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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. roflcopter

      roflcopter New Member

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      There is a bug with the Wizard using your combat routine. The spell Energy Armor sometimes fails to be cast. If the failure to cast occurs, the spell is not cast again for the rest of the run, or until death occurs. Death usually occurs because energy armor is a key skill for wizard survival.
       
    2. pirate0328

      pirate0328 New Member

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      Hi,giles. Can you make a plugin for calculate the drop rate of items? or is there exist one?
       
    3. klimtrock

      klimtrock New Member

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      TYVM for awesome works
      anyway, is it possible to make repair everytime when you make a new game?
      cuz my bot sometimes get stuck when it need repair([GilesTrinity] Items may need repair, now running town-run routine with this)
       
    4. devious21

      devious21 New Member

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      Do you mean the percentage of 63s, 62s, 61s, rares, blues, legendaries etc?
      If so, GilesTrinity already does this.
      Head over to your GilesTrinity folder and look for the file named charactername - Stats - classname
       
      Last edited: Sep 12, 2012
    5. Phyxios

      Phyxios Member

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      should include the update time in your update logs.
       
    6. xenohadden

      xenohadden New Member

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      running flawlessly in act 3, cheers giles mate :)
       
    7. Gurkis

      Gurkis New Member

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      So I've been running for some time now act 1 on my barb. And he picks upp all the items and such, but he hasn't stored anything over the course of at least 8 hours.
      Am I just unlucky with drops or is there something wrong with the loot rules settings? If so, what can I do to change them?

      All help is appreciated
       
    8. pirate0328

      pirate0328 New Member

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      i get it , i need check the debug info in DB status bar. ty for your info!!
       
      Last edited: Sep 12, 2012
    9. Veight

      Veight Member

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      Worked flawless until my monk hit 25 and I started playing my barb. He just hit 60 and wanted to see how well he survived. He is WW/Sprint spec'd and if I have full fury and the profile goes to teleport out, it will stop casting teleport and keep hitting sprint. Lol. Not sure if this is you or the a1 profile.
       
    10. Ash

      Ash New Member

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      It's a known bug. I think (not sure) Giles has said that he isnt able to fix that. Fortunately it's not too big of a deal.
       
    11. Diabloguy69

      Diabloguy69 New Member

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      I haven't had anything in over 2 weeks worthy of the RMAH... so yeah rng ftl or ftw...
       
    12. GilesSmith

      GilesSmith New Member

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      The very first post, at the very very top, has a big timestamp as to when the last update happened :)

      No, you don't. The stats file is always created automatically. The status bar debug info is purely for, well, debugging. Tracking down issues. Helping people who are having problems find out what the bot is "thinking". Don't enable it just for item stats. Item stats is already created. Just let your bot run and check the plugin folder, you will find many log files created with cool info in.

      I would rather fix the stuck issue, can you explain it more. Tell me the full process of events. Where it gets stuck, when, what act, did it visit the blacksmith when it got stuck, did it get stuck trying to enter the portal back into the map, what other plugins exist in your plugins folder, etc. etc. Details - however minor - are very important.

      I'll check that out.

      If you have SNO's of chests that aren't listed in the plugin, please give me them. I have a special SNO list in the plugin that extends the range of chests. Until then, you can simply go into your config and extend the range which your bot opens objects at. It will always open all chests if it gets close enough to them (set in the config), even if I don't have their chest SNO added. Having their chest SNO added just increases the range particularly for chests :)

      There is no such thing as "hold LMB" in DemonBuddy. The only way I manage to get any beam-effect at all is by repeating the attack command as fast as possible - the moment the code goes off to search for targets/AOE's/picks a new ability again, that can be enough time (even if it's only a handful of milliseconds) for the beam to "switch off" again. It's a tricky one to fix without DemonBuddy having any form of LMB -hold-down effect :)

      Are they world objects to ignore (eg destructibles/containers/things the bot thinks are containers), or are they things that the bot tries to attack but which can never be attacked? Can you also confirm what each of the SNO's is please, I don't like to add SNo's to the public blacklist unless I've got a confirmation for each one! :D

      I'll try a full fix for this next release, but it involves some mess with checking your character's animation state. There isn't actually any variable/flag in the entire of DemonBuddy that says "Character wants to teleport to town" if it's reached the end of a profile section (I can control the town-return teleports for selling/repairing, because I replace that code, but not the teleport stuff that happens when you move to the next part of the profile) - so there isn't a super-simple way of checking if your character is actually teleporting to town or not. I've requested this feature a number of weeks ago in the Developers forum, but still no response (I have a few ongoing requests in the developers forum, no luck yet...).

      I'll keep playing. It's tricky to get the fine balance between trying to go for globes no matter what, and letting the bot get physically stuck trying to go for globes and dying. I'll get a great balance that satisfies everyone, eventually.

      I'm keeping an eye on avoidances, I haven't forgotten about them! :)

      There's no simple way to pick a point on the map that actually picks out the correct Z-Height too - not without using CPU intensive path-finding (which causes large lags and slowdowns when used frequently, so is something I have entirely avoided - all my code to reach a monster, track monsters, backtracking, avoidance, etc. is all done without ANY pathfinding - just clever trickery!). I might think of a clever hack for dealing with height-differences when picking locations to try to whirlwind too though, you never know :)

      You can use a plugin by haigent to keep particular items (valuable ones) unID. My plugin will automatically stash anything left UnID. You can find his plugin here in the plugins subforum - look for a thread by a forum user called "haigent" :)

      I'll try and give EXTRA weight for low Hp *IF* the low HP mob is an elite, in a future release.
       
    13. Teoki

      Teoki New Member

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      Can u post the lines, pls.. the 1.4.3 is no longer available.

      My range for non-elite combat is set to 0. It increased my rare per hour by 20 with only one downside: it takes much longer when he tries to TP. How can I raise the range before TP and restore it when he returns?

      Tnx.
       
    14. slayer12bot

      slayer12bot Member

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      Giles, It seems you are now answering all questions since your vacation. My question to you is will you be able to implement a feature where I can use your plugin but I can assist the bot and manually run it through the map rather then using a profile? It would be much appreciated and a great way to avoid bans, regardless thank you for your work it is truly amazing!
       
    15. klimtrock

      klimtrock New Member

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      nvm i just changed it to sell junk items and updated unstuckme
      seems fine,
      i'll post log if i'm getting stuck again
      (i'm using trinity,radsprofilemanager,unstuckeme)
       
    16. satan2004

      satan2004 New Member

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      Something must be wrong with Whirlwind barb.

      Sure it pops berserker perfectly and runs sorta nicely but whenever it encounters a mob it pops whirlwind and runs in the opposit direction of where the mob is runnng like 10-15 yards in the wrong direction
      It does this to all mobs even goblins and that causes it to loose the goblin and just run away continuing the run and letting goblin get away
       
    17. GilesSmith

      GilesSmith New Member

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      Sure, just set InactivityTimer in DemonBuddy to something very high (eg 30 minutes) incase you stand around for long, disable any profile manager plugins (eg Radonics), set death handling to ignore, and then load an empty routine into DemonBuddy (instead of a levelling/champ farming routine). Click start and just run around - the moment loot or monsters are in range, Trinity will kick in. You might want to extend the "kill radius" for non-elites in the combat options to something higher (like 30+). I have attached the routine I load myself when I want to just test particular things in Trinity out without running a profile, just download and use it :)

      With 1.4.4 too? :|
       

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    18. CCCComboBreaker

      CCCComboBreaker New Member

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      if you need to assist the bot, there is something wrong :p

      To avoid bans there is only to run it as a human: for example my bot "needs" to eat (1 hour stop in lunch time), sometimes it doesn't like to play in the morning, sometimes it needs to go outside in the afternoon. run it casual!
      Joke: In rare occasions it goes for bio (stays in the menu without doing next game) ahahah :p
       
      Last edited: Sep 12, 2012
    19. r0sc0

      r0sc0 New Member

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      Giles found a interesting bug, when in Desolate Sands, while your on the Tar that slows your movement if a item is dropped on that
      the bot will not pick it up again moves between running away and picking up the item.
       
    20. Treuben

      Treuben Member

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      there is a bug with barbs that he hits with his fists? ^^
      he should use frenzy (sidearm) but he hits with his fists.

      edit:
      works again. did restart d3 + demonbuddy.
       
      Last edited: Sep 12, 2012
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