The new update seems to reduce the amount of stuck positions by a lot! Thank you. What I have noticed though is that this profile misses 3-5 elite mobs per game sometimes which are out of range from the path the bot is following. Could it be possible to add more elite spots in this profile?? I think there is room for improvement for this.
act 1 and 3 work fine. but act 2 is horrible. tested all recommended things in this thread. new installation and all other things. lots of stuck points. no death support, sometimes. big thanks for your work,.... thumbs up!!! works only with unstuck me v1.6 (at the moment, beta you know .-) )
Guys. the beta has a lot of issues with it. Thats why it is in the beta. Help the developers out by taking screen shots of where you get lost or where an error occurs. If you want to use an act 2 profile that works, use the non-beta one. Those are working fine. I get no stucks in those. However they have no randomization.
This profile exits the game and restarts after killing ZK, how exactly do I enable it so it will do VoA?
This spot right here, HAUNTS my botting career. I've skipped over my issue part in the mines, but I can't skip this one. Help!! Also, is there a way to stop the bot from changing areas after 2 deaths? Can I make it say 5? http://i50.tinypic.com/10y2oax.png Edit: I've had the same issue with 1.12.
Nice work we really appreciate the effort your putting in adding the VOA is great maybe could do something similar in act 3 profile with keep depths
Ther eis always room for improvement - if you can grab a screen shot of the map screen and mark it where there are elite spawn points in you'd like it to hit I can add them in. What stuck points? Seriously I have had the 1.2 collection of waypoints running on test here now for over 24 hours /played, all of that time supervised, and not 1 stuck. I do have a lot of lines in the "stuck Log" in the Trinity folder, but none of them are actually - bot got stuck and profile exited actual stucks. I don't run an unstucker when I am testing. Aside from the large bug I left in the version I posted yesterday (sorry about that) that broke death handling completely for a day, death handling works well here. A Few people have issues with Rads profile switcher, we have no idea what causes that, but Rad is recoding the profile switcher from scratch in order to fix it. There is actually another profile switcher plugin you can use. In the 1.2 version the only new profile MoveTo points are in the B versions that I wrote, the A versions are exactly the same pathing (almost) that they were in 1.12. Download the multipack 1.21beta zip and unzip the "[Act2 - Inferno] Champion Hunting Elderberries (experimental Vault of Assassin) 1.2beta" zipfile. Load the START HERE profile contained in that folder as your starting profile and it'll run act 2 in a slightly different order that puts the desolate sands map after killing ZK. It'll run desolate sands until it finds the entrance to VoA - then it goes into VoA and explores until it either gets stuck inside it (quite likely) or finishes exploring the map.
Yes there is a slider to set the number of deaths to allow in the config of RadsProfileManager plugin. That stuck you posted looks like 1.2beta from yesterday. It's trying to find a waypoint (The bottom bar says "useWaypoint") and has the co-ords listed of the waypoint in Town that it is trying to go to. Obviously as it isn't anywhere near Town it's lost. that's fixed in 1.21 (version I posted this afternoon) - I've also improved the pathing in that segment of the map slightly and added in a couple of extra navpoints to remove the stuck that used to happen around there sometimes if a specific bit of random terrain spawned there.
I just got stuck in the same position as the guy above you quoted, I was using "[Act2 - Inferno] Champion Hunting Elderberries 1.2beta" The ZIP file I downloaded reflects the 1.2.1 version, but inside the zip it's still 1.2beta, are they the same? edit: my monk successfully cleared out VoA but after the clear it just started running around to random places, is there a solution to this?
Yes I didn't update all of the names inside the profiles, just the name of the zip as I wanted to get the death bug fixed asap. Am currently cleaning and adding comments to all of the profiles and will update the nametags when I'm done. I need to know where DB is tryng to navigate to (the info in the bottom gray bar of the DB window) to determine whether the stuck is the profiles fault (in which case I can fix it) or something elses fault. I've had a toon running Act 2 since I finished writing the latest version ~3 days ago all the time I've been at my PC so I can supervise it. Still not seen it get stuck. I spend a lot of time stuck hunting, I don't want my profiles to contain stucks at all, though some stucks are either a users net connection (packetloss can cause misreads of MoveTo co-ordinates) or DB's nav server being quirky, and I can't do much about either of those.
Ahh I see, thanks clarifying. I don't thnk you saw my ninja edit haha but I just cleared Act 2 without the stuck, but this time I cleared VoA as well but my toon started running around aimlessly for 10 minutes before I stopped the bot.
You need to babysit VOA it's definitely not AFKable. The best you can do is to set the inactivity timer very short to like 1 min if you plan on leaving it to it's own devices for any length of time. The standard profile set with randomisation (1.2.1beta) or the A or B versions should be AFKable without any problems (unless you are one of the rare people that has issues with it not restarting a profile set, which we think is a bug in rads profile plugin) Random dungeon navigation is broken in places like VoA, hopefully once HB is back to normal we'll get a DB update that deals with this. I've included a VoA run so that people can see how broken it is atm, and also because for some people it might work out better than not trying it at all, YMMV.
not so much this time, it is starting to look a lot better! Code: 9/15/2012 7:12:25 PM: Original Destination=<1420.755, 4012.192, 110.2273>. Current player position when stuck=<1216.138, 4058.632, 110.2119> Profile Name=[A2 - Inferno] Champion-Hunting 1.12 Elderberries(part6) 9/15/2012 7:40:35 PM: Original Destination=<3109.62, 4552.182, 100.1>. Current player position when stuck=<3200.377, 4643.355, 97.89358> Profile Name=[A2 - Inferno] Champion-Hunting 1.2 Elderberries(part5a) 9/15/2012 8:01:55 PM: Original Destination=<1114.889, 1427.6, 184.4915>. Current player position when stuck=<1153.131, 1446.34, 184.5675> Profile Name=[A2 - Inferno] Champion-Hunting 1.2 Elderberries(part2a) 9/15/2012 8:26:31 PM: Original Destination=<1420.755, 4012.192, 110.2273>. Current player position when stuck=<1216.135, 4060.318, 110.2119> Profile Name=[A2 - Inferno] Champion-Hunting 1.12 Elderberries(part6) 9/15/2012 8:51:27 PM: Original Destination=<472, 467, 0.4586937>. Current player position when stuck=<468.172, 476.3507, 0.3773427> Profile Name=[A2 - Inferno] Champion-Hunting 1.2 Elderberries(part5a) 9/15/2012 9:57:34 PM: Original Destination=<4215, 4465, 94.06491>. Current player position when stuck=<4168.392, 4519.933, 100.5042> Profile Name=[A2 - Inferno] Champion-Hunting 1.2 Elderberries(part5a) 9/15/2012 10:05:37 PM: Original Destination=<2778.765, 4398.195, 100.1>. Current player position when stuck=<2715.131, 4464.274, 101.6243> Profile Name=[A2 - Inferno] Champion-Hunting 1.2 Elderberries(part5a) 9/15/2012 11:44:09 PM: Original Destination=<1420.755, 4012.192, 110.2273>. Current player position when stuck=<1216.167, 4058.607, 110.2119> Profile Name=[A2 - Inferno] Champion-Hunting 1.12 Elderberries(part6) 9/16/2012 12:02:38 AM: Original Destination=<1649.207, 562.4968, 158.8059>. Current player position when stuck=<1667.314, 605.9636, 158.8059> Profile Name=[A2 - Inferno] Champion-Hunting 1.2 Elderberries(part4a)
I'm using the [Act2 - Inferno] Champion Hunting Elderberries (experimental Vault of Assassin) 1.2beta. This profile runs pretty smooth with the exception of it loading the Kulle portion. It will go to town as it normally should after what I believe is #7 and will start to navigate around town rather than WP out. I wish I knew what was causing it because I've seen him fighting kulle but most times he won't wp towards that objective. Any help is appreciated.
It is possible to DB normalnei operate in a "labyrinth"? Did the developers do something in this direction, or will be like this now?
i am using this profile but i was "completed 4" profiles dont dying. and i am dying 5rd profile. doing nothing. finished before traveling again places and i am dying 5rd profile and starting 1-2-3-4 and ............ wasted time ? i want When I die and try again 5rd profile. where is this option sorry my english very bad :S
In Vault of the Assasin he wanders from left wall to right wall for few minutes before switching profile.