• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

    Thread Status:
    Not open for further replies.
    1. Cogspin

      Cogspin New Member

      Joined:
      Sep 15, 2012
      Messages:
      28
      Likes Received:
      0
      Trophy Points:
      0
      Afternoon guys, first post!

      Thank you for all your hard work Giles, quite simply an amazing piece of work that just gets better over time. :)

      I'm hoping to get some assistance on the bots action with Barbarian using the skills cleave/bash. I find it doesn't use bash or cleave effectively and almost seems like it wants to use a default swing then the skill itself or it's just quite simply missing monsters at point blank range. Am I overlooking something obvious here?

      Regards
       
    2. VaporTrail

      VaporTrail New Member

      Joined:
      Sep 15, 2012
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      I just donated to your account ! Thanks for your effort and your wonderful work, I'm really appreciated it. :eek:

      Love from Thailand :D
       
    3. Mate

      Mate New Member

      Joined:
      Aug 31, 2012
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      My friend and I had the same problem. Simply restarted DB and it worked for me. My friend restarted D3 and it worked. Donno.
       
    4. barbarianos

      barbarianos Banned

      Joined:
      Sep 13, 2012
      Messages:
      64
      Likes Received:
      0
      Trophy Points:
      0
      I just wonder, hope Gile will answer.

      There is few fixes around on this topic, like goblin chase, arcane avoiding, teleporting and sprint issue..

      Giles when You release new version, will You implement all of them (I know You are working on arcane so it will be fixed), how about the others? Or we will have to implement them again?
       
    5. thekingkong

      thekingkong New Member

      Joined:
      Jul 13, 2012
      Messages:
      146
      Likes Received:
      0
      Trophy Points:
      0
      He said it was on his "to do list" but they will not all be fixed on the next released, they will be implemented when he has time to do it. He will get to them all in due time
       
    6. Epicknight

      Epicknight New Member

      Joined:
      Dec 17, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      Before I buy Inna's 4-piece set "Reduces resource cost of Sweeping Wind by 70 Spirit. (Monk Only)"
      I want to know if the plugin will now use Sweeing Wind at 5 spirit or will it continue to wait until 75 spirit? If not, is there a way to change it so it does?
       
    7. GilesSmith

      GilesSmith New Member

      Joined:
      Jun 2, 2012
      Messages:
      1,564
      Likes Received:
      34
      Trophy Points:
      0
      Nothing massively exciting, as I've been away for most of the last 3 days, so haven't been around much! :D Anyway, that said...

      v1.4.5 uploaded:
      - Fix for arcane avoidance (and tree-poison avoidance improved).
      - Tweaks to some default avoidance radiuses.
      - Now checks for objects around your bot more frequently while moving to a new target, to improve bot intelligence.
      - Fix for a (rare) situation which could cause Trinity to crash, causing a couple of seconds of "doing nothing" while DB restarted Trinity.
      - Treasure goblins that have been injured (<90% health) can now be targeted at a range beyond the current routine's max kill radius.
      - Possible fix for trying to cast out-of-combat buffs while DB wants to teleport.
      - Changes to help improve the speed of caching/uncaching.
      - Option added to advanced tab to disable Trinity built-in unstucker.
      - A number more items added to the built-in cached game-data list for items.
      - A number of changes/improvements to Witch-Doctor skills (done by Moley).
      - Some improvements to wizard skills (largely aimed at Critical Mass wizards) (done by Moley).
      - Various other minor skill usage changes throughout.
      - Code prepped for the start of Demon-Hunter integration (due next patch.
      - (experimental) Initial attempt at a "sort stash" button added to Town-Run tab, to sort all items in your stash by their stash score.
      NOTE: This requires an empty (or almost empty) backpack, and a decent amount of free stash space.
      It also requires you to open your stash up in advance and then restart DemonBuddy before clicking the sort button.
      The sorting takes approximately 30 seconds or so. Purely experimental feature for now, don't over-use it!

      IMPORTANT: Updating Plugin Versions:
      To minimize or fix problems (random slowdowns, oddities with avoidance settings ignoring certain avoidance types), you should do the following things every time you update Giles Trinity or if you get any problems after updating;
      1: Make sure DemonBuddy is closed
      2: Go into the DemonBuddy folder, and DELETE the entire "CompiledAssemblies" folder from within the DB folder (this is completely fine and safe to do - DemonBuddy will rebuild this folder!).
      3: Go into the /settings/ folder within DemonBuddy - in this folder, delete "GilesTrinity.cfg".
      4: Load DB and configure the plugin again
      Following these quick, simple instructions will fix a lot of random issues that can crop up between upgrades. The reason for these requirements is largely down to the size and complexity of Giles Trinity.
       
      Last edited: Sep 15, 2012
    8. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      I told you guys he was not gone forever!

      +1 point for me!
       
    9. Bulzap

      Bulzap Member

      Joined:
      May 2, 2012
      Messages:
      188
      Likes Received:
      0
      Trophy Points:
      16
      The mantra skills provides a initial bonus for the first 3 seconds, therefore it would be best if it first tried to buff it when it entered combat instead of just buffing when it runs out. Also there is a huge difference between how good the additional short bonus is. Forexample is mantra of healing nearly totaly useless to rebuff before it runs out while mantra of conviction provides a double up in thoose 3 seconds. Maybe you could adjust the priority of the mantra based on which you got.

      Also seing that town runs doesn't take so long anymore would it be possible to pick up blues based on what it is worth?
       
      Last edited: Sep 15, 2012
    10. theatristformallyknownasG

      theatristformallyknownasG Active Member

      Joined:
      Jan 16, 2010
      Messages:
      3,041
      Likes Received:
      8
      Trophy Points:
      38
      Sweet, I'll give it a whirl, hope you removed the the 3 numbers mentioned previously in this thread about "Special blacklist for things like ravens", this really healped with arcane avoidance heaps, hardly ever die now, I'll check shortly.

      G
       
    11. vol.1

      vol.1 New Member

      Joined:
      Jun 24, 2012
      Messages:
      27
      Likes Received:
      0
      Trophy Points:
      0
      I just noticed this weird thing the bot did in stonefort where it moves back and forth in one location.

      This is with the new 1.4.5 version. I deleted the compiled assemblies and settings..

      Anyone else have this kind of problem?
       
    12. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      I want to clarify this for everyone, because I think it's important.

      GILES IS NOT GETTING PAID BY DEMONBUDDY.

      He's still a community developer and makes these plugins for free (unless you are nice enough to donate to him for his hard work)
      His moderator position is just to help him with managing Trinity posts and to support trinity, here's his own words on the matter.


       
    13. stavrakas

      stavrakas New Member

      Joined:
      Jun 16, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      0
      My wizard isn't using any signature spells in 1.4.5 (spectral blade), I'm using a cm/sc build. When I removed the signature spell she sometimes didn't cast any spells at all even though she had enough arcane power. Reverting to 1.4.4 for now.
       
    14. Epicknight

      Epicknight New Member

      Joined:
      Dec 17, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      I think this plugin makes the bot play better than me now... I don't know whether to be sad or happy.
       
    15. GilesSmith

      GilesSmith New Member

      Joined:
      Jun 2, 2012
      Messages:
      1,564
      Likes Received:
      34
      Trophy Points:
      0
      LOL! I tried to play manually the other day, I was *ABYSMAL*. The bot would kick my ass in a PVP match every day of the week, I know that much :p
       
    16. GilesSmith

      GilesSmith New Member

      Joined:
      Jun 2, 2012
      Messages:
      1,564
      Likes Received:
      34
      Trophy Points:
      0
      Did you delete compiledassemblies before loading DB up with the update? And did you change skills while DemonBuddy was running (this can cause issues). If you did all of that and still had problems, please can you post your FULL build (and confirm if you had critical mass ticked in the config or not), so I can see if it might be prioritizing other spells so highly that it never got a chance to cast your signature spell. Hopefully if that is the case, it will make an easy fix I would think :D

      Could you enable the "Debug Log" in the advanced tab ("Show debug info in Db status bar..." checkbox), and run again. If it gets "stuck" again - then look at the DemonBuddy window, the very bottom of the window (the status bar, below the log-output-box), and tell me what it says when it is "stuck", please?
       
      Last edited: Sep 15, 2012
    17. Epicknight

      Epicknight New Member

      Joined:
      Dec 17, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      I would assume you played a lot considering you have to know the game inside and out pretty well to make a plugin like this.
       
    18. GilesSmith

      GilesSmith New Member

      Joined:
      Jun 2, 2012
      Messages:
      1,564
      Likes Received:
      34
      Trophy Points:
      0
      It's honestly the exact opposite. I never play at all. Hell I wouldn't even have TIME to play BECAUSE of the work I put in to this - and the sheer amount of times I constantly reload Diablo 3 & DB to keep testing every single code-change I make over and over again means that trying to play the game manually would probably drive me nuts :p It's also why I rely completely on player-feedback on how to improve skill usages, because I suck at knowing good builds/skill usages myself. So I think of myself more as the "behind-the-scenes engineer" - players tell me how something should be done in a perfect world "gameplay wise", and I try and make that happen on a technical level. I suck too much at the game to be able to work out good skill usages myself, but I'm pretty good at interpreting what players tell me and putting it into code, or at least I like to think so :D
       
    19. magusq

      magusq New Member

      Joined:
      Jun 15, 2012
      Messages:
      75
      Likes Received:
      1
      Trophy Points:
      0
      Great job and hope to see demon hunter integration soon!
       
    20. Epicknight

      Epicknight New Member

      Joined:
      Dec 17, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      Do you have 60s of each class to test all the changes yourself?
       
    Thread Status:
    Not open for further replies.

    Share This Page