on a Grind Profile. It got me to almost lvl 40 pretty quickly. Only concern was it is not consuming the Shadow Orbs? Other than that it was rocking. About to try out the Blood DK under a Combat bot in a Dungeon
       
    9. bennyquest

      bennyquest Community Developer

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      @russ1979

      what selection did you have it on for rotation? was it set to default under class specific or leveling?
       
    10. mubeldab

      mubeldab New Member

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      Burst = onMob


      Warlock - Affliction


      Does not use Pet Sacrifice, does not summon doomguard or hellguard. Does not use Dark Soul: Misery.

      Log enclosed


      Hunter - Beastmaster

      Almost all Cooldowns and Pet Abilities are not used

      Log enclosed

      Warrior 1H Fury

      Created Log up to the first boss of the twilight instance
       

      Attached Files:

      Last edited: Sep 10, 2012
    11. Cukie

      Cukie Active Member

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      BM Hunter seems to get stuck trying to launch traps every now and then.
       
    12. Hawkiz

      Hawkiz Banned

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      Log as requested:
      (can't post the log as a file.. so here it goes)
      [17:39:44.663 N] Logging in...
      [17:39:48.399 D] 740ED9D1
      [17:39:48.760 N] Attached to WoW with ID 6628
      [17:39:49.311 N] New bot added!: ArchaeologyBuddy
      [17:39:49.315 N] New bot added!: BGBuddy
      [17:39:49.507 N] New bot added!: DungeonBuddy
      [17:39:49.566 N] New bot added!: Gatherbuddy2
      [17:39:49.569 N] New bot added!: Grind Bot
      [17:39:49.572 N] New bot added!: Questing
      [17:39:49.594 N] New bot added!: Mixed Mode
      [17:39:49.597 N] New bot added!: PartyBot
      [17:39:49.602 D] Reloading AssemblyLoader<Styx.CommonBot.BotBase> - Initializing
      [17:39:52.194 D] Reloading AssemblyLoader<Styx.CommonBot.BotBase> - Reloading Bots !THROTTLED!
      [17:39:52.194 N] New bot added!: Combat Bot
      [17:39:52.198 N] Honorbuddy v2.5.6177.417 started!
      [17:39:52.198 D] Using WoW with process ID 6628
      [17:39:52.198 D] Platform: Microsoft Windows NT 6.1.7601 Service Pack 1
      [17:39:52.198 D] Executable Path: C:\Users\X\Desktop\HB 5.0.4\Honorbuddy.exe
      [17:39:52.200 N] Character is a level 85 X Paladin
      [17:39:52.201 N] Current zone is Uldum
      [17:39:52.290 D] CombatRoutinesPath: Routines
      [17:39:52.290 D] ReloadRoutinesOnFileChange: False
      [17:39:52.290 D] PluginsPath: Plugins
      [17:39:52.290 D] ReloadPluginsOnFileChange: False
      [17:39:52.290 D] BotsPath: Bots
      [17:39:52.290 D] ReloadBotsOnFileChange: False
      [17:39:52.290 D] MeshesFolderPath: C:\Users\X\AppData\Local\HonorbuddyMeshes
      [17:39:52.290 D] KillBetweenHotspots: False
      [17:39:52.290 D] AdvancedSettingsMode: True
      [17:39:52.290 D] LogoutForInactivity: True
      [17:39:52.290 D] LogoutInactivityTimer: 10
      [17:39:52.290 D] LogoutInactivityUseForceQuit: False
      [17:39:52.290 D] ProfileDebuggingMode: False
      [17:39:52.290 D] LogLevel: Normal
      [17:39:52.290 D] FoodAmount: 0
      [17:39:52.290 D] DrinkAmount: 0
      [17:39:52.290 D] SelectedBotIndex: 4
      [17:39:52.290 D] UseFlightPaths: False
      [17:39:52.290 D] FindMountAutomatically: True
      [17:39:52.290 D] UseRandomMount: True
      [17:39:52.290 D] FoodName has no value yet!
      [17:39:52.290 D] DrinkName has no value yet!
      [17:39:52.290 D] MountName has no value yet!
      [17:39:52.290 D] FlyingMountName has no value yet!
      [17:39:52.290 D] LootMobs: False
      [17:39:52.290 D] SkinMobs: False
      [17:39:52.290 D] NinjaSkin: True
      [17:39:52.290 D] LootChests: True
      [17:39:52.290 D] HarvestMinerals: True
      [17:39:52.290 D] HarvestHerbs: False
      [17:39:52.290 D] UseMount: True
      [17:39:52.290 D] PullDistance: 45
      [17:39:52.290 D] LootRadius: 45
      [17:39:52.290 D] FindVendorsAutomatically: True
      [17:39:52.290 D] TrainNewSkills: False
      [17:39:52.290 D] LearnFlightPaths: True
      [17:39:52.290 D] LastUsedPath: C:\Users\X\Desktop\HB ny\Default Profiles\Uldum mines-herbs by Shadowpwn.xml
      [17:39:52.290 D] MountDistance: 75
      [17:39:52.290 D] RessAtSpiritHealers: False
      [17:39:52.290 D] GroundMountFarmingMode: False
      [17:39:52.291 N] Please wait a few seconds while Honorbuddy initializes.
      [17:39:52.292 D] Activity: Initializing.
      [17:39:52.293 D] Activity: Loading memory management & tables
      [17:39:52.394 D] Activity: Loading Spells
      [17:39:52.463 D] Activity: Initializing Spell Manager
      [17:39:52.524 D] [SpellManager] Spell Replacement: Hammer of Justice is now Fist of Justice
      [17:39:52.557 D] [SpellManager] Spell Replacement: Word of Glory is now Eternal Flame
      [17:39:52.557 D] Activity: Initializing Plugins
      [17:39:52.570 D] Reloading AssemblyLoader<Styx.Plugins.HBPlugin> - Initializing
      [17:39:52.844 D] Reloading AssemblyLoader<Styx.Plugins.HBPlugin> - RefreshPlugins Called !THROTTLED!
      [17:39:52.847 D] Activity: Initializing Navigator
      [17:39:52.847 D] Activity: Initializing Blackspot Manager
      [17:39:52.850 D] Activity: Initializing Battlegrounds
      [17:39:52.851 D] Activity: Initializing Flight Paths
      [17:39:52.953 D] Activity: Initializing Routines
      [17:39:52.954 D] Reloading AssemblyLoader<Styx.CommonBot.Routines.ICombatRoutine> - Initializing
      [17:39:55.698 D] Reloading AssemblyLoader<Styx.CommonBot.Routines.ICombatRoutine> - RoutineManager.Reload !THROTTLED!
      [17:39:55.698 D] Routines were reloaded. New routine list:
      [17:39:55.699 D] CLU (Codified Likeness Utility) 3.2.5 v1.0.0.0
      [17:39:55.699 D] Singular v3 $Revision: 710 $ v2.5.6177.417
      [17:39:55.699 D] Activity: Initialization complete
      [17:39:55.699 N] Initialization complete.
      [17:39:55.700 D] Activity: Honorbuddy Startup Complete
      [17:40:05.121 N] Chose CLU (Codified Likeness Utility) 3.2.5 as your combat routine.
      [17:40:05.130 Q] [CLU] 3.2.5: Attatching BotEvents
      [17:40:05.194 Q] [CLU] 3.2.5: Character level: 85
      [17:40:05.195 Q] [CLU] 3.2.5: Character Faction: Horde
      [17:40:05.195 Q] [CLU] 3.2.5: Character Race: Tauren
      [17:40:05.201 Q] [CLU] 3.2.5: Character Mapname: Kalimdor
      [17:40:05.201 Q] [CLU] 3.2.5: Retrieving Talent Spec
      [17:40:05.349 Q] [CLU] 3.2.5: TalentManager - numTalents 18
      [17:40:05.358 Q] [CLU] 3.2.5: Character Current Build: PaladinRetribution
      [17:40:05.358 Q] [CLU] 3.2.5: Retrieving Racial Abilities
      [17:40:05.407 Q] [CLU] 3.2.5: Character Racial Abilitie: War Stomp
      [17:40:05.408 Q] [CLU] 3.2.5: Character seems to be outside an Instance
      [17:40:05.409 Q] [CLU] 3.2.5: Character seems to be outside an Arena
      [17:40:05.409 Q] [CLU] 3.2.5: Character seems to be outside a Battleground
      [17:40:05.409 Q] [CLU] 3.2.5: Character seems to be outside a Dungeon
      [17:40:05.410 Q] [CLU] 3.2.5: ActiveRotation is null..retrieving.
      [17:40:10.608 D] System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
      at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
      at System.Reflection.RuntimeModule.GetTypes()
      at System.Reflection.Assembly.GetTypes()
      at CLU.CLU.<QueryClassTree>b__4(Assembly s)
      at System.Linq.Enumerable.<SelectManyIterator>d__14`2.MoveNext()
      at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      at CLU.CLU.QueryClassTree()
      at CLU.CLU.get_ActiveRotation()
      at CLU.CLU.get_PullDistance()
      at Styx.CommonBot.Targeting.get_PullDistance()
      at CLU.CLU.Initialize()
      at Styx.CommonBot.Routines.RoutineManager.set_Current(ICombatRoutine value)
      at Styx.CommonBot.Routines.RoutineManager.SetCurrentCombatRoutine()
      at Honorbuddy.MainWindow.btnClassConfig_Click(Object sender, RoutedEventArgs e)
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
      at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
      at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
      at System.Windows.Controls.Primitives.ButtonBase.OnClick()
      at System.Windows.Controls.Button.OnClick()
      at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
      at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
      at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
      at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
      at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
      at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
      at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
      at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
      at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
      at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
      at System.Windows.Input.InputManager.ProcessStagingArea()
      at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
      at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
      at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
      at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
       
    13. zeldrak

      zeldrak Well-Known Member

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      Looks like they broke CLU again, lol. They just pushed another update, and now CLU isn't recognized as a CC anymore. I wish they'd fix Singular so it stops spitting out errors about logging. I still can't get it to compile, so now I have absolutely no CC to use for any toons except my beast master hunter. Using falldown's beast mastery CC for that. It's the only CC that's being recognized by HB at the moment.
       
    14. sheveron

      sheveron Member

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      Yeap. Shaman part of CLU is broken so whole CLU isn't compiling :)
       
    15. wow-botter

      wow-botter New Member

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      @wulf
      Ive write you a long text for the Assasin Rogue to Improve the Rotation (im hopefull ^^)
      When you need more Information about the Rouge let me know it, i test it if youve update it. send me a message and than i test the ne cc and give you a report ;)
       
    16. olivete

      olivete Member

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      Got this same shaman error here. Went update it all happy and got this problem lol So saddd :p

      I am glad they still working as hell to send us more updates!

      Thanks guys!
       
    17. bennyquest

      bennyquest Community Developer

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      Ok CLU users. We know it is broken. There is still not a fully stable release of HB yet. Hence why we are not rolling out updates to all the rotations. As soon as we get one nice and solid they change HB so please refrain until HB is stable on the X CC does not do Y or B CC does not perfom C move.
       
    18. XenonElite

      XenonElite Member

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      Protection paladin manual farming, pull 3+ mobs has trouble casting Concentration.....
       
    19. sheveron

      sheveron Member

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      Holy Priest reporting from LFR.
      That was awesome! :) Heals like a God!
      With exceptions, though...
      Chakra related stuff, which casts via macro, does not work on localized WoW (spells have localized names).
       
      Last edited: Sep 10, 2012
    20. gniegsch

      gniegsch New Member

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      Hey Wulf

      Finally sat down to install and do some initial tests on the DK

      It seems to me that the Blood part is ready to go pretty much. I don't know how much has been reported already and if you want logs with the major changes being done constantly to HB at the moment, but this is what I observed:

      Death Strikes are aced. Seem to work as intended on my UI settings
      Blood Bloil on proc is right on the money! There seems to be an issue on refreshing deseases without procs though. It does not use runes on doing a Blood Boil when timers are running out.
      I am specced Roiling Blood and have it selected on the UI, but there is an issue on doing blood taps it would appear. It doesn't seem to detect the stacks and doesn't use them, so it's kinda stuck on 12 stacks constantly.
      This is on the dummy, so I have nothing on the defensive cooldowns (I usually disable them anyway and do it manually)

      I didn't bother to do logs yet as it was my first trial run, I think tomorrow I'll have a look at the code to see if I can spot anything to fix what I meantioned above.

      but still an excellent piece of work, if you don't mind me mentioning it again :)
       
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